forked from s464965/WMICraft
20 lines
623 B
Python
20 lines
623 B
Python
import pygame.image
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from constants import ROWS, COLUMNS, GRID_CELL_PADDING, GRID_CELL_WIDTH, GRID_CELL_HEIGHT, BORDER_WIDTH, BORDER_RADIUS, \
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WINDOW_WIDTH, WINDOW_HEIGHT
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class Knight(pygame.sprite.Sprite):
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def __init__(self, x, y, img):
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super().__init__()
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self.x = x
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self.y = y
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self.images = []
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self.image = pygame.image.load("resources/textures/knight.png")
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self.image = pygame.transform.scale(self.image, (40, 40))
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self.images.append(self.image)
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self.rect = self.image.get_rect()
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knights_list = pygame.sprite.Group()
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