forked from s464965/WMICraft
37 lines
1.7 KiB
Python
37 lines
1.7 KiB
Python
import random
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from common.constants import GRID_CELL_PADDING, GRID_CELL_WIDTH, GRID_CELL_HEIGHT
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class Spawner:
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def __init__(self, grid, objs_to_spawn_list: list, spawn_area_width=0, spawn_area_height=0, spawn_area_pos_row=0,
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spawn_area_pos_column=0, spawn_where_possible=False): # kolumny i wiersze liczymy od 0;
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self.objs_to_spawn_list = objs_to_spawn_list
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self.spawn_area_width = spawn_area_width
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self.spawn_area_height = spawn_area_height
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self.spawn_area_pos_row = spawn_area_pos_row
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self.spawn_area_pos_column = spawn_area_pos_column
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self.grid = grid
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self.spawn_where_possible = spawn_where_possible
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def spawn(self):
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if self.spawn_where_possible:
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possible_fields = self.grid.free_fields
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else:
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possible_fields = []
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for field in self.grid.free_fields:
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if (self.spawn_area_pos_column <= field.column < (self.spawn_area_width + self.spawn_area_pos_column)) \
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and (self.spawn_area_pos_row <= field.row < (self.spawn_area_height + self.spawn_area_pos_row)):
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possible_fields.append(field)
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for obj in self.objs_to_spawn_list:
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ran_index = random.randint(0, len(possible_fields)-1)
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ran_field = possible_fields[ran_index]
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ran_field.busy = True
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obj.rect = obj.rect.clamp(ran_field)
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self.grid.busy_fields.append(ran_field)
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if ran_field in self.grid.free_fields:
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self.grid.free_fields.remove(ran_field)
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if ran_field in possible_fields:
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possible_fields.remove(ran_field)
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obj.update()
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