WMICraft/common/constants.py
XsedoX e2fad68813 Merge branch 'master' of https://git.wmi.amu.edu.pl/s464965/WMICraft
 Conflicts:
	common/constants.py
	logic/game.py
	logic/grid.py
	models/knight.py
2022-04-11 17:54:00 +02:00

67 lines
1.0 KiB
Python

from enum import Enum
GAME_TITLE = 'WMICraft'
WINDOW_HEIGHT = 800
WINDOW_WIDTH = 1360
FPS_COUNT = 60
TURN_INTERVAL = 1000
GRID_CELL_PADDING = 5
GRID_CELL_SIZE = 36
ROWS = 19
COLUMNS = 24
BORDER_WIDTH = 10
BORDER_RADIUS = 5
KNIGHTS_SPAWN_WIDTH = 4
KNIGHTS_SPAWN_HEIGHT = 7
LEFT_KNIGHTS_SPAWN_FIRST_ROW = 6
LEFT_KNIGHTS_SPAWN_FIRST_COL = 0
RIGHT_KNIGHTS_SPAWN_FIRST_ROW = 6
RIGHT_KNIGHTS_SPAWN_FIRST_COL = 20
CASTLE_SPAWN_WIDTH = 6
CASTLE_SPAWN_HEIGHT = 5
CASTLE_SPAWN_FIRST_ROW = 7
CASTLE_SPAWN_FIRST_COL = 9
NBR_OF_WATER = 16
NBR_OF_TREES = 20
NBR_OF_MONSTERS = 2
TILES = [
'grass1.png',
'grass2.png',
'grass3.png',
'grass4.png',
'sand.png',
'water.png',
'grass_with_tree.jpg',
]
class Direction(Enum):
UP = 0
RIGHT = 1
DOWN = 2
LEFT = 3
def right(self):
v = (self.value + 1) % 4
return Direction(v)
def left(self):
v = (self.value - 1) % 4
return Direction(v)
ACTION = {
"rotate_left": -1,
"rotate_right": 1,
"go": 0,
}
#HEALTH_BAR
BAR_ANIMATION_SPEED = 1