forked from s464965/WMICraft
55 lines
1.6 KiB
Python
55 lines
1.6 KiB
Python
import pygame
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from common.constants import BAR_ANIMATION_SPEED, GRID_CELL_SIZE
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from common.colors import FONT_DARK, ORANGE, WHITE, RED, GREEN, BLACK
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class HealthBar:
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def __init__(self, screen, rect, current_hp, max_hp, x=None, y=None, width=None, height=None):
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self.rect = rect
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self.screen = screen
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self.current_hp = current_hp
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self.target_hp = current_hp
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self.max_hp = max_hp
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self.width = width
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self.height = height
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self.x = x
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self.y = y
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if self.width is None:
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self.width = int(GRID_CELL_SIZE * 0.9)
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if self.height is None:
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self.height = int(GRID_CELL_SIZE * 0.05)
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self.health_ratio = self.max_hp/self.width
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if self.x is None:
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self.x = int(GRID_CELL_SIZE * 0.1) + self.rect.x
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if self.y is None:
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self.y = int(GRID_CELL_SIZE/2) + self.rect.y
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def update(self):
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self.show()
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def take_dmg(self, dmg_taken):
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if self.target_hp > 0:
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self.target_hp -= dmg_taken
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elif self.target_hp < 0:
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self.target_hp = 0
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def heal(self, amount):
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if self.target_hp < self.max_hp:
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self.target_hp += amount
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elif self.target_hp > self.max_hp:
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self.target_hp = self.max_hp
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def show(self):
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pygame.Surface.fill(self.screen, BLACK, (self.x-1, self.y-1, self.width+2, self.height+2))
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pygame.Surface.fill(self.screen, RED, (self.x, self.y, self.width, self.height))
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pygame.Surface.fill(self.screen, GREEN, (self.x, self.y, int(self.target_hp * self.health_ratio)-1, self.height))
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