forked from s464965/WMICraft
29 lines
1.2 KiB
Python
29 lines
1.2 KiB
Python
import random
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from common.constants import GRID_CELL_PADDING, GRID_CELL_WIDTH, GRID_CELL_HEIGHT
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class Spawner:
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def __init__(self, grid, objs_to_spawn_list: list, width, height, pos_row, pos_column):
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self.objs_to_spawn_list = objs_to_spawn_list
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self.width = width
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self.height = height
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self.pos_row = pos_row
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self.pos_column = pos_column
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self.grid = grid
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def spawn(self):
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coords = []
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for row in range(self.pos_row, (self.pos_row + self.width)):
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for column in range(self.pos_column, (self.pos_column + self.height)):
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if self.grid.grid[row][column].texture_path != ("water.png" or "grass_with_tree.jpg"):
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coords.append([(GRID_CELL_PADDING + GRID_CELL_WIDTH) * column + GRID_CELL_PADDING + 7,
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(GRID_CELL_PADDING + GRID_CELL_HEIGHT) * row + GRID_CELL_PADDING + 7])
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for obj in self.objs_to_spawn_list:
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random_tile = random.randint(0, len(coords) - 1)
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obj.rect.x = coords[random_tile][0]
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obj.rect.y = coords[random_tile][1]
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coords.pop(random_tile)
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obj.update()
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