GRK_Room/cw 9/shaders/test.vert

15 lines
262 B
GLSL
Raw Permalink Normal View History

2023-01-14 12:00:59 +01:00
#version 430 core
layout(location = 0) in vec3 vertexPosition;
layout(location = 1) in vec3 vertexNormal;
layout(location = 2) in vec2 vertexTexCoord;
out vec2 tc;
void main()
{
tc = vertexTexCoord;
2023-01-30 12:10:43 +01:00
gl_Position = vec4(vertexPosition, 1.0);
2023-01-14 12:00:59 +01:00
}