GRK_Room/cw 9/shaders/test.vert

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#version 430 core
layout(location = 0) in vec3 vertexPosition;
layout(location = 1) in vec3 vertexNormal;
layout(location = 2) in vec2 vertexTexCoord;
out vec2 tc;
void main()
{
tc = vertexTexCoord;
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gl_Position = vec4(vertexPosition*0.5, 1.0);
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}