GRK_Room/dependencies/glfw-3.3.8.bin.WIN64/docs/html/structGLFWgamepadstate.html

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<a href="#pub-attribs">Data Fields</a> </div>
<div class="headertitle"><div class="title">GLFWgamepadstate Struct Reference<div class="ingroups"><a class="el" href="group__input.html">Input reference</a></div></div></div>
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<p>Gamepad input state.
<a href="structGLFWgamepadstate.html#details">More...</a></p>
<p><code>#include &lt;<a class="el" href="glfw3_8h_source.html">glfw3.h</a>&gt;</code></p>
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Data Fields</h2></td></tr>
<tr class="memitem:a27e9896b51c65df15fba2c7139bfdb9a"><td class="memItemLeft" align="right" valign="top">unsigned char&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structGLFWgamepadstate.html#a27e9896b51c65df15fba2c7139bfdb9a">buttons</a> [15]</td></tr>
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<tr class="memitem:a8b2c8939b1d31458de5359998375c189"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structGLFWgamepadstate.html#a8b2c8939b1d31458de5359998375c189">axes</a> [6]</td></tr>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><p >This describes the input state of a gamepad.</p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="input_guide.html#gamepad">Gamepad input</a> </dd>
<dd>
<a class="el" href="group__input.html#gadccddea8bce6113fa459de379ddaf051">glfwGetGamepadState</a></dd></dl>
<dl class="section since"><dt>Since</dt><dd>Added in version 3.3. </dd></dl>
</div><h2 class="groupheader">Field Documentation</h2>
<a id="a27e9896b51c65df15fba2c7139bfdb9a" name="a27e9896b51c65df15fba2c7139bfdb9a"></a>
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<td class="memname">unsigned char GLFWgamepadstate::buttons[15]</td>
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<p >The states of each <a class="el" href="group__gamepad__buttons.html">gamepad button</a>, <code>GLFW_PRESS</code> or <code>GLFW_RELEASE</code>. </p>
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<a id="a8b2c8939b1d31458de5359998375c189" name="a8b2c8939b1d31458de5359998375c189"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a8b2c8939b1d31458de5359998375c189">&#9670;&nbsp;</a></span>axes</h2>
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<td class="memname">float GLFWgamepadstate::axes[6]</td>
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<p >The states of each <a class="el" href="group__gamepad__axes.html">gamepad axis</a>, in the range -1.0 to 1.0 inclusive. </p>
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<hr/>The documentation for this struct was generated from the following file:<ul>
<li><a class="el" href="glfw3_8h_source.html">glfw3.h</a></li>
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Last update on Fri Jul 22 2022 for GLFW 3.3.8
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