fixed lamp and turning off/on lights;

This commit is contained in:
Angelika Iskra 2023-02-11 15:26:26 +01:00
parent 3501a17241
commit 1cef08d75b
27 changed files with 32 additions and 50 deletions

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@ -1,35 +1,34 @@
 main.cpp  main.cpp
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\shared\minwindef.h(130,1): warning C4005: "APIENTRY": ponowna definicja makra C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\shared\minwindef.h(130,1): warning C4005: "APIENTRY": ponowna definicja makra
C:\Users\annas\Desktop\graf\dependencies\glfw-3.3.8.bin.WIN32\include\GLFW\glfw3.h(123): message : zobacz poprzednią definicję „APIENTRY” D:\UAM\Grafika komputerowa\projekt\GRK_Room\dependencies\glfw-3.3.8.bin.WIN32\include\GLFW\glfw3.h(123): message : zobacz poprzednią definicję „APIENTRY”
C:\Users\annas\Desktop\graf\cw 9\src\room.hpp(118,30): warning C4305: "inicjowanie": obcięcie z "double" do "float" D:\UAM\Grafika komputerowa\projekt\GRK_Room\cw 9\src\room.hpp(118,30): warning C4305: "inicjowanie": obcięcie z "double" do "float"
C:\Users\annas\Desktop\graf\cw 9\src\room.hpp(136,38): warning C4305: "=": obcięcie z "double" do "float" D:\UAM\Grafika komputerowa\projekt\GRK_Room\cw 9\src\room.hpp(136,38): warning C4305: "=": obcięcie z "double" do "float"
C:\Users\annas\Desktop\graf\cw 9\src\room.hpp(159,16): warning C4305: "inicjowanie": obcięcie z "double" do "float" D:\UAM\Grafika komputerowa\projekt\GRK_Room\cw 9\src\room.hpp(159,16): warning C4305: "inicjowanie": obcięcie z "double" do "float"
C:\Users\annas\Desktop\graf\cw 9\src\room.hpp(178,16): warning C4305: "inicjowanie": obcięcie z "double" do "float" D:\UAM\Grafika komputerowa\projekt\GRK_Room\cw 9\src\room.hpp(178,16): warning C4305: "inicjowanie": obcięcie z "double" do "float"
C:\Users\annas\Desktop\graf\cw 9\src\room.hpp(196,15): warning C4101: "textureID": lokalna zmienna, do której nie istnieje odwołanie D:\UAM\Grafika komputerowa\projekt\GRK_Room\cw 9\src\room.hpp(196,15): warning C4101: "textureID": lokalna zmienna, do której nie istnieje odwołanie
C:\Users\annas\Desktop\graf\cw 9\src\room.hpp(288,13): warning C4244: "inicjowanie": konwersja z "double" do "float", możliwa utrata danych D:\UAM\Grafika komputerowa\projekt\GRK_Room\cw 9\src\room.hpp(288,13): warning C4244: "inicjowanie": konwersja z "double" do "float", możliwa utrata danych
C:\Users\annas\Desktop\graf\cw 9\src\room.hpp(294,96): warning C4305: "argument": obcięcie z "double" do "T" D:\UAM\Grafika komputerowa\projekt\GRK_Room\cw 9\src\room.hpp(294,96): warning C4305: "argument": obcięcie z "double" do "T"
with with
[ [
T=float T=float
] ]
C:\Users\annas\Desktop\graf\cw 9\src\room.hpp(298,59): warning C4305: "argument": obcięcie z "double" do "T" D:\UAM\Grafika komputerowa\projekt\GRK_Room\cw 9\src\room.hpp(297,59): warning C4305: "argument": obcięcie z "double" do "T"
with with
[ [
T=float T=float
] ]
C:\Users\annas\Desktop\graf\cw 9\src\room.hpp(462,29): warning C4018: "<": niezgodność typu ze znakiem/bez znaku D:\UAM\Grafika komputerowa\projekt\GRK_Room\cw 9\src\room.hpp(445,29): warning C4018: "<": niezgodność typu ze znakiem/bez znaku
C:\Users\annas\Desktop\graf\cw 9\src\room.hpp(487,13): warning C4244: "inicjowanie": konwersja z "double" do "float", możliwa utrata danych D:\UAM\Grafika komputerowa\projekt\GRK_Room\cw 9\src\room.hpp(470,13): warning C4244: "inicjowanie": konwersja z "double" do "float", możliwa utrata danych
C:\Users\annas\Desktop\graf\cw 9\src\room.hpp(504,109): warning C4305: "argument": obcięcie z "double" do "T" D:\UAM\Grafika komputerowa\projekt\GRK_Room\cw 9\src\room.hpp(487,109): warning C4305: "argument": obcięcie z "double" do "T"
with with
[ [
T=float T=float
] ]
C:\Users\annas\Desktop\graf\cw 9\src\room.hpp(560,2): warning C4305: "argument": obcięcie z "double" do "float" D:\UAM\Grafika komputerowa\projekt\GRK_Room\cw 9\src\room.hpp(539,2): warning C4305: "argument": obcięcie z "double" do "float"
C:\Users\annas\Desktop\graf\cw 9\src\room.hpp(699,21): warning C4305: "-=": obcięcie z "double" do "float" D:\UAM\Grafika komputerowa\projekt\GRK_Room\cw 9\src\room.hpp(678,21): warning C4305: "-=": obcięcie z "double" do "float"
C:\Users\annas\Desktop\graf\cw 9\src\room.hpp(701,21): warning C4305: "+=": obcięcie z "double" do "float" D:\UAM\Grafika komputerowa\projekt\GRK_Room\cw 9\src\room.hpp(680,21): warning C4305: "+=": obcięcie z "double" do "float"
Trwa generowanie kodu Trwa generowanie kodu
54 of 607 functions ( 8.9%) were compiled, the rest were copied from previous compilation. Previous IPDB and IOBJ mismatch, fall back to full compilation.
0 functions were new in current compilation All 607 functions were compiled because no usable IPDB/IOBJ from previous compilation was found.
18 functions had inline decision re-evaluated but remain unchanged
Zakończono generowanie kodu Zakończono generowanie kodu
grk-cw9.vcxproj -> C:\Users\annas\Desktop\graf\Release\room.exe grk-cw9.vcxproj -> D:\UAM\Grafika komputerowa\projekt\GRK_Room\Release\room.exe

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@ -2,7 +2,7 @@
<Project> <Project>
<ProjectOutputs> <ProjectOutputs>
<ProjectOutput> <ProjectOutput>
<FullPath>C:\Users\annas\Desktop\graf\Release\room.exe</FullPath> <FullPath>D:\UAM\Grafika komputerowa\projekt\GRK_Room\Release\room.exe</FullPath>
</ProjectOutput> </ProjectOutput>
</ProjectOutputs> </ProjectOutputs>
<ContentFiles /> <ContentFiles />

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@ -1,2 +1,2 @@
PlatformToolSet=v142:VCToolArchitecture=Native32Bit:VCToolsVersion=14.29.30133:TargetPlatformVersion=10.0.19041.0: PlatformToolSet=v142:VCToolArchitecture=Native32Bit:VCToolsVersion=14.29.30133:TargetPlatformVersion=10.0.19041.0:
Release|Win32|C:\Users\annas\Desktop\graf\| Release|Win32|D:\UAM\Grafika komputerowa\projekt\GRK_Room\|

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@ -107,7 +107,7 @@ unsigned int pingpongBuffer[2];
GLuint VAO,VBO; GLuint VAO,VBO;
float aspectRatio = 1.f; float aspectRatio = 1.f;
float exposition = 1.f; float exposition = 3.0f;
glm::vec3 pointlightPos = glm::vec3(0, 2, 0); glm::vec3 pointlightPos = glm::vec3(0, 2, 0);
glm::vec3 pointlightColor = glm::vec3(0.9, 0.6, 0.6); //cienie z latarki glm::vec3 pointlightColor = glm::vec3(0.9, 0.6, 0.6); //cienie z latarki
@ -123,7 +123,7 @@ glm::mat4 lightShipVP;
float lastTime = -1.f; float lastTime = -1.f;
float deltaTime = 0.f; float deltaTime = 0.f;
bool lightOn = true; float lightOn = 1.0f;
glm::vec3 carPosTranform = glm::vec3(0, 0, 0); glm::vec3 carPosTranform = glm::vec3(0, 0, 0);
void updateDeltaTime(float time) { void updateDeltaTime(float time) {
@ -231,7 +231,7 @@ void drawSkyBox(Core::RenderContext& context, glm::mat4 modelMatrix) {
glUniformMatrix4fv(glGetUniformLocation(programSkybox, "transformation"), 1, GL_FALSE, (float*)&transformation); glUniformMatrix4fv(glGetUniformLocation(programSkybox, "transformation"), 1, GL_FALSE, (float*)&transformation);
glUniform1i(glGetUniformLocation(programSkybox, "skybox"), 0); glUniform1i(glGetUniformLocation(programSkybox, "skybox"), 0);
glUniform1f(glGetUniformLocation(programSkybox, "exposition"), exposition); glUniform1f(glGetUniformLocation(programSkybox, "exposition"), exposition);
if (lightOn) if (lightOn > 0.0f)
glUniform3f(glGetUniformLocation(program, "lightPos"), pointlightPos.x, pointlightPos.y, pointlightPos.z); glUniform3f(glGetUniformLocation(program, "lightPos"), pointlightPos.x, pointlightPos.y, pointlightPos.z);
else else
glUniform3f(glGetUniformLocation(program, "lightPos"), 1000.f, 1000.f, 1000.f); glUniform3f(glGetUniformLocation(program, "lightPos"), 1000.f, 1000.f, 1000.f);
@ -269,7 +269,7 @@ void drawObjectPBR(Core::RenderContext& context, glm::mat4 modelMatrix, glm::vec
glUniform3f(glGetUniformLocation(program, "sunDir"), sunDir.x, sunDir.y, sunDir.z); glUniform3f(glGetUniformLocation(program, "sunDir"), sunDir.x, sunDir.y, sunDir.z);
glUniform3f(glGetUniformLocation(program, "sunColor"), sunColor.x, sunColor.y, sunColor.z); glUniform3f(glGetUniformLocation(program, "sunColor"), sunColor.x, sunColor.y, sunColor.z);
if (lightOn) if (lightOn > 0.0f)
glUniform3f(glGetUniformLocation(program, "lightPos"), pointlightPos.x, pointlightPos.y, pointlightPos.z); glUniform3f(glGetUniformLocation(program, "lightPos"), pointlightPos.x, pointlightPos.y, pointlightPos.z);
else else
glUniform3f(glGetUniformLocation(program, "lightPos"), 1000.f, 1000.f, 1000.f); glUniform3f(glGetUniformLocation(program, "lightPos"), 1000.f, 1000.f, 1000.f);
@ -292,38 +292,22 @@ void renderShadowapSun(GLuint depthFBO, glm::mat4 light) {
glUseProgram(programDepth); glUseProgram(programDepth);
drawObjectDepth(sphereContext, light, glm::translate(pointlightPos) * glm::scale(glm::vec3(0.1)) * glm::eulerAngleY(time / 3) * glm::translate(glm::vec3(4.f, 0, 0)) * glm::scale(glm::vec3(0.3f))); drawObjectDepth(sphereContext, light, glm::translate(pointlightPos) * glm::scale(glm::vec3(0.1)) * glm::eulerAngleY(time / 3) * glm::translate(glm::vec3(4.f, 0, 0)) * glm::scale(glm::vec3(0.3f)));
drawObjectDepth(sphereContext, drawObjectDepth(sphereContext,
light, light,
glm::translate(pointlightPos) * glm::scale(glm::vec3(0.1)) * glm::eulerAngleY(time / 3) * glm::translate(glm::vec3(4.f, 0, 0)) * glm::eulerAngleY(time) * glm::translate(glm::vec3(1.f, 0, 0)) * glm::scale(glm::vec3(0.1f))); glm::translate(pointlightPos) * glm::scale(glm::vec3(0.1)) * glm::eulerAngleY(time / 3) * glm::translate(glm::vec3(4.f, 0, 0)) * glm::eulerAngleY(time) * glm::translate(glm::vec3(1.f, 0, 0)) * glm::scale(glm::vec3(0.1f)));
drawObjectDepth(models::couchContext, light, glm::scale(glm::vec3(0.5f)) * glm::translate(glm::vec3(8.4f, 0, -0.4f)) * glm::eulerAngleY(3.15f)); drawObjectDepth(models::couchContext, light, glm::scale(glm::vec3(0.5f)) * glm::translate(glm::vec3(8.4f, 0, -0.4f)) * glm::eulerAngleY(3.15f));
drawObjectDepth(models::coffeeTableContext, light, glm::translate(glm::vec3(2.8f, 0, 0.5f))); drawObjectDepth(models::coffeeTableContext, light, glm::translate(glm::vec3(2.8f, 0, 0.5f)));
drawObjectDepth(models::doorContext, light, glm::mat4()); drawObjectDepth(models::doorContext, light, glm::mat4());
drawObjectDepth(models::planeContext, light, glm::mat4()); drawObjectDepth(models::planeContext, light, glm::mat4());
drawObjectDepth(models::roomContext, light, glm::mat4()); drawObjectDepth(models::roomContext, light, glm::mat4());
// draw windows // draw windows
drawObjectDepth(models::windowContext, light, glm::scale(glm::vec3(1.0f, 1.0f, 2.3f)) * glm::translate(glm::vec3(-2.9f, 0, -0.2f))); drawObjectDepth(models::windowContext, light, glm::scale(glm::vec3(1.0f, 1.0f, 2.3f)) * glm::translate(glm::vec3(-2.9f, 0, -0.2f)));
drawObjectDepth(models::windowContext, light, glm::eulerAngleY(3.14f) * glm::scale(glm::vec3(1.0f, 1.0f, 2.3f)) * glm::translate(glm::vec3(-2.9f, 0, -0.3f))); drawObjectDepth(models::windowContext, light, glm::eulerAngleY(3.14f) * glm::scale(glm::vec3(1.0f, 1.0f, 2.3f)) * glm::translate(glm::vec3(-2.9f, 0, -0.3f)));
drawObjectDepth(models::windowContext, light, glm::eulerAngleY(1.57f) * glm::scale(glm::vec3(1.0f, 1.0f, 2.45f)) * glm::translate(glm::vec3(-0.6f, 0, -0.25f))); drawObjectDepth(models::windowContext, light, glm::eulerAngleY(1.57f) * glm::scale(glm::vec3(1.0f, 1.0f, 2.45f)) * glm::translate(glm::vec3(-0.6f, 0, -0.25f)));
drawObjectDepth(models::deskContext, light, glm::eulerAngleY(3.14f) * glm::translate(glm::vec3(2.8f, 0.0f, 1.9f))); drawObjectDepth(models::deskContext, light, glm::eulerAngleY(3.14f) * glm::translate(glm::vec3(2.8f, 0.0f, 1.9f)));
drawObjectDepth(models::displayScreenContext, light, glm::scale(glm::vec3(0.1, 0.1, 0.1)) * glm::translate(glm::vec3(-28.5f, 9.0f, -20.0f))); drawObjectDepth(models::displayScreenContext, light, glm::scale(glm::vec3(0.1, 0.1, 0.1)) * glm::translate(glm::vec3(-28.5f, 9.0f, -20.0f)));
drawObjectDepth(models::chairContext, light, glm::scale(glm::vec3(1.0f, 1.2f, 1.0f)) * glm::eulerAngleY(3.14f) * glm::translate(glm::vec3(2.8f, 0.0f, 1.5f))); drawObjectDepth(models::chairContext, light, glm::scale(glm::vec3(1.0f, 1.2f, 1.0f)) * glm::eulerAngleY(3.14f) * glm::translate(glm::vec3(2.8f, 0.0f, 1.5f)));
drawObjectDepth(models::ps5Context, light, glm::mat4()); drawObjectDepth(models::ps5Context, light, glm::mat4());
drawObjectDepth(models::tvStandContext, light, glm::mat4()); drawObjectDepth(models::tvStandContext, light, glm::mat4());
@ -431,7 +415,6 @@ void initBloom()
void initPingPong() void initPingPong()
{ {
glGenFramebuffers(2, pingpongFBO); glGenFramebuffers(2, pingpongFBO);
glGenTextures(2, pingpongBuffer); glGenTextures(2, pingpongBuffer);
for (unsigned int i = 0; i < 2; i++) for (unsigned int i = 0; i < 2; i++)
@ -498,7 +481,7 @@ void renderScene(GLFWwindow* window)
if (lightOn) { if (lightOn > 0.0f) {
glUseProgram(programSun); glUseProgram(programSun);
glm::mat4 viewProjectionMatrix = createPerspectiveMatrix() * createCameraMatrix(); glm::mat4 viewProjectionMatrix = createPerspectiveMatrix() * createCameraMatrix();
glm::mat4 transformation = viewProjectionMatrix * glm::translate(pointlightPos) * glm::scale(glm::vec3(0.1)); glm::mat4 transformation = viewProjectionMatrix * glm::translate(pointlightPos) * glm::scale(glm::vec3(0.1));
@ -508,16 +491,12 @@ void renderScene(GLFWwindow* window)
Core::DrawContext(sphereContext); Core::DrawContext(sphereContext);
} }
//pingPongBluring(time);
glUseProgram(program); glUseProgram(program);
drawObjectPBR(models::couchContext, glm::scale(glm::vec3(0.5f)) * glm::translate(glm::vec3(8.4f, 0, -0.4f)) * glm::eulerAngleY(3.15f), glm::vec3(0.03f, 0.03f, 0.03f), 0.2f, 0.0f); drawObjectPBR(models::couchContext, glm::scale(glm::vec3(0.5f)) * glm::translate(glm::vec3(8.4f, 0, -0.4f)) * glm::eulerAngleY(3.15f), glm::vec3(0.03f, 0.03f, 0.03f), 0.2f, 0.0f);
drawObjectPBR(models::coffeeTableContext, glm::translate(glm::vec3(2.8f, 0, 0.5f)), glm::vec3(1.f, 1.f, 1.f), 0.4f, 0.0f); drawObjectPBR(models::coffeeTableContext, glm::translate(glm::vec3(2.8f, 0, 0.5f)), glm::vec3(1.f, 1.f, 1.f), 0.4f, 0.0f);
drawObjectPBR(models::doorContext, glm::mat4(), glm::vec3(0.402978f, 0.120509f, 0.057729f), 0.2f, 0.0f); drawObjectPBR(models::doorContext, glm::mat4(), glm::vec3(0.402978f, 0.120509f, 0.057729f), 0.2f, 0.0f);
drawObjectPBR(models::planeContext, glm::mat4(), glm::vec3(0.402978f, 0.120509f, 0.057729f), 0.2f, 0.0f); drawObjectPBR(models::planeContext, glm::mat4(), glm::vec3(0.402978f, 0.120509f, 0.057729f), 0.2f, 0.0f);
drawObjectPBR(models::roomContext, glm::mat4(), glm::vec3(1.0f, 1.0f, 1.0f), 0.8f, 0.0f); drawObjectPBR(models::roomContext, glm::mat4(), glm::vec3(1.0f, 1.0f, 1.0f), 0.8f, 0.0f);
drawObjectPBR(models::deskContext, glm::eulerAngleY(3.14f) * glm::translate(glm::vec3(2.8f, 0.0f, 1.9f)), glm::vec3(1.0f, 1.0f, 1.0f), 0.0f, 0.0f); drawObjectPBR(models::deskContext, glm::eulerAngleY(3.14f) * glm::translate(glm::vec3(2.8f, 0.0f, 1.9f)), glm::vec3(1.0f, 1.0f, 1.0f), 0.0f, 0.0f);
drawObjectPBR(models::displayScreenContext, glm::scale(glm::vec3(0.1, 0.1, 0.1)) * glm::translate(glm::vec3(-28.5f, 9.0f, -20.0f)), glm::vec3(0.0f, 0.0f, 0.0f), 0.0f, 0.3f); drawObjectPBR(models::displayScreenContext, glm::scale(glm::vec3(0.1, 0.1, 0.1)) * glm::translate(glm::vec3(-28.5f, 9.0f, -20.0f)), glm::vec3(0.0f, 0.0f, 0.0f), 0.0f, 0.3f);
@ -529,12 +508,13 @@ void renderScene(GLFWwindow* window)
drawObjectPBR(models::carpetContext, glm::mat4(), glm::vec3(0.6745098039215686f, 0.6352941176470588f, 0.6235294117647059f), 0.0f, 0.2f); drawObjectPBR(models::carpetContext, glm::mat4(), glm::vec3(0.6745098039215686f, 0.6352941176470588f, 0.6235294117647059f), 0.0f, 0.2f);
drawObjectPBR(models::cabinet1Context, glm::mat4(), glm::vec3(1.0f, 1.0f, 1.0f), 0.0f, 0.2f); drawObjectPBR(models::cabinet1Context, glm::mat4(), glm::vec3(1.0f, 1.0f, 1.0f), 0.0f, 0.2f);
drawObjectPBR(models::cabinet2Context, glm::mat4(), glm::vec3(1.0f, 1.0f, 1.0f), 0.0f, 0.2f); drawObjectPBR(models::cabinet2Context, glm::mat4(), glm::vec3(1.0f, 1.0f, 1.0f), 0.0f, 0.2f);
drawObjectPBR(models::lampContext, glm::translate(glm::vec3(0.023f, 0.15f, 0.0f)), glm::vec3(1.0f, 1.0f, 1.0f), 0.0f, 0.2f); drawObjectPBR(models::lampContext, glm::translate(glm::vec3(0.022f, 0.15f, 0.04f)), glm::vec3(1.0f, 1.0f, 1.0f), 0.0f, 0.2f);
drawObjectPBR(models::bookshelfContext, glm::mat4(), glm::vec3(1.0f, 1.0f, 1.0f), 0.0f, 0.2f); drawObjectPBR(models::bookshelfContext, glm::mat4(), glm::vec3(1.0f, 1.0f, 1.0f), 0.0f, 0.2f);
drawObjectPBR(models::lightSwitchContext, glm::mat4(), glm::vec3(1.0f, 1.0f, 1.0f), 0.0f, 0.2f); drawObjectPBR(models::lightSwitchContext, glm::mat4(), glm::vec3(1.0f, 1.0f, 1.0f), 0.0f, 0.2f);
drawObjectPBR(models::easelContext, glm::mat4(), glm::vec3(0.6745098039215686f, 0.6352941176470588f, 0.6235294117647059f), 0.0f, 0.2f); drawObjectPBR(models::easelContext, glm::mat4(), glm::vec3(0.6745098039215686f, 0.6352941176470588f, 0.6235294117647059f), 0.0f, 0.2f);
drawObjectPBR(models::carContext, glm::translate(carPosTranform), glm::vec3(1.0f, 0.0f, 0.0f), 0.0f, 0.2f); drawObjectPBR(models::carContext, glm::translate(carPosTranform), glm::vec3(1.0f, 0.0f, 0.0f), 0.0f, 0.2f);
drawObjectPBR(models::vaseContext, glm::translate(glm::vec3(1.1f, 1.41f, -2.2f)), glm::vec3(244.0f / 255.0f, 245.0f / 255.0f, 220.0f / 255.0f), 0.0f, 0.2f); drawObjectPBR(models::vaseContext, glm::translate(glm::vec3(1.1f, 1.41f, -2.2f)), glm::vec3(244.0f / 255.0f, 245.0f / 255.0f, 220.0f / 255.0f), 0.0f, 0.2f);
// draw windows // draw windows
drawObjectPBR(models::windowContext, glm::scale(glm::vec3(1.0f, 1.0f, 2.3f)) * glm::translate(glm::vec3(-2.9f, 0, -0.2f)), glm::vec3(0.402978f, 0.120509f, 0.057729f), 0.2f, 0.0f); drawObjectPBR(models::windowContext, glm::scale(glm::vec3(1.0f, 1.0f, 2.3f)) * glm::translate(glm::vec3(-2.9f, 0, -0.2f)), glm::vec3(0.402978f, 0.120509f, 0.057729f), 0.2f, 0.0f);
drawObjectPBR(models::windowContext, glm::eulerAngleY(3.14f) * glm::scale(glm::vec3(1.0f, 1.0f, 2.3f)) * glm::translate(glm::vec3(-2.9f, 0, -0.3f)), glm::vec3(0.402978f, 0.120509f, 0.057729f), 0.2f, 0.0f); drawObjectPBR(models::windowContext, glm::eulerAngleY(3.14f) * glm::scale(glm::vec3(1.0f, 1.0f, 2.3f)) * glm::translate(glm::vec3(-2.9f, 0, -0.3f)), glm::vec3(0.402978f, 0.120509f, 0.057729f), 0.2f, 0.0f);
@ -551,7 +531,6 @@ void renderScene(GLFWwindow* window)
}); });
//drawObjectPBR(shipContext, //drawObjectPBR(shipContext,
drawObjectPBR(models::spaceshipContext, drawObjectPBR(models::spaceshipContext,
glm::translate(spaceshipPos) * specshipCameraRotrationMatrix * glm::eulerAngleY(glm::pi<float>()) * glm::scale(glm::vec3(0.03f)), glm::translate(spaceshipPos) * specshipCameraRotrationMatrix * glm::eulerAngleY(glm::pi<float>()) * glm::scale(glm::vec3(0.03f)),
@ -703,9 +682,13 @@ void processInput(GLFWwindow* window)
if (glfwGetKey(window, GLFW_KEY_3) == GLFW_PRESS) { if (glfwGetKey(window, GLFW_KEY_3) == GLFW_PRESS) {
printf("spaceshipPos = glm::vec3(%ff, %ff, %ff);\n", spaceshipPos.x, spaceshipPos.y, spaceshipPos.z); printf("spaceshipPos = glm::vec3(%ff, %ff, %ff);\n", spaceshipPos.x, spaceshipPos.y, spaceshipPos.z);
printf("spaceshipDir = glm::vec3(%ff, %ff, %ff);\n", spaceshipDir.x, spaceshipDir.y, spaceshipDir.z); printf("spaceshipDir = glm::vec3(%ff, %ff, %ff);\n", spaceshipDir.x, spaceshipDir.y, spaceshipDir.z);
printf("exposition = %ff);\n", exposition);
} }
if (glfwGetKey(window, GLFW_KEY_L) == GLFW_PRESS) if (glfwGetKey(window, GLFW_KEY_L) == GLFW_PRESS)
lightOn = !lightOn; lightOn -= 1.0f;
if (glfwGetKey(window, GLFW_KEY_K) == GLFW_PRESS)
lightOn += 1.0f;
// if (glfwGetKey(window, GLFW_KEY_LEFT) == GLFW_PRESS) // if (glfwGetKey(window, GLFW_KEY_LEFT) == GLFW_PRESS)
if (glfwGetKey(window, GLFW_KEY_UP) == GLFW_PRESS) if (glfwGetKey(window, GLFW_KEY_UP) == GLFW_PRESS)