added black, floor, spaceship, wood, wall textures;

This commit is contained in:
Angelika Iskra 2023-02-12 12:30:46 +01:00
parent 58a9a512a3
commit d66ce91a4c
41 changed files with 85 additions and 109 deletions

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

View File

@ -1,35 +1,34 @@
 main.cpp  main.cpp
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\shared\minwindef.h(130,1): warning C4005: "APIENTRY": ponowna definicja makra C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\shared\minwindef.h(130,1): warning C4005: "APIENTRY": ponowna definicja makra
C:\Users\Genos\source\repos\GRK_Roomfinal\dependencies\glfw-3.3.8.bin.WIN32\include\GLFW\glfw3.h(123): message : zobacz poprzednią definicję „APIENTRY” D:\UAM\Grafika komputerowa\projekt\GRK_Room\dependencies\glfw-3.3.8.bin.WIN32\include\GLFW\glfw3.h(123): message : zobacz poprzednią definicję „APIENTRY”
C:\Users\Genos\source\repos\GRK_Roomfinal\cw 9\src\room.hpp(124,30): warning C4305: "inicjowanie": obcięcie z "double" do "float" D:\UAM\Grafika komputerowa\projekt\GRK_Room\cw 9\src\room.hpp(142,30): warning C4305: "inicjowanie": obcięcie z "double" do "float"
C:\Users\Genos\source\repos\GRK_Roomfinal\cw 9\src\room.hpp(142,38): warning C4305: "=": obcięcie z "double" do "float" D:\UAM\Grafika komputerowa\projekt\GRK_Room\cw 9\src\room.hpp(160,38): warning C4305: "=": obcięcie z "double" do "float"
C:\Users\Genos\source\repos\GRK_Roomfinal\cw 9\src\room.hpp(165,16): warning C4305: "inicjowanie": obcięcie z "double" do "float" D:\UAM\Grafika komputerowa\projekt\GRK_Room\cw 9\src\room.hpp(183,16): warning C4305: "inicjowanie": obcięcie z "double" do "float"
C:\Users\Genos\source\repos\GRK_Roomfinal\cw 9\src\room.hpp(184,16): warning C4305: "inicjowanie": obcięcie z "double" do "float" D:\UAM\Grafika komputerowa\projekt\GRK_Room\cw 9\src\room.hpp(202,16): warning C4305: "inicjowanie": obcięcie z "double" do "float"
C:\Users\Genos\source\repos\GRK_Roomfinal\cw 9\src\room.hpp(202,15): warning C4101: "textureID": lokalna zmienna, do której nie istnieje odwołanie D:\UAM\Grafika komputerowa\projekt\GRK_Room\cw 9\src\room.hpp(220,15): warning C4101: "textureID": lokalna zmienna, do której nie istnieje odwołanie
C:\Users\Genos\source\repos\GRK_Roomfinal\cw 9\src\room.hpp(344,13): warning C4244: "inicjowanie": konwersja z "double" do "float", możliwa utrata danych D:\UAM\Grafika komputerowa\projekt\GRK_Room\cw 9\src\room.hpp(310,13): warning C4244: "inicjowanie": konwersja z "double" do "float", możliwa utrata danych
C:\Users\Genos\source\repos\GRK_Roomfinal\cw 9\src\room.hpp(350,96): warning C4305: "argument": obcięcie z "double" do "T" D:\UAM\Grafika komputerowa\projekt\GRK_Room\cw 9\src\room.hpp(316,96): warning C4305: "argument": obcięcie z "double" do "T"
with with
[ [
T=float T=float
] ]
C:\Users\Genos\source\repos\GRK_Roomfinal\cw 9\src\room.hpp(353,59): warning C4305: "argument": obcięcie z "double" do "T" D:\UAM\Grafika komputerowa\projekt\GRK_Room\cw 9\src\room.hpp(319,59): warning C4305: "argument": obcięcie z "double" do "T"
with with
[ [
T=float T=float
] ]
C:\Users\Genos\source\repos\GRK_Roomfinal\cw 9\src\room.hpp(501,29): warning C4018: "<": niezgodność typu ze znakiem/bez znaku D:\UAM\Grafika komputerowa\projekt\GRK_Room\cw 9\src\room.hpp(467,29): warning C4018: "<": niezgodność typu ze znakiem/bez znaku
C:\Users\Genos\source\repos\GRK_Roomfinal\cw 9\src\room.hpp(526,13): warning C4244: "inicjowanie": konwersja z "double" do "float", możliwa utrata danych D:\UAM\Grafika komputerowa\projekt\GRK_Room\cw 9\src\room.hpp(492,13): warning C4244: "inicjowanie": konwersja z "double" do "float", możliwa utrata danych
C:\Users\Genos\source\repos\GRK_Roomfinal\cw 9\src\room.hpp(540,109): warning C4305: "argument": obcięcie z "double" do "T" D:\UAM\Grafika komputerowa\projekt\GRK_Room\cw 9\src\room.hpp(506,109): warning C4305: "argument": obcięcie z "double" do "T"
with with
[ [
T=float T=float
] ]
C:\Users\Genos\source\repos\GRK_Roomfinal\cw 9\src\room.hpp(593,2): warning C4305: "argument": obcięcie z "double" do "float" D:\UAM\Grafika komputerowa\projekt\GRK_Room\cw 9\src\room.hpp(714,21): warning C4305: "-=": obcięcie z "double" do "float"
C:\Users\Genos\source\repos\GRK_Roomfinal\cw 9\src\room.hpp(737,21): warning C4305: "-=": obcięcie z "double" do "float" D:\UAM\Grafika komputerowa\projekt\GRK_Room\cw 9\src\room.hpp(716,21): warning C4305: "+=": obcięcie z "double" do "float"
C:\Users\Genos\source\repos\GRK_Roomfinal\cw 9\src\room.hpp(739,21): warning C4305: "+=": obcięcie z "double" do "float"
Trwa generowanie kodu Trwa generowanie kodu
5 of 607 functions ( 0.8%) were compiled, the rest were copied from previous compilation. 50 of 607 functions ( 8.2%) were compiled, the rest were copied from previous compilation.
0 functions were new in current compilation 0 functions were new in current compilation
7 functions had inline decision re-evaluated but remain unchanged 9 functions had inline decision re-evaluated but remain unchanged
Zakończono generowanie kodu Zakończono generowanie kodu
grk-cw9.vcxproj -> C:\Users\Genos\source\repos\GRK_Roomfinal\Release\room.exe grk-cw9.vcxproj -> D:\UAM\Grafika komputerowa\projekt\GRK_Room\Release\room.exe

Binary file not shown.

Binary file not shown.

Binary file not shown.

View File

@ -2,7 +2,7 @@
<Project> <Project>
<ProjectOutputs> <ProjectOutputs>
<ProjectOutput> <ProjectOutput>
<FullPath>C:\Users\Genos\source\repos\GRK_Roomfinal\Release\room.exe</FullPath> <FullPath>D:\UAM\Grafika komputerowa\projekt\GRK_Room\Release\room.exe</FullPath>
</ProjectOutput> </ProjectOutput>
</ProjectOutputs> </ProjectOutputs>
<ContentFiles /> <ContentFiles />

Binary file not shown.

Binary file not shown.

View File

@ -1,2 +1,2 @@
PlatformToolSet=v142:VCToolArchitecture=Native32Bit:VCToolsVersion=14.29.30133:TargetPlatformVersion=10.0.19041.0: PlatformToolSet=v142:VCToolArchitecture=Native32Bit:VCToolsVersion=14.29.30133:TargetPlatformVersion=10.0.19041.0:
Release|Win32|C:\Users\Genos\source\repos\GRK_Roomfinal\| Release|Win32|D:\UAM\Grafika komputerowa\projekt\GRK_Room\|

Binary file not shown.

Binary file not shown.

View File

@ -57,11 +57,29 @@ namespace texture {
GLuint earth; GLuint earth;
GLuint earthNormal; GLuint earthNormal;
GLuint spaceship;
GLuint spaceshipNormal;
GLuint spaceshipARM;
GLuint brick; GLuint brick;
GLuint brickNormal; GLuint brickNormal;
GLuint brickARM; GLuint brickARM;
GLuint floor; GLuint floor;
GLuint floorNormal;
GLuint floorARM;
GLuint wall;
GLuint wallNormal;
GLuint wallARM;
GLuint wood;
GLuint woodNormal;
GLuint woodARM;
GLuint black;
GLuint blackNormal;
GLuint blackARM;
} }
Core::RenderContext cubeContext; Core::RenderContext cubeContext;
@ -247,7 +265,7 @@ void drawSkyBox(Core::RenderContext& context, glm::mat4 modelMatrix) {
void drawObjectPBR(Core::RenderContext& context, glm::mat4 modelMatrix, glm::vec3 color, float roughness, float metallic) { void drawObjectPBR(Core::RenderContext& context, glm::mat4 modelMatrix, GLuint textureID, GLuint textureNormalID, GLuint textureARMID) {
glActiveTexture(GL_TEXTURE0); glActiveTexture(GL_TEXTURE0);
glUniform1i(glGetUniformLocation(program, "depthMap"), 0); glUniform1i(glGetUniformLocation(program, "depthMap"), 0);
glBindTexture(GL_TEXTURE_2D, depthMap); glBindTexture(GL_TEXTURE_2D, depthMap);
@ -265,11 +283,6 @@ void drawObjectPBR(Core::RenderContext& context, glm::mat4 modelMatrix, glm::vec
glUniform1f(glGetUniformLocation(program, "exposition"), exposition); glUniform1f(glGetUniformLocation(program, "exposition"), exposition);
//glUniform1f(glGetUniformLocation(program, "roughness"), roughness);
//glUniform1f(glGetUniformLocation(program, "metallic"), metallic);
//glUniform3f(glGetUniformLocation(program, "color"), color.x, color.y, color.z);
glUniform3f(glGetUniformLocation(program, "cameraPos"), cameraPos.x, cameraPos.y, cameraPos.z); glUniform3f(glGetUniformLocation(program, "cameraPos"), cameraPos.x, cameraPos.y, cameraPos.z);
glUniform3f(glGetUniformLocation(program, "sunDir"), sunDir.x, sunDir.y, sunDir.z); glUniform3f(glGetUniformLocation(program, "sunDir"), sunDir.x, sunDir.y, sunDir.z);
@ -287,59 +300,12 @@ void drawObjectPBR(Core::RenderContext& context, glm::mat4 modelMatrix, glm::vec
glUniform3f(glGetUniformLocation(program, "spotlightColor"), spotlightColor.x, spotlightColor.y, spotlightColor.z); glUniform3f(glGetUniformLocation(program, "spotlightColor"), spotlightColor.x, spotlightColor.y, spotlightColor.z);
glUniform1f(glGetUniformLocation(program, "spotlightPhi"), spotlightPhi); glUniform1f(glGetUniformLocation(program, "spotlightPhi"), spotlightPhi);
Core::SetActiveTexture(texture::brick, "colorTexture", program, 2); Core::SetActiveTexture(textureID, "colorTexture", program, 2);
Core::SetActiveTexture(texture::brickNormal, "normalSampler", program, 3); Core::SetActiveTexture(textureNormalID, "normalSampler", program, 3);
Core::SetActiveTexture(texture::brickARM, "armSampler", program, 4); Core::SetActiveTexture(textureARMID, "armSampler", program, 4);
Core::DrawContext(context); Core::DrawContext(context);
} }
void drawObjectTexture(Core::RenderContext& context, glm::mat4 modelMatrix, GLuint textureID, glm::vec3 color, float roughness, float metallic) {
glUseProgram(programTex);
glm::mat4 viewProjectionMatrix = createPerspectiveMatrix() * createCameraMatrix();
glm::mat4 transformation = viewProjectionMatrix * modelMatrix;
glUniformMatrix4fv(glGetUniformLocation(programTex, "transformation"), 1, GL_FALSE, (float*)&transformation);
glUniformMatrix4fv(glGetUniformLocation(programTex, "modelMatrix"), 1, GL_FALSE, (float*)&modelMatrix);
glUniform1f(glGetUniformLocation(programTex, "exposition"), exposition);
glUniform1f(glGetUniformLocation(programTex, "roughness"), roughness);
glUniform1f(glGetUniformLocation(programTex, "metallic"), metallic);
glUniform3f(glGetUniformLocation(programTex, "color"), color.x, color.y, color.z);
glUniform3f(glGetUniformLocation(programTex, "cameraPos"), cameraPos.x, cameraPos.y, cameraPos.z);
glUniform3f(glGetUniformLocation(programTex, "sunDir"), sunDir.x, sunDir.y, sunDir.z);
glUniform3f(glGetUniformLocation(programTex, "sunColor"), sunColor.x, sunColor.y, sunColor.z);
if (lightOn > 0.0f)
glUniform3f(glGetUniformLocation(programTex, "lightPos"), pointlightPos.x, pointlightPos.y, pointlightPos.z);
else
glUniform3f(glGetUniformLocation(programTex, "lightPos"), 1000.f, 1000.f, 1000.f);
glUniform3f(glGetUniformLocation(programTex, "lightColor"), pointlightColor.x, pointlightColor.y, pointlightColor.z);
glUniform3f(glGetUniformLocation(programTex, "spotlightConeDir"), spotlightConeDir.x, spotlightConeDir.y, spotlightConeDir.z);
glUniform3f(glGetUniformLocation(programTex, "spotlightPos"), spotlightPos.x, spotlightPos.y, spotlightPos.z);
glUniform3f(glGetUniformLocation(programTex, "spotlightColor"), spotlightColor.x, spotlightColor.y, spotlightColor.z);
glUniform1f(glGetUniformLocation(program, "spotlightPhi"), spotlightPhi);
glActiveTexture(GL_TEXTURE0);
glUniform1i(glGetUniformLocation(programTex, "depthMapSun"), 0);
glBindTexture(GL_TEXTURE_2D, depthMap);
glUniformMatrix4fv(glGetUniformLocation(programTex, "LightVPSun"), 1, GL_FALSE, (float*)&lightVP);
glActiveTexture(GL_TEXTURE1);
glUniform1i(glGetUniformLocation(programTex, "depthMapShip"), 1);
glBindTexture(GL_TEXTURE_2D, depthMapShip);
glUniformMatrix4fv(glGetUniformLocation(programTex, "lightShipVP"), 1, GL_FALSE, (float*)&lightShipVP);
Core::SetActiveTexture(textureID, "colorTexture", programTex, 0);
Core::DrawContext(context);
glUseProgram(0);
}
void renderShadowapSun(GLuint depthFBO, glm::mat4 light) { void renderShadowapSun(GLuint depthFBO, glm::mat4 light) {
float time = glfwGetTime(); float time = glfwGetTime();
glViewport(0, 0, SHADOW_WIDTH, SHADOW_HEIGHT); glViewport(0, 0, SHADOW_WIDTH, SHADOW_HEIGHT);
@ -546,34 +512,32 @@ void renderScene(GLFWwindow* window)
glUseProgram(program); glUseProgram(program);
drawObjectPBR(models::couchContext, glm::scale(glm::vec3(0.5f)) * glm::translate(glm::vec3(8.4f, 0, -0.4f)) * glm::eulerAngleY(3.15f), glm::vec3(0.03f, 0.03f, 0.03f), 0.2f, 0.0f); //drawObjectPBR(models::couchContext, glm::scale(glm::vec3(0.5f)) * glm::translate(glm::vec3(8.4f, 0, -0.4f)) * glm::eulerAngleY(3.15f), glm::vec3(0.03f, 0.03f, 0.03f), 0.2f, 0.0f);
drawObjectPBR(models::coffeeTableContext, glm::translate(glm::vec3(2.8f, 0, 0.5f)), glm::vec3(1.f, 1.f, 1.f), 0.4f, 0.0f); drawObjectPBR(models::coffeeTableContext, glm::translate(glm::vec3(2.8f, 0, 0.5f)), texture::wood, texture::woodNormal, texture::woodARM);
drawObjectPBR(models::doorContext, glm::mat4(), glm::vec3(0.402978f, 0.120509f, 0.057729f), 0.2f, 0.0f); drawObjectPBR(models::doorContext, glm::mat4(), texture::wood, texture::woodNormal, texture::woodARM);
drawObjectPBR(models::planeContext, glm::mat4(), glm::vec3(0.402978f, 0.120509f, 0.057729f), 0.2f, 0.0f); drawObjectPBR(models::planeContext, glm::mat4(), texture::floor, texture::floorNormal, texture::floorARM);
drawObjectPBR(models::roomContext, glm::mat4(), glm::vec3(1.0f, 1.0f, 1.0f), 0.8f, 0.0f); drawObjectPBR(models::roomContext, glm::mat4(), texture::wall, texture::wallNormal, texture::wallARM);
drawObjectPBR(models::deskContext, glm::eulerAngleY(3.14f) * glm::translate(glm::vec3(2.8f, 0.0f, 1.9f)), glm::vec3(1.0f, 1.0f, 1.0f), 0.0f, 0.0f); drawObjectPBR(models::deskContext, glm::eulerAngleY(3.14f) * glm::translate(glm::vec3(2.8f, 0.0f, 1.9f)), texture::wood, texture::woodNormal, texture::woodARM);
drawObjectPBR(models::displayScreenContext, glm::scale(glm::vec3(0.1, 0.1, 0.1)) * glm::translate(glm::vec3(-28.5f, 9.0f, -20.0f)), glm::vec3(0.0f, 0.0f, 0.0f), 0.0f, 0.3f); drawObjectPBR(models::displayScreenContext, glm::scale(glm::vec3(0.1, 0.1, 0.1)) * glm::translate(glm::vec3(-28.5f, 9.0f, -20.0f)), texture::black, texture::blackNormal, texture::blackARM);
drawObjectPBR(models::chairContext, glm::scale(glm::vec3(1.0f, 1.2f, 1.0f)) * glm::eulerAngleY(3.14f) * glm::translate(glm::vec3(2.8f, 0.0f, 1.5f)), glm::vec3(0.402978f, 0.120509f, 0.057729f), 0.0f, 0.2f); drawObjectPBR(models::chairContext, glm::scale(glm::vec3(1.0f, 1.2f, 1.0f)) * glm::eulerAngleY(3.14f) * glm::translate(glm::vec3(2.8f, 0.0f, 1.5f)), texture::wood, texture::woodNormal, texture::woodARM);
drawObjectPBR(models::tvContext, glm::mat4(), glm::vec3(0.0f, 0.0f, 0.0f), 0.0f, 0.2f); drawObjectPBR(models::tvContext, glm::mat4(), texture::black, texture::blackNormal, texture::blackARM);
drawObjectPBR(models::ps5Context, glm::mat4(), glm::vec3(0.0f, 0.0f, 0.0f), 0.0f, 0.2f); drawObjectPBR(models::ps5Context, glm::mat4(), texture::black, texture::blackNormal, texture::blackARM);
drawObjectPBR(models::tvStandContext, glm::mat4(), glm::vec3(1.0f, 1.0f, 1.0f), 0.0f, 0.2f); drawObjectPBR(models::tvStandContext, glm::mat4(), texture::wood, texture::woodNormal, texture::woodARM);
drawObjectPBR(models::carpetContext, glm::mat4(), glm::vec3(0.6745098039215686f, 0.6352941176470588f, 0.6235294117647059f), 0.0f, 0.2f); //drawObjectPBR(models::carpetContext, glm::mat4(), glm::vec3(0.6745098039215686f, 0.6352941176470588f, 0.6235294117647059f), 0.0f, 0.2f);
drawObjectPBR(models::cabinet1Context, glm::mat4(), glm::vec3(1.0f, 1.0f, 1.0f), 0.0f, 0.2f); drawObjectPBR(models::cabinet1Context, glm::mat4(), texture::wood, texture::woodNormal, texture::woodARM);
drawObjectPBR(models::cabinet2Context, glm::mat4(), glm::vec3(1.0f, 1.0f, 1.0f), 0.0f, 0.2f); drawObjectPBR(models::cabinet2Context, glm::mat4(), texture::wood, texture::woodNormal, texture::woodARM);
drawObjectPBR(models::lampContext, glm::translate(glm::vec3(0.022f, 0.15f, 0.04f)), glm::vec3(1.0f, 1.0f, 1.0f), 0.0f, 0.2f); drawObjectPBR(models::lampContext, glm::translate(glm::vec3(0.022f, 0.15f, 0.04f)), texture::black, texture::blackNormal, texture::blackARM);
drawObjectPBR(models::bookshelfContext, glm::mat4(), glm::vec3(1.0f, 1.0f, 1.0f), 0.0f, 0.2f); drawObjectPBR(models::bookshelfContext, glm::mat4(), texture::wood, texture::woodNormal, texture::woodARM);
drawObjectPBR(models::lightSwitchContext, glm::mat4(), glm::vec3(1.0f, 1.0f, 1.0f), 0.0f, 0.2f); //drawObjectPBR(models::lightSwitchContext, glm::mat4(), glm::vec3(1.0f, 1.0f, 1.0f), 0.0f, 0.2f);
drawObjectPBR(models::easelContext, glm::mat4(), glm::vec3(0.6745098039215686f, 0.6352941176470588f, 0.6235294117647059f), 0.0f, 0.2f); drawObjectPBR(models::easelContext, glm::mat4(), texture::wood, texture::woodNormal, texture::woodARM);
drawObjectPBR(models::carContext, glm::translate(carPosTranform), glm::vec3(1.0f, 0.0f, 0.0f), 0.0f, 0.2f); //drawObjectPBR(models::carContext, glm::translate(carPosTranform), glm::vec3(1.0f, 0.0f, 0.0f), 0.0f, 0.2f);
drawObjectPBR(models::vaseContext, glm::translate(glm::vec3(1.1f, 1.41f, -2.2f)), glm::vec3(244.0f / 255.0f, 245.0f / 255.0f, 220.0f / 255.0f), 0.0f, 0.2f); //drawObjectPBR(models::vaseContext, glm::translate(glm::vec3(1.1f, 1.41f, -2.2f)), glm::vec3(244.0f / 255.0f, 245.0f / 255.0f, 220.0f / 255.0f), 0.0f, 0.2f);
// draw windows // draw windows
drawObjectPBR(models::windowContext, glm::scale(glm::vec3(1.0f, 1.0f, 2.3f)) * glm::translate(glm::vec3(-2.9f, 0, -0.2f)), glm::vec3(0.402978f, 0.120509f, 0.057729f), 0.2f, 0.0f); drawObjectPBR(models::windowContext, glm::scale(glm::vec3(1.0f, 1.0f, 2.3f)) * glm::translate(glm::vec3(-2.9f, 0, -0.2f)), texture::wood, texture::woodNormal, texture::woodARM);
drawObjectPBR(models::windowContext, glm::eulerAngleY(3.14f) * glm::scale(glm::vec3(1.0f, 1.0f, 2.3f)) * glm::translate(glm::vec3(-2.9f, 0, -0.3f)), glm::vec3(0.402978f, 0.120509f, 0.057729f), 0.2f, 0.0f); drawObjectPBR(models::windowContext, glm::eulerAngleY(3.14f) * glm::scale(glm::vec3(1.0f, 1.0f, 2.3f)) * glm::translate(glm::vec3(-2.9f, 0, -0.3f)), texture::wood, texture::woodNormal, texture::woodARM);
drawObjectPBR(models::windowContext, glm::eulerAngleY(1.57f) * glm::scale(glm::vec3(1.0f, 1.0f, 2.45f)) * glm::translate(glm::vec3(-0.6f, 0, -0.25f)), glm::vec3(0.402978f, 0.120509f, 0.057729f), 0.2f, 0.0f); drawObjectPBR(models::windowContext, glm::eulerAngleY(1.57f) * glm::scale(glm::vec3(1.0f, 1.0f, 2.45f)) * glm::translate(glm::vec3(-0.6f, 0, -0.25f)), texture::wood, texture::woodNormal, texture::woodARM);
//drawObjectTexture(models::planeContext, glm::mat4(), texture::floor, glm::vec3(0.402978f, 0.120509f, 0.057729f), 0.2f, 0.0f);
glm::vec3 spaceshipSide = glm::normalize(glm::cross(spaceshipDir, glm::vec3(0.f, 1.f, 0.f))); glm::vec3 spaceshipSide = glm::normalize(glm::cross(spaceshipDir, glm::vec3(0.f, 1.f, 0.f)));
glm::vec3 spaceshipUp = glm::normalize(glm::cross(spaceshipSide, spaceshipDir)); glm::vec3 spaceshipUp = glm::normalize(glm::cross(spaceshipSide, spaceshipDir));
@ -588,8 +552,7 @@ void renderScene(GLFWwindow* window)
//drawObjectPBR(shipContext, //drawObjectPBR(shipContext,
drawObjectPBR(models::spaceshipContext, drawObjectPBR(models::spaceshipContext,
glm::translate(spaceshipPos) * specshipCameraRotrationMatrix * glm::eulerAngleY(glm::pi<float>()) * glm::scale(glm::vec3(0.03f)), glm::translate(spaceshipPos) * specshipCameraRotrationMatrix * glm::eulerAngleY(glm::pi<float>()) * glm::scale(glm::vec3(0.03f)),
glm::vec3(0.3, 0.3, 0.5), texture::spaceship, texture::spaceshipNormal, texture::spaceshipARM
0.2,1.0
); );
@ -648,15 +611,30 @@ void init(GLFWwindow* window)
loadCubemap(faces); loadCubemap(faces);
initDepthMap(); initDepthMap();
programTex = shaderLoader.CreateProgram("shaders/shader_tex.vert", "shaders/shader_tex.frag");
texture::earth = Core::LoadTexture("textures/room/earth.png");
texture::earthNormal = Core::LoadTexture("textures/room/earth_normalmap.png");
texture::floor = Core::LoadTexture("textures/floor/floor_wood.jpg");
texture::brick = Core::LoadTexture("textures/room/brick.jpg"); texture::brick = Core::LoadTexture("textures/room/brick.jpg");
texture::brickNormal = Core::LoadTexture("textures/room/brick_normal.jpg"); texture::brickNormal = Core::LoadTexture("textures/room/brick_normal.jpg");
texture::brickARM = Core::LoadTexture("textures/room/brick_arm.jpg"); texture::brickARM = Core::LoadTexture("textures/room/brick_arm.jpg");
texture::spaceship = Core::LoadTexture("textures/spaceship/spaceship_albedo.png");
texture::spaceshipNormal = Core::LoadTexture("textures/spaceship/spaceship_normal.png");
texture::spaceshipARM = Core::LoadTexture("textures/spaceship/spaceship_amr.png");
texture::floor = Core::LoadTexture("textures/floor/floor.jpg");
texture::floorNormal = Core::LoadTexture("textures/floor/floor_normal.png");
texture::floorARM = Core::LoadTexture("textures/floor/floor_arm.png");
texture::wall = Core::LoadTexture("textures/wall/wall.png");
texture::wallNormal = Core::LoadTexture("textures/wall/wall_normal.png");
texture::wallARM = Core::LoadTexture("textures/wall/wall_arm.png");
texture::wood = Core::LoadTexture("textures/wood/wood.jpg");
texture::woodNormal = Core::LoadTexture("textures/wood/wood_normal.png");
texture::woodARM = Core::LoadTexture("textures/wood/wood_arm.png");
texture::black = Core::LoadTexture("textures/black/black.jpg");
texture::blackNormal = Core::LoadTexture("textures/black/black_normal.png");
texture::blackARM = Core::LoadTexture("textures/black/black_arm.png");
loadModelToContext("./models/sphere.obj", sphereContext); loadModelToContext("./models/sphere.obj", sphereContext);
loadModelToContext("./models/cube.obj", cubeContext); loadModelToContext("./models/cube.obj", cubeContext);
loadModelToContext("./models/couch.obj", models::couchContext); loadModelToContext("./models/couch.obj", models::couchContext);
@ -665,7 +643,6 @@ void init(GLFWwindow* window)
loadModelToContext("./models/door.obj", models::doorContext); loadModelToContext("./models/door.obj", models::doorContext);
loadModelToContext("./models/drawer.obj", models::drawerContext); loadModelToContext("./models/drawer.obj", models::drawerContext);
loadModelToContext("./models/plane.obj", models::planeContext); loadModelToContext("./models/plane.obj", models::planeContext);
//loadModelToContext("./models/room_2.obj", models::roomContext);
loadModelToContext("./models/room/room3.obj", models::roomContext); loadModelToContext("./models/room/room3.obj", models::roomContext);
loadModelToContext("./models/spaceship.obj", models::spaceshipContext); loadModelToContext("./models/spaceship.obj", models::spaceshipContext);
loadModelToContext("./models/sphere.obj", models::sphereContext); loadModelToContext("./models/sphere.obj", models::sphereContext);

Binary file not shown.

After

Width:  |  Height:  |  Size: 84 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 188 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 565 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 14 MiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 37 MiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 57 MiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 562 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 960 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.1 MiB

BIN
cw 9/textures/wall/wall.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.5 MiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 13 MiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 52 MiB

BIN
cw 9/textures/wood/wood.jpg Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.1 MiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.6 MiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 12 MiB