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Author SHA1 Message Date
9b0e71c6a1 próba wykonanie shadow mappingu 2023-01-15 18:29:58 +01:00
57 changed files with 6295 additions and 31 deletions

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@ -1,33 +1,43 @@
c:\software\vs19\MSBuild\Microsoft\VC\v160\Microsoft.CppBuild.targets(513,5): warning MSB8028: The intermediate directory (Debug\) contains files shared from another project (grk-cw9.vcxproj). This can lead to incorrect clean and rebuild behavior. C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\MSBuild\Microsoft\VC\v160\Microsoft.CppBuild.targets(513,5): warning MSB8028: Katalog pośredni (Debug\) zawiera pliki udostępnione z innego projektu (grk-cw9.vcxproj). Może to spowodować niepoprawne zachowanie podczas oczyszczania i ponownej kompilacji.
main.cpp main.cpp
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\shared\minwindef.h(130,1): warning C4005: 'APIENTRY': macro redefinition C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\shared\minwindef.h(130,1): warning C4005: "APIENTRY": ponowna definicja makra
J:\GrafikaKomputerowa\grk\dependencies\glfw-3.3.8.bin.WIN32\include\GLFW\glfw3.h(123): message : see previous definition of 'APIENTRY' C:\Users\Genos\source\repos\GRK_Room\dependencies\glfw-3.3.8.bin.WIN32\include\GLFW\glfw3.h(123): message : zobacz poprzednią definicję „APIENTRY”
J:\GrafikaKomputerowa\grk\cw 9\src\room.hpp(91,30): warning C4305: 'initializing': truncation from 'double' to 'float' C:\Users\Genos\source\repos\GRK_Room\cw 9\src\room.hpp(91,30): warning C4305: "inicjowanie": obcięcie z "double" do "float"
J:\GrafikaKomputerowa\grk\cw 9\src\room.hpp(112,38): warning C4305: '=': truncation from 'double' to 'float' C:\Users\Genos\source\repos\GRK_Room\cw 9\src\room.hpp(112,38): warning C4305: "=": obcięcie z "double" do "float"
J:\GrafikaKomputerowa\grk\cw 9\src\room.hpp(135,16): warning C4305: 'initializing': truncation from 'double' to 'float' C:\Users\Genos\source\repos\GRK_Room\cw 9\src\room.hpp(135,16): warning C4305: "inicjowanie": obcięcie z "double" do "float"
J:\GrafikaKomputerowa\grk\cw 9\src\room.hpp(154,15): warning C4101: 'textureID': unreferenced local variable C:\Users\Genos\source\repos\GRK_Room\cw 9\src\room.hpp(154,15): warning C4101: "textureID": lokalna zmienna, do której nie istnieje odwołanie
J:\GrafikaKomputerowa\grk\cw 9\src\room.hpp(246,13): warning C4244: 'initializing': conversion from 'double' to 'float', possible loss of data C:\Users\Genos\source\repos\GRK_Room\cw 9\src\room.hpp(270,13): warning C4244: "inicjowanie": konwersja z "double" do "float", możliwa utrata danych
J:\GrafikaKomputerowa\grk\cw 9\src\room.hpp(267,13): warning C4244: 'initializing': conversion from 'double' to 'float', possible loss of data C:\Users\Genos\source\repos\GRK_Room\cw 9\src\room.hpp(281,98): warning C4305: "argument": obcięcie z "double" do "T"
J:\GrafikaKomputerowa\grk\cw 9\src\room.hpp(276,108): warning C4305: 'argument': truncation from 'double' to 'T'
with with
[ [
T=float T=float
] ]
J:\GrafikaKomputerowa\grk\cw 9\src\room.hpp(284,87): warning C4305: 'argument': truncation from 'double' to 'T' C:\Users\Genos\source\repos\GRK_Room\cw 9\src\room.hpp(285,59): warning C4305: "argument": obcięcie z "double" do "T"
with with
[ [
T=float T=float
] ]
J:\GrafikaKomputerowa\grk\cw 9\src\room.hpp(284,223): warning C4305: 'argument': truncation from 'double' to 'float' C:\Users\Genos\source\repos\GRK_Room\cw 9\src\room.hpp(324,13): warning C4244: "inicjowanie": konwersja z "double" do "float", możliwa utrata danych
J:\GrafikaKomputerowa\grk\cw 9\src\room.hpp(287,59): warning C4305: 'argument': truncation from 'double' to 'T' C:\Users\Genos\source\repos\GRK_Room\cw 9\src\room.hpp(334,108): warning C4305: "argument": obcięcie z "double" do "T"
with with
[ [
T=float T=float
] ]
J:\GrafikaKomputerowa\grk\cw 9\src\room.hpp(288,37): warning C4305: 'argument': truncation from 'double' to 'float' C:\Users\Genos\source\repos\GRK_Room\cw 9\src\room.hpp(342,87): warning C4305: "argument": obcięcie z "double" do "T"
J:\GrafikaKomputerowa\grk\cw 9\src\room.hpp(316,2): warning C4305: 'argument': truncation from 'double' to 'float' with
J:\GrafikaKomputerowa\grk\cw 9\src\room.hpp(421,21): warning C4305: '-=': truncation from 'double' to 'float' [
J:\GrafikaKomputerowa\grk\cw 9\src\room.hpp(423,21): warning C4305: '+=': truncation from 'double' to 'float' T=float
Box.obj : warning LNK4075: ignoring '/EDITANDCONTINUE' due to '/INCREMENTAL:NO' specification ]
LINK : warning LNK4098: defaultlib 'MSVCRT' conflicts with use of other libs; use /NODEFAULTLIB:library C:\Users\Genos\source\repos\GRK_Room\cw 9\src\room.hpp(342,223): warning C4305: "argument": obcięcie z "double" do "float"
grk-cw9.vcxproj -> J:\GrafikaKomputerowa\grk\Debug\room.exe C:\Users\Genos\source\repos\GRK_Room\cw 9\src\room.hpp(345,59): warning C4305: "argument": obcięcie z "double" do "T"
with
[
T=float
]
C:\Users\Genos\source\repos\GRK_Room\cw 9\src\room.hpp(346,37): warning C4305: "argument": obcięcie z "double" do "float"
C:\Users\Genos\source\repos\GRK_Room\cw 9\src\room.hpp(374,2): warning C4305: "argument": obcięcie z "double" do "float"
C:\Users\Genos\source\repos\GRK_Room\cw 9\src\room.hpp(480,21): warning C4305: "-=": obcięcie z "double" do "float"
C:\Users\Genos\source\repos\GRK_Room\cw 9\src\room.hpp(482,21): warning C4305: "+=": obcięcie z "double" do "float"
Box.obj : warning LNK4075: zignorowano opcję „/EDITANDCONTINUE” z powodu określenia opcji „/INCREMENTAL:NO”
LINK : warning LNK4098: domyślna biblioteka „MSVCRT” powoduje konflikt z innymi bibliotekami; użyj opcji /NODEFAULTLIB:biblioteka
grk-cw9.vcxproj -> C:\Users\Genos\source\repos\GRK_Room\Debug\room.exe

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@ -2,7 +2,7 @@
<Project> <Project>
<ProjectOutputs> <ProjectOutputs>
<ProjectOutput> <ProjectOutput>
<FullPath>J:\GrafikaKomputerowa\grk\Debug\room.exe</FullPath> <FullPath>C:\Users\Genos\source\repos\GRK_Room\Debug\room.exe</FullPath>
</ProjectOutput> </ProjectOutput>
</ProjectOutputs> </ProjectOutputs>
<ContentFiles /> <ContentFiles />

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@ -1,2 +1,2 @@
PlatformToolSet=v142:VCToolArchitecture=Native32Bit:VCToolsVersion=14.29.30133:TargetPlatformVersion=10.0.19041.0: PlatformToolSet=v142:VCToolArchitecture=Native32Bit:VCToolsVersion=14.29.30133:TargetPlatformVersion=10.0.19041.0:
Debug|Win32|J:\GrafikaKomputerowa\grk\| Debug|Win32|C:\Users\Genos\source\repos\GRK_Room\|

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@ -36,8 +36,22 @@ in vec3 lightDirTS;
in vec3 spotlightDirTS; in vec3 spotlightDirTS;
in vec3 sunDirTS; in vec3 sunDirTS;
in vec4 sunSpacePos;
in vec3 test; in vec3 test;
in vec2 vertexTex;
float calculateShadow() {
vec4 sunSpacePosNormalized = (sunSpacePos / sunSpacePos.w) * 0.5 + 0.5;
float closestDepth = texture2D(depthMap, sunSpacePosNormalized.xy).r;
if (closestDepth + 0.005 > sunSpacePosNormalized.z) {
return 1.0;
}
return 0.0;
}
float DistributionGGX(vec3 normal, vec3 H, float roughness){ float DistributionGGX(vec3 normal, vec3 H, float roughness){
float a = roughness*roughness; float a = roughness*roughness;
float a2 = a*a; float a2 = a*a;
@ -126,7 +140,7 @@ void main()
ilumination=ilumination+PBRLight(spotlightDir,attenuatedlightColor,normal,viewDir); ilumination=ilumination+PBRLight(spotlightDir,attenuatedlightColor,normal,viewDir);
//sun //sun
ilumination=ilumination+PBRLight(sunDir,sunColor,normal,viewDir); ilumination=ilumination+PBRLight(sunDir,sunColor*calculateShadow(),normal,viewDir);
outColor = vec4(vec3(1.0) - exp(-ilumination*exposition),1); outColor = vec4(vec3(1.0) - exp(-ilumination*exposition),1);

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@ -8,6 +8,7 @@ layout(location = 4) in vec3 vertexBitangent;
uniform mat4 transformation; uniform mat4 transformation;
uniform mat4 modelMatrix; uniform mat4 modelMatrix;
uniform mat4 LightVP;
out vec3 vecNormal; out vec3 vecNormal;
out vec3 worldPos; out vec3 worldPos;
@ -22,8 +23,14 @@ out vec3 lightDirTS;
out vec3 spotlightDirTS; out vec3 spotlightDirTS;
out vec3 sunDirTS; out vec3 sunDirTS;
out vec4 sunSpacePos;
out vec2 vertexTex;
void main() void main()
{ {
sunSpacePos=LightVP*modelMatrix*vec4(vertexPosition,1);
vertexTex = vertexTexCoord;
worldPos = (modelMatrix* vec4(vertexPosition,1)).xyz; worldPos = (modelMatrix* vec4(vertexPosition,1)).xyz;
vecNormal = (modelMatrix* vec4(vertexNormal,0)).xyz; vecNormal = (modelMatrix* vec4(vertexNormal,0)).xyz;
gl_Position = transformation * vec4(vertexPosition, 1.0); gl_Position = transformation * vec4(vertexPosition, 1.0);

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@ -2,4 +2,5 @@
void main() void main()
{ {
} }

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@ -90,7 +90,7 @@ glm::vec3 spotlightConeDir = glm::vec3(0, 0, 0);
glm::vec3 spotlightColor = glm::vec3(1.0, 1.0, 1.0)*10; glm::vec3 spotlightColor = glm::vec3(1.0, 1.0, 1.0)*10;
float spotlightPhi = 3.14 / 4; float spotlightPhi = 3.14 / 4;
glm::mat4 lightVP = glm::ortho(-10.f, 10.f, -10.f, 10.f, 1.0f, 30.0f) * glm::lookAt(sunPos, sunPos - sunDir, glm::vec3(0, 1, 0)); glm::mat4 lightVP = glm::ortho(-3.f, 2.5f, -2.f, 3.f, 1.0f, 30.0f) * glm::lookAt(sunPos, sunPos - sunDir, glm::vec3(0, 1, 0));
glm::mat4 scaleToRoom(glm::mat4 mat) glm::mat4 scaleToRoom(glm::mat4 mat)
@ -195,6 +195,10 @@ void drawSkyBox(Core::RenderContext& context, glm::mat4 modelMatrix) {
void drawObjectPBR(Core::RenderContext& context, glm::mat4 modelMatrix, glm::vec3 color, float roughness, float metallic) { void drawObjectPBR(Core::RenderContext& context, glm::mat4 modelMatrix, glm::vec3 color, float roughness, float metallic) {
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, depthMap);
glUniformMatrix4fv(glGetUniformLocation(program, "LightVP"), 1, GL_FALSE, (float*)&lightVP);
glm::mat4 viewProjectionMatrix = createPerspectiveMatrix() * createCameraMatrix(); glm::mat4 viewProjectionMatrix = createPerspectiveMatrix() * createCameraMatrix();
glm::mat4 transformation = viewProjectionMatrix * modelMatrix; glm::mat4 transformation = viewProjectionMatrix * modelMatrix;
glUniformMatrix4fv(glGetUniformLocation(program, "transformation"), 1, GL_FALSE, (float*)&transformation); glUniformMatrix4fv(glGetUniformLocation(program, "transformation"), 1, GL_FALSE, (float*)&transformation);
@ -223,7 +227,7 @@ void drawObjectPBR(Core::RenderContext& context, glm::mat4 modelMatrix, glm::vec
} }
void initDepthMap() { void initDepthMap() {
glGenFramebuffers(1, &depthMapFBO); /*glGenFramebuffers(1, &depthMapFBO);
glGenTextures(1, &depthMap); glGenTextures(1, &depthMap);
glBindTexture(GL_TEXTURE_2D, depthMap); glBindTexture(GL_TEXTURE_2D, depthMap);
glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT, glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT,
@ -237,6 +241,26 @@ void initDepthMap() {
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, depthMap, 0); glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, depthMap, 0);
glDrawBuffer(GL_NONE); glDrawBuffer(GL_NONE);
glReadBuffer(GL_NONE); glReadBuffer(GL_NONE);
glBindFramebuffer(GL_FRAMEBUFFER, 0);*/
// ----
glGenFramebuffers(1, &depthMapFBO);
glGenTextures(1, &depthMap);
glBindTexture(GL_TEXTURE_2D, depthMap);
glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT, SHADOW_WIDTH, SHADOW_HEIGHT, 0, GL_DEPTH_COMPONENT, GL_FLOAT, NULL);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER);
// Prevents darkness outside the frustrum
float clampColor[] = { 1.0f, 1.0f, 1.0f, 1.0f };
glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, clampColor);
glBindFramebuffer(GL_FRAMEBUFFER, depthMapFBO);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, depthMap, 0);
// Needed since we don't touch the color buffer
glDrawBuffer(GL_NONE);
glReadBuffer(GL_NONE);
glBindFramebuffer(GL_FRAMEBUFFER, 0); glBindFramebuffer(GL_FRAMEBUFFER, 0);
} }
@ -244,9 +268,7 @@ void initDepthMap() {
void renderShadowapSun() { void renderShadowapSun() {
float time = glfwGetTime(); float time = glfwGetTime();
glViewport(0, 0, SHADOW_WIDTH, SHADOW_HEIGHT);
//uzupelnij o renderowanie glebokosci do tekstury //uzupelnij o renderowanie glebokosci do tekstury
//ustawianie przestrzeni rysowania //ustawianie przestrzeni rysowania
glViewport(0, 0, SHADOW_WIDTH, SHADOW_HEIGHT); glViewport(0, 0, SHADOW_WIDTH, SHADOW_HEIGHT);
//bindowanie FBO //bindowanie FBO
@ -256,10 +278,45 @@ void renderShadowapSun() {
//ustawianie programu //ustawianie programu
glUseProgram(programDepth); glUseProgram(programDepth);
drawObjectDepth(sphereContext, lightVP, glm::translate(pointlightPos) * glm::scale(glm::vec3(0.1)) * glm::eulerAngleY(time / 3) * glm::translate(glm::vec3(4.f, 0, 0)) * glm::scale(glm::vec3(0.3f)));
drawObjectDepth(sphereContext,
lightVP,
glm::translate(pointlightPos) * glm::scale(glm::vec3(0.1)) * glm::eulerAngleY(time / 3) * glm::translate(glm::vec3(4.f, 0, 0)) * glm::eulerAngleY(time) * glm::translate(glm::vec3(1.f, 0, 0)) * glm::scale(glm::vec3(0.1f)));
drawObjectDepth(models::couchContext, lightVP, glm::scale(glm::vec3(0.5f)) * glm::translate(glm::vec3(8.f, 0, -0.4f)) * glm::eulerAngleY(3.15f));
drawObjectDepth(models::coffeeTableContext, lightVP, glm::translate(glm::vec3(2.5f, 0, 0.5f)));
drawObjectDepth(models::doorContext, lightVP, glm::mat4());
drawObjectDepth(models::planeContext, lightVP, scaleToRoom(glm::mat4()));
drawObjectDepth(models::roomContext, lightVP, scaleToRoom(glm::mat4()));
drawObjectDepth(models::windowContext, lightVP, glm::translate(glm::vec3(-2.9f, 0, 0)));
glm::vec3 spaceshipSide = glm::normalize(glm::cross(spaceshipDir, glm::vec3(0.f, 1.f, 0.f)));
glm::vec3 spaceshipUp = glm::normalize(glm::cross(spaceshipSide, spaceshipDir));
glm::mat4 specshipCameraRotrationMatrix = glm::mat4({
spaceshipSide.x,spaceshipSide.y,spaceshipSide.z,0,
spaceshipUp.x,spaceshipUp.y,spaceshipUp.z ,0,
-spaceshipDir.x,-spaceshipDir.y,-spaceshipDir.z,0,
0.,0.,0.,1.,
});
//drawObjectColor(shipContext,
// glm::translate(cameraPos + 1.5 * cameraDir + cameraUp * -0.5f) * inveseCameraRotrationMatrix * glm::eulerAngleY(glm::pi<float>()),
// glm::vec3(0.3, 0.3, 0.5)
// );
drawObjectDepth(shipContext,
lightVP,
glm::translate(spaceshipPos) * specshipCameraRotrationMatrix * glm::eulerAngleY(glm::pi<float>()) * glm::scale(glm::vec3(0.03f))
);
glBindFramebuffer(GL_FRAMEBUFFER, 0); glBindFramebuffer(GL_FRAMEBUFFER, 0);
glViewport(0, 0, WIDTH, HEIGHT); glViewport(0, 0, WIDTH, HEIGHT);
} }
void renderScene(GLFWwindow* window) void renderScene(GLFWwindow* window)
{ {
glClearColor(0.4f, 0.4f, 0.8f, 1.0f); glClearColor(0.4f, 0.4f, 0.8f, 1.0f);
@ -269,6 +326,7 @@ void renderScene(GLFWwindow* window)
renderShadowapSun(); renderShadowapSun();
drawSkyBox(cubeContext, glm::translate(cameraPos)); drawSkyBox(cubeContext, glm::translate(cameraPos));
glClearColor(0.1f, 0.1f, 0.1f, 1.0f);
//space lamp //space lamp
glUseProgram(programSun); glUseProgram(programSun);
@ -319,7 +377,6 @@ void renderScene(GLFWwindow* window)
spotlightConeDir = spaceshipDir; spotlightConeDir = spaceshipDir;
//test depth buffer //test depth buffer
//glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); //glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
//glUseProgram(programTest); //glUseProgram(programTest);
@ -327,6 +384,7 @@ void renderScene(GLFWwindow* window)
//glBindTexture(GL_TEXTURE_2D, depthMap); //glBindTexture(GL_TEXTURE_2D, depthMap);
//Core::DrawContext(models::testContext); //Core::DrawContext(models::testContext);
glUseProgram(0); glUseProgram(0);
glfwSwapBuffers(window); glfwSwapBuffers(window);
} }
@ -362,7 +420,6 @@ void init(GLFWwindow* window)
programSkybox = shaderLoader.CreateProgram("shaders/shader_skybox.vert", "shaders/shader_skybox.frag"); programSkybox = shaderLoader.CreateProgram("shaders/shader_skybox.vert", "shaders/shader_skybox.frag");
loadCubemap(faces); loadCubemap(faces);
initDepthMap();
loadModelToContext("./models/sphere.obj", sphereContext); loadModelToContext("./models/sphere.obj", sphereContext);
loadModelToContext("./models/spaceship.obj", shipContext); loadModelToContext("./models/spaceship.obj", shipContext);
@ -380,6 +437,8 @@ void init(GLFWwindow* window)
loadModelToContext("./models/window.obj", models::windowContext); loadModelToContext("./models/window.obj", models::windowContext);
loadModelToContext("./models/test.obj", models::testContext); loadModelToContext("./models/test.obj", models::testContext);
initDepthMap();
} }
void shutdown(GLFWwindow* window) void shutdown(GLFWwindow* window)

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@ -0,0 +1 @@
{"requests":[{"kind":"cache","version":2},{"kind":"cmakeFiles","version":1},{"kind":"codemodel","version":2},{"kind":"toolchains","version":1}]}

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@ -0,0 +1,718 @@
{
"inputs" :
[
{
"path" : "CMakeLists.txt"
},
{
"isCMake" : true,
"isExternal" : true,
"path" : "C:/Program Files (x86)/Microsoft Visual Studio/2019/Community/Common7/IDE/CommonExtensions/Microsoft/CMake/CMake/share/cmake-3.20/Modules/CMakeDetermineSystem.cmake"
},
{
"isCMake" : true,
"isExternal" : true,
"path" : "C:/Program Files (x86)/Microsoft Visual Studio/2019/Community/Common7/IDE/CommonExtensions/Microsoft/CMake/CMake/share/cmake-3.20/Modules/CMakeSystem.cmake.in"
},
{
"isGenerated" : true,
"path" : "out/build/x64-Debug/CMakeFiles/3.20.21032501-MSVC_2/CMakeSystem.cmake"
},
{
"isCMake" : true,
"isExternal" : true,
"path" : "C:/Program Files (x86)/Microsoft Visual Studio/2019/Community/Common7/IDE/CommonExtensions/Microsoft/CMake/CMake/share/cmake-3.20/Modules/CMakeSystemSpecificInitialize.cmake"
},
{
"isCMake" : true,
"isExternal" : true,
"path" : "C:/Program Files (x86)/Microsoft Visual Studio/2019/Community/Common7/IDE/CommonExtensions/Microsoft/CMake/CMake/share/cmake-3.20/Modules/CMakeDetermineCCompiler.cmake"
},
{
"isCMake" : true,
"isExternal" : true,
"path" : "C:/Program Files (x86)/Microsoft Visual Studio/2019/Community/Common7/IDE/CommonExtensions/Microsoft/CMake/CMake/share/cmake-3.20/Modules/CMakeDetermineCompiler.cmake"
},
{
"isCMake" : true,
"isExternal" : true,
"path" : "C:/Program Files (x86)/Microsoft Visual Studio/2019/Community/Common7/IDE/CommonExtensions/Microsoft/CMake/CMake/share/cmake-3.20/Modules/CMakeDetermineCompilerId.cmake"
},
{
"isCMake" : true,
"isExternal" : true,
"path" : "C:/Program Files (x86)/Microsoft Visual Studio/2019/Community/Common7/IDE/CommonExtensions/Microsoft/CMake/CMake/share/cmake-3.20/Modules/CMakeCompilerIdDetection.cmake"
},
{
"isCMake" : true,
"isExternal" : true,
"path" : "C:/Program Files (x86)/Microsoft Visual Studio/2019/Community/Common7/IDE/CommonExtensions/Microsoft/CMake/CMake/share/cmake-3.20/Modules/Compiler/ADSP-DetermineCompiler.cmake"
},
{
"isCMake" : true,
"isExternal" : true,
"path" : "C:/Program Files (x86)/Microsoft Visual Studio/2019/Community/Common7/IDE/CommonExtensions/Microsoft/CMake/CMake/share/cmake-3.20/Modules/Compiler/ARMCC-DetermineCompiler.cmake"
},
{
"isCMake" : true,
"isExternal" : true,
"path" : "C:/Program Files (x86)/Microsoft Visual Studio/2019/Community/Common7/IDE/CommonExtensions/Microsoft/CMake/CMake/share/cmake-3.20/Modules/Compiler/ARMClang-DetermineCompiler.cmake"
},
{
"isCMake" : true,
"isExternal" : true,
"path" : "C:/Program Files (x86)/Microsoft Visual Studio/2019/Community/Common7/IDE/CommonExtensions/Microsoft/CMake/CMake/share/cmake-3.20/Modules/Compiler/AppleClang-DetermineCompiler.cmake"
},
{
"isCMake" : true,
"isExternal" : true,
"path" : "C:/Program Files (x86)/Microsoft Visual Studio/2019/Community/Common7/IDE/CommonExtensions/Microsoft/CMake/CMake/share/cmake-3.20/Modules/Compiler/Clang-DetermineCompilerInternal.cmake"
},
{
"isCMake" : true,
"isExternal" : true,
"path" : "C:/Program Files (x86)/Microsoft Visual Studio/2019/Community/Common7/IDE/CommonExtensions/Microsoft/CMake/CMake/share/cmake-3.20/Modules/Compiler/Borland-DetermineCompiler.cmake"
},
{
"isCMake" : true,
"isExternal" : true,
"path" : "C:/Program Files (x86)/Microsoft Visual Studio/2019/Community/Common7/IDE/CommonExtensions/Microsoft/CMake/CMake/share/cmake-3.20/Modules/Compiler/Bruce-C-DetermineCompiler.cmake"
},
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"isCMake" : true,
"isExternal" : true,
"path" : "C:/Program Files (x86)/Microsoft Visual Studio/2019/Community/Common7/IDE/CommonExtensions/Microsoft/CMake/CMake/share/cmake-3.20/Modules/Compiler/Clang-DetermineCompiler.cmake"
},
{
"isCMake" : true,
"isExternal" : true,
"path" : "C:/Program Files (x86)/Microsoft Visual Studio/2019/Community/Common7/IDE/CommonExtensions/Microsoft/CMake/CMake/share/cmake-3.20/Modules/Compiler/Clang-DetermineCompilerInternal.cmake"
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#elif defined(__DECC)
# define COMPILER_ID "Compaq"
/* __DECC_VER = VVRRTPPPP */
# define COMPILER_VERSION_MAJOR DEC(__DECC_VER/10000000)
# define COMPILER_VERSION_MINOR DEC(__DECC_VER/100000 % 100)
# define COMPILER_VERSION_PATCH DEC(__DECC_VER % 10000)
#elif defined(__IBMC__) && defined(__COMPILER_VER__)
# define COMPILER_ID "zOS"
/* __IBMC__ = VRP */
# define COMPILER_VERSION_MAJOR DEC(__IBMC__/100)
# define COMPILER_VERSION_MINOR DEC(__IBMC__/10 % 10)
# define COMPILER_VERSION_PATCH DEC(__IBMC__ % 10)
#elif defined(__ibmxl__) && defined(__clang__)
# define COMPILER_ID "XLClang"
# define COMPILER_VERSION_MAJOR DEC(__ibmxl_version__)
# define COMPILER_VERSION_MINOR DEC(__ibmxl_release__)
# define COMPILER_VERSION_PATCH DEC(__ibmxl_modification__)
# define COMPILER_VERSION_TWEAK DEC(__ibmxl_ptf_fix_level__)
#elif defined(__IBMC__) && !defined(__COMPILER_VER__) && __IBMC__ >= 800
# define COMPILER_ID "XL"
/* __IBMC__ = VRP */
# define COMPILER_VERSION_MAJOR DEC(__IBMC__/100)
# define COMPILER_VERSION_MINOR DEC(__IBMC__/10 % 10)
# define COMPILER_VERSION_PATCH DEC(__IBMC__ % 10)
#elif defined(__IBMC__) && !defined(__COMPILER_VER__) && __IBMC__ < 800
# define COMPILER_ID "VisualAge"
/* __IBMC__ = VRP */
# define COMPILER_VERSION_MAJOR DEC(__IBMC__/100)
# define COMPILER_VERSION_MINOR DEC(__IBMC__/10 % 10)
# define COMPILER_VERSION_PATCH DEC(__IBMC__ % 10)
#elif defined(__NVCOMPILER)
# define COMPILER_ID "NVHPC"
# define COMPILER_VERSION_MAJOR DEC(__NVCOMPILER_MAJOR__)
# define COMPILER_VERSION_MINOR DEC(__NVCOMPILER_MINOR__)
# if defined(__NVCOMPILER_PATCHLEVEL__)
# define COMPILER_VERSION_PATCH DEC(__NVCOMPILER_PATCHLEVEL__)
# endif
#elif defined(__PGI)
# define COMPILER_ID "PGI"
# define COMPILER_VERSION_MAJOR DEC(__PGIC__)
# define COMPILER_VERSION_MINOR DEC(__PGIC_MINOR__)
# if defined(__PGIC_PATCHLEVEL__)
# define COMPILER_VERSION_PATCH DEC(__PGIC_PATCHLEVEL__)
# endif
#elif defined(_CRAYC)
# define COMPILER_ID "Cray"
# define COMPILER_VERSION_MAJOR DEC(_RELEASE_MAJOR)
# define COMPILER_VERSION_MINOR DEC(_RELEASE_MINOR)
#elif defined(__TI_COMPILER_VERSION__)
# define COMPILER_ID "TI"
/* __TI_COMPILER_VERSION__ = VVVRRRPPP */
# define COMPILER_VERSION_MAJOR DEC(__TI_COMPILER_VERSION__/1000000)
# define COMPILER_VERSION_MINOR DEC(__TI_COMPILER_VERSION__/1000 % 1000)
# define COMPILER_VERSION_PATCH DEC(__TI_COMPILER_VERSION__ % 1000)
#elif defined(__FUJITSU) || defined(__FCC_VERSION) || defined(__fcc_version)
# define COMPILER_ID "Fujitsu"
#elif defined(__ghs__)
# define COMPILER_ID "GHS"
/* __GHS_VERSION_NUMBER = VVVVRP */
# ifdef __GHS_VERSION_NUMBER
# define COMPILER_VERSION_MAJOR DEC(__GHS_VERSION_NUMBER / 100)
# define COMPILER_VERSION_MINOR DEC(__GHS_VERSION_NUMBER / 10 % 10)
# define COMPILER_VERSION_PATCH DEC(__GHS_VERSION_NUMBER % 10)
# endif
#elif defined(__TINYC__)
# define COMPILER_ID "TinyCC"
#elif defined(__BCC__)
# define COMPILER_ID "Bruce"
#elif defined(__SCO_VERSION__)
# define COMPILER_ID "SCO"
#elif defined(__ARMCC_VERSION) && !defined(__clang__)
# define COMPILER_ID "ARMCC"
#if __ARMCC_VERSION >= 1000000
/* __ARMCC_VERSION = VRRPPPP */
# define COMPILER_VERSION_MAJOR DEC(__ARMCC_VERSION/1000000)
# define COMPILER_VERSION_MINOR DEC(__ARMCC_VERSION/10000 % 100)
# define COMPILER_VERSION_PATCH DEC(__ARMCC_VERSION % 10000)
#else
/* __ARMCC_VERSION = VRPPPP */
# define COMPILER_VERSION_MAJOR DEC(__ARMCC_VERSION/100000)
# define COMPILER_VERSION_MINOR DEC(__ARMCC_VERSION/10000 % 10)
# define COMPILER_VERSION_PATCH DEC(__ARMCC_VERSION % 10000)
#endif
#elif defined(__clang__) && defined(__apple_build_version__)
# define COMPILER_ID "AppleClang"
# if defined(_MSC_VER)
# define SIMULATE_ID "MSVC"
# endif
# define COMPILER_VERSION_MAJOR DEC(__clang_major__)
# define COMPILER_VERSION_MINOR DEC(__clang_minor__)
# define COMPILER_VERSION_PATCH DEC(__clang_patchlevel__)
# if defined(_MSC_VER)
/* _MSC_VER = VVRR */
# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100)
# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100)
# endif
# define COMPILER_VERSION_TWEAK DEC(__apple_build_version__)
#elif defined(__clang__) && defined(__ARMCOMPILER_VERSION)
# define COMPILER_ID "ARMClang"
# define COMPILER_VERSION_MAJOR DEC(__ARMCOMPILER_VERSION/1000000)
# define COMPILER_VERSION_MINOR DEC(__ARMCOMPILER_VERSION/10000 % 100)
# define COMPILER_VERSION_PATCH DEC(__ARMCOMPILER_VERSION % 10000)
# define COMPILER_VERSION_INTERNAL DEC(__ARMCOMPILER_VERSION)
#elif defined(__clang__)
# define COMPILER_ID "Clang"
# if defined(_MSC_VER)
# define SIMULATE_ID "MSVC"
# endif
# define COMPILER_VERSION_MAJOR DEC(__clang_major__)
# define COMPILER_VERSION_MINOR DEC(__clang_minor__)
# define COMPILER_VERSION_PATCH DEC(__clang_patchlevel__)
# if defined(_MSC_VER)
/* _MSC_VER = VVRR */
# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100)
# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100)
# endif
#elif defined(__GNUC__)
# define COMPILER_ID "GNU"
# define COMPILER_VERSION_MAJOR DEC(__GNUC__)
# if defined(__GNUC_MINOR__)
# define COMPILER_VERSION_MINOR DEC(__GNUC_MINOR__)
# endif
# if defined(__GNUC_PATCHLEVEL__)
# define COMPILER_VERSION_PATCH DEC(__GNUC_PATCHLEVEL__)
# endif
#elif defined(_MSC_VER)
# define COMPILER_ID "MSVC"
/* _MSC_VER = VVRR */
# define COMPILER_VERSION_MAJOR DEC(_MSC_VER / 100)
# define COMPILER_VERSION_MINOR DEC(_MSC_VER % 100)
# if defined(_MSC_FULL_VER)
# if _MSC_VER >= 1400
/* _MSC_FULL_VER = VVRRPPPPP */
# define COMPILER_VERSION_PATCH DEC(_MSC_FULL_VER % 100000)
# else
/* _MSC_FULL_VER = VVRRPPPP */
# define COMPILER_VERSION_PATCH DEC(_MSC_FULL_VER % 10000)
# endif
# endif
# if defined(_MSC_BUILD)
# define COMPILER_VERSION_TWEAK DEC(_MSC_BUILD)
# endif
#elif defined(__VISUALDSPVERSION__) || defined(__ADSPBLACKFIN__) || defined(__ADSPTS__) || defined(__ADSP21000__)
# define COMPILER_ID "ADSP"
#if defined(__VISUALDSPVERSION__)
/* __VISUALDSPVERSION__ = 0xVVRRPP00 */
# define COMPILER_VERSION_MAJOR HEX(__VISUALDSPVERSION__>>24)
# define COMPILER_VERSION_MINOR HEX(__VISUALDSPVERSION__>>16 & 0xFF)
# define COMPILER_VERSION_PATCH HEX(__VISUALDSPVERSION__>>8 & 0xFF)
#endif
#elif defined(__IAR_SYSTEMS_ICC__) || defined(__IAR_SYSTEMS_ICC)
# define COMPILER_ID "IAR"
# if defined(__VER__) && defined(__ICCARM__)
# define COMPILER_VERSION_MAJOR DEC((__VER__) / 1000000)
# define COMPILER_VERSION_MINOR DEC(((__VER__) / 1000) % 1000)
# define COMPILER_VERSION_PATCH DEC((__VER__) % 1000)
# define COMPILER_VERSION_INTERNAL DEC(__IAR_SYSTEMS_ICC__)
# elif defined(__VER__) && (defined(__ICCAVR__) || defined(__ICCRX__) || defined(__ICCRH850__) || defined(__ICCRL78__) || defined(__ICC430__) || defined(__ICCRISCV__) || defined(__ICCV850__) || defined(__ICC8051__) || defined(__ICCSTM8__))
# define COMPILER_VERSION_MAJOR DEC((__VER__) / 100)
# define COMPILER_VERSION_MINOR DEC((__VER__) - (((__VER__) / 100)*100))
# define COMPILER_VERSION_PATCH DEC(__SUBVERSION__)
# define COMPILER_VERSION_INTERNAL DEC(__IAR_SYSTEMS_ICC__)
# endif
#elif defined(__SDCC_VERSION_MAJOR) || defined(SDCC)
# define COMPILER_ID "SDCC"
# if defined(__SDCC_VERSION_MAJOR)
# define COMPILER_VERSION_MAJOR DEC(__SDCC_VERSION_MAJOR)
# define COMPILER_VERSION_MINOR DEC(__SDCC_VERSION_MINOR)
# define COMPILER_VERSION_PATCH DEC(__SDCC_VERSION_PATCH)
# else
/* SDCC = VRP */
# define COMPILER_VERSION_MAJOR DEC(SDCC/100)
# define COMPILER_VERSION_MINOR DEC(SDCC/10 % 10)
# define COMPILER_VERSION_PATCH DEC(SDCC % 10)
# endif
/* These compilers are either not known or too old to define an
identification macro. Try to identify the platform and guess that
it is the native compiler. */
#elif defined(__hpux) || defined(__hpua)
# define COMPILER_ID "HP"
#else /* unknown compiler */
# define COMPILER_ID ""
#endif
/* Construct the string literal in pieces to prevent the source from
getting matched. Store it in a pointer rather than an array
because some compilers will just produce instructions to fill the
array rather than assigning a pointer to a static array. */
char const* info_compiler = "INFO" ":" "compiler[" COMPILER_ID "]";
#ifdef SIMULATE_ID
char const* info_simulate = "INFO" ":" "simulate[" SIMULATE_ID "]";
#endif
#ifdef __QNXNTO__
char const* qnxnto = "INFO" ":" "qnxnto[]";
#endif
#if defined(__CRAYXT_COMPUTE_LINUX_TARGET)
char const *info_cray = "INFO" ":" "compiler_wrapper[CrayPrgEnv]";
#endif
#define STRINGIFY_HELPER(X) #X
#define STRINGIFY(X) STRINGIFY_HELPER(X)
/* Identify known platforms by name. */
#if defined(__linux) || defined(__linux__) || defined(linux)
# define PLATFORM_ID "Linux"
#elif defined(__CYGWIN__)
# define PLATFORM_ID "Cygwin"
#elif defined(__MINGW32__)
# define PLATFORM_ID "MinGW"
#elif defined(__APPLE__)
# define PLATFORM_ID "Darwin"
#elif defined(_WIN32) || defined(__WIN32__) || defined(WIN32)
# define PLATFORM_ID "Windows"
#elif defined(__FreeBSD__) || defined(__FreeBSD)
# define PLATFORM_ID "FreeBSD"
#elif defined(__NetBSD__) || defined(__NetBSD)
# define PLATFORM_ID "NetBSD"
#elif defined(__OpenBSD__) || defined(__OPENBSD)
# define PLATFORM_ID "OpenBSD"
#elif defined(__sun) || defined(sun)
# define PLATFORM_ID "SunOS"
#elif defined(_AIX) || defined(__AIX) || defined(__AIX__) || defined(__aix) || defined(__aix__)
# define PLATFORM_ID "AIX"
#elif defined(__hpux) || defined(__hpux__)
# define PLATFORM_ID "HP-UX"
#elif defined(__HAIKU__)
# define PLATFORM_ID "Haiku"
#elif defined(__BeOS) || defined(__BEOS__) || defined(_BEOS)
# define PLATFORM_ID "BeOS"
#elif defined(__QNX__) || defined(__QNXNTO__)
# define PLATFORM_ID "QNX"
#elif defined(__tru64) || defined(_tru64) || defined(__TRU64__)
# define PLATFORM_ID "Tru64"
#elif defined(__riscos) || defined(__riscos__)
# define PLATFORM_ID "RISCos"
#elif defined(__sinix) || defined(__sinix__) || defined(__SINIX__)
# define PLATFORM_ID "SINIX"
#elif defined(__UNIX_SV__)
# define PLATFORM_ID "UNIX_SV"
#elif defined(__bsdos__)
# define PLATFORM_ID "BSDOS"
#elif defined(_MPRAS) || defined(MPRAS)
# define PLATFORM_ID "MP-RAS"
#elif defined(__osf) || defined(__osf__)
# define PLATFORM_ID "OSF1"
#elif defined(_SCO_SV) || defined(SCO_SV) || defined(sco_sv)
# define PLATFORM_ID "SCO_SV"
#elif defined(__ultrix) || defined(__ultrix__) || defined(_ULTRIX)
# define PLATFORM_ID "ULTRIX"
#elif defined(__XENIX__) || defined(_XENIX) || defined(XENIX)
# define PLATFORM_ID "Xenix"
#elif defined(__WATCOMC__)
# if defined(__LINUX__)
# define PLATFORM_ID "Linux"
# elif defined(__DOS__)
# define PLATFORM_ID "DOS"
# elif defined(__OS2__)
# define PLATFORM_ID "OS2"
# elif defined(__WINDOWS__)
# define PLATFORM_ID "Windows3x"
# elif defined(__VXWORKS__)
# define PLATFORM_ID "VxWorks"
# else /* unknown platform */
# define PLATFORM_ID
# endif
#elif defined(__INTEGRITY)
# if defined(INT_178B)
# define PLATFORM_ID "Integrity178"
# else /* regular Integrity */
# define PLATFORM_ID "Integrity"
# endif
#else /* unknown platform */
# define PLATFORM_ID
#endif
/* For windows compilers MSVC and Intel we can determine
the architecture of the compiler being used. This is because
the compilers do not have flags that can change the architecture,
but rather depend on which compiler is being used
*/
#if defined(_WIN32) && defined(_MSC_VER)
# if defined(_M_IA64)
# define ARCHITECTURE_ID "IA64"
# elif defined(_M_ARM64EC)
# define ARCHITECTURE_ID "ARM64EC"
# elif defined(_M_X64) || defined(_M_AMD64)
# define ARCHITECTURE_ID "x64"
# elif defined(_M_IX86)
# define ARCHITECTURE_ID "X86"
# elif defined(_M_ARM64)
# define ARCHITECTURE_ID "ARM64"
# elif defined(_M_ARM)
# if _M_ARM == 4
# define ARCHITECTURE_ID "ARMV4I"
# elif _M_ARM == 5
# define ARCHITECTURE_ID "ARMV5I"
# else
# define ARCHITECTURE_ID "ARMV" STRINGIFY(_M_ARM)
# endif
# elif defined(_M_MIPS)
# define ARCHITECTURE_ID "MIPS"
# elif defined(_M_SH)
# define ARCHITECTURE_ID "SHx"
# else /* unknown architecture */
# define ARCHITECTURE_ID ""
# endif
#elif defined(__WATCOMC__)
# if defined(_M_I86)
# define ARCHITECTURE_ID "I86"
# elif defined(_M_IX86)
# define ARCHITECTURE_ID "X86"
# else /* unknown architecture */
# define ARCHITECTURE_ID ""
# endif
#elif defined(__IAR_SYSTEMS_ICC__) || defined(__IAR_SYSTEMS_ICC)
# if defined(__ICCARM__)
# define ARCHITECTURE_ID "ARM"
# elif defined(__ICCRX__)
# define ARCHITECTURE_ID "RX"
# elif defined(__ICCRH850__)
# define ARCHITECTURE_ID "RH850"
# elif defined(__ICCRL78__)
# define ARCHITECTURE_ID "RL78"
# elif defined(__ICCRISCV__)
# define ARCHITECTURE_ID "RISCV"
# elif defined(__ICCAVR__)
# define ARCHITECTURE_ID "AVR"
# elif defined(__ICC430__)
# define ARCHITECTURE_ID "MSP430"
# elif defined(__ICCV850__)
# define ARCHITECTURE_ID "V850"
# elif defined(__ICC8051__)
# define ARCHITECTURE_ID "8051"
# elif defined(__ICCSTM8__)
# define ARCHITECTURE_ID "STM8"
# else /* unknown architecture */
# define ARCHITECTURE_ID ""
# endif
#elif defined(__ghs__)
# if defined(__PPC64__)
# define ARCHITECTURE_ID "PPC64"
# elif defined(__ppc__)
# define ARCHITECTURE_ID "PPC"
# elif defined(__ARM__)
# define ARCHITECTURE_ID "ARM"
# elif defined(__x86_64__)
# define ARCHITECTURE_ID "x64"
# elif defined(__i386__)
# define ARCHITECTURE_ID "X86"
# else /* unknown architecture */
# define ARCHITECTURE_ID ""
# endif
#elif defined(__TI_COMPILER_VERSION__)
# if defined(__TI_ARM__)
# define ARCHITECTURE_ID "ARM"
# elif defined(__MSP430__)
# define ARCHITECTURE_ID "MSP430"
# elif defined(__TMS320C28XX__)
# define ARCHITECTURE_ID "TMS320C28x"
# elif defined(__TMS320C6X__) || defined(_TMS320C6X)
# define ARCHITECTURE_ID "TMS320C6x"
# else /* unknown architecture */
# define ARCHITECTURE_ID ""
# endif
#else
# define ARCHITECTURE_ID
#endif
/* Convert integer to decimal digit literals. */
#define DEC(n) \
('0' + (((n) / 10000000)%10)), \
('0' + (((n) / 1000000)%10)), \
('0' + (((n) / 100000)%10)), \
('0' + (((n) / 10000)%10)), \
('0' + (((n) / 1000)%10)), \
('0' + (((n) / 100)%10)), \
('0' + (((n) / 10)%10)), \
('0' + ((n) % 10))
/* Convert integer to hex digit literals. */
#define HEX(n) \
('0' + ((n)>>28 & 0xF)), \
('0' + ((n)>>24 & 0xF)), \
('0' + ((n)>>20 & 0xF)), \
('0' + ((n)>>16 & 0xF)), \
('0' + ((n)>>12 & 0xF)), \
('0' + ((n)>>8 & 0xF)), \
('0' + ((n)>>4 & 0xF)), \
('0' + ((n) & 0xF))
/* Construct a string literal encoding the version number components. */
#ifdef COMPILER_VERSION_MAJOR
char const info_version[] = {
'I', 'N', 'F', 'O', ':',
'c','o','m','p','i','l','e','r','_','v','e','r','s','i','o','n','[',
COMPILER_VERSION_MAJOR,
# ifdef COMPILER_VERSION_MINOR
'.', COMPILER_VERSION_MINOR,
# ifdef COMPILER_VERSION_PATCH
'.', COMPILER_VERSION_PATCH,
# ifdef COMPILER_VERSION_TWEAK
'.', COMPILER_VERSION_TWEAK,
# endif
# endif
# endif
']','\0'};
#endif
/* Construct a string literal encoding the internal version number. */
#ifdef COMPILER_VERSION_INTERNAL
char const info_version_internal[] = {
'I', 'N', 'F', 'O', ':',
'c','o','m','p','i','l','e','r','_','v','e','r','s','i','o','n','_',
'i','n','t','e','r','n','a','l','[',
COMPILER_VERSION_INTERNAL,']','\0'};
#endif
/* Construct a string literal encoding the version number components. */
#ifdef SIMULATE_VERSION_MAJOR
char const info_simulate_version[] = {
'I', 'N', 'F', 'O', ':',
's','i','m','u','l','a','t','e','_','v','e','r','s','i','o','n','[',
SIMULATE_VERSION_MAJOR,
# ifdef SIMULATE_VERSION_MINOR
'.', SIMULATE_VERSION_MINOR,
# ifdef SIMULATE_VERSION_PATCH
'.', SIMULATE_VERSION_PATCH,
# ifdef SIMULATE_VERSION_TWEAK
'.', SIMULATE_VERSION_TWEAK,
# endif
# endif
# endif
']','\0'};
#endif
/* Construct the string literal in pieces to prevent the source from
getting matched. Store it in a pointer rather than an array
because some compilers will just produce instructions to fill the
array rather than assigning a pointer to a static array. */
char const* info_platform = "INFO" ":" "platform[" PLATFORM_ID "]";
char const* info_arch = "INFO" ":" "arch[" ARCHITECTURE_ID "]";
#if !defined(__STDC__)
# if (defined(_MSC_VER) && !defined(__clang__)) \
|| (defined(__ibmxl__) || defined(__IBMC__))
# define C_DIALECT "90"
# else
# define C_DIALECT
# endif
#elif __STDC_VERSION__ >= 201000L
# define C_DIALECT "11"
#elif __STDC_VERSION__ >= 199901L
# define C_DIALECT "99"
#else
# define C_DIALECT "90"
#endif
const char* info_language_dialect_default =
"INFO" ":" "dialect_default[" C_DIALECT "]";
/*--------------------------------------------------------------------------*/
#ifdef ID_VOID_MAIN
void main() {}
#else
# if defined(__CLASSIC_C__)
int main(argc, argv) int argc; char *argv[];
# else
int main(int argc, char* argv[])
# endif
{
int require = 0;
require += info_compiler[argc];
require += info_platform[argc];
require += info_arch[argc];
#ifdef COMPILER_VERSION_MAJOR
require += info_version[argc];
#endif
#ifdef COMPILER_VERSION_INTERNAL
require += info_version_internal[argc];
#endif
#ifdef SIMULATE_ID
require += info_simulate[argc];
#endif
#ifdef SIMULATE_VERSION_MAJOR
require += info_simulate_version[argc];
#endif
#if defined(__CRAYXT_COMPUTE_LINUX_TARGET)
require += info_cray[argc];
#endif
require += info_language_dialect_default[argc];
(void)argv;
return require;
}
#endif

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@ -0,0 +1,734 @@
/* This source file must have a .cpp extension so that all C++ compilers
recognize the extension without flags. Borland does not know .cxx for
example. */
#ifndef __cplusplus
# error "A C compiler has been selected for C++."
#endif
/* Version number components: V=Version, R=Revision, P=Patch
Version date components: YYYY=Year, MM=Month, DD=Day */
#if defined(__COMO__)
# define COMPILER_ID "Comeau"
/* __COMO_VERSION__ = VRR */
# define COMPILER_VERSION_MAJOR DEC(__COMO_VERSION__ / 100)
# define COMPILER_VERSION_MINOR DEC(__COMO_VERSION__ % 100)
#elif defined(__INTEL_COMPILER) || defined(__ICC)
# define COMPILER_ID "Intel"
# if defined(_MSC_VER)
# define SIMULATE_ID "MSVC"
# endif
# if defined(__GNUC__)
# define SIMULATE_ID "GNU"
# endif
/* __INTEL_COMPILER = VRP */
# define COMPILER_VERSION_MAJOR DEC(__INTEL_COMPILER/100)
# define COMPILER_VERSION_MINOR DEC(__INTEL_COMPILER/10 % 10)
# if defined(__INTEL_COMPILER_UPDATE)
# define COMPILER_VERSION_PATCH DEC(__INTEL_COMPILER_UPDATE)
# else
# define COMPILER_VERSION_PATCH DEC(__INTEL_COMPILER % 10)
# endif
# if defined(__INTEL_COMPILER_BUILD_DATE)
/* __INTEL_COMPILER_BUILD_DATE = YYYYMMDD */
# define COMPILER_VERSION_TWEAK DEC(__INTEL_COMPILER_BUILD_DATE)
# endif
# if defined(_MSC_VER)
/* _MSC_VER = VVRR */
# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100)
# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100)
# endif
# if defined(__GNUC__)
# define SIMULATE_VERSION_MAJOR DEC(__GNUC__)
# elif defined(__GNUG__)
# define SIMULATE_VERSION_MAJOR DEC(__GNUG__)
# endif
# if defined(__GNUC_MINOR__)
# define SIMULATE_VERSION_MINOR DEC(__GNUC_MINOR__)
# endif
# if defined(__GNUC_PATCHLEVEL__)
# define SIMULATE_VERSION_PATCH DEC(__GNUC_PATCHLEVEL__)
# endif
#elif (defined(__clang__) && defined(__INTEL_CLANG_COMPILER)) || defined(__INTEL_LLVM_COMPILER)
# define COMPILER_ID "IntelLLVM"
#if defined(_MSC_VER)
# define SIMULATE_ID "MSVC"
#endif
#if defined(__GNUC__)
# define SIMULATE_ID "GNU"
#endif
/* __INTEL_LLVM_COMPILER = VVVVRP prior to 2021.2.0, VVVVRRPP for 2021.2.0 and
* later. Look for 6 digit vs. 8 digit version number to decide encoding.
* VVVV is no smaller than the current year when a versio is released.
*/
#if __INTEL_LLVM_COMPILER < 1000000L
# define COMPILER_VERSION_MAJOR DEC(__INTEL_LLVM_COMPILER/100)
# define COMPILER_VERSION_MINOR DEC(__INTEL_LLVM_COMPILER/10 % 10)
# define COMPILER_VERSION_PATCH DEC(__INTEL_LLVM_COMPILER % 10)
#else
# define COMPILER_VERSION_MAJOR DEC(__INTEL_LLVM_COMPILER/10000)
# define COMPILER_VERSION_MINOR DEC(__INTEL_LLVM_COMPILER/100 % 100)
# define COMPILER_VERSION_PATCH DEC(__INTEL_LLVM_COMPILER % 100)
#endif
#if defined(_MSC_VER)
/* _MSC_VER = VVRR */
# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100)
# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100)
#endif
#if defined(__GNUC__)
# define SIMULATE_VERSION_MAJOR DEC(__GNUC__)
#elif defined(__GNUG__)
# define SIMULATE_VERSION_MAJOR DEC(__GNUG__)
#endif
#if defined(__GNUC_MINOR__)
# define SIMULATE_VERSION_MINOR DEC(__GNUC_MINOR__)
#endif
#if defined(__GNUC_PATCHLEVEL__)
# define SIMULATE_VERSION_PATCH DEC(__GNUC_PATCHLEVEL__)
#endif
#elif defined(__PATHCC__)
# define COMPILER_ID "PathScale"
# define COMPILER_VERSION_MAJOR DEC(__PATHCC__)
# define COMPILER_VERSION_MINOR DEC(__PATHCC_MINOR__)
# if defined(__PATHCC_PATCHLEVEL__)
# define COMPILER_VERSION_PATCH DEC(__PATHCC_PATCHLEVEL__)
# endif
#elif defined(__BORLANDC__) && defined(__CODEGEARC_VERSION__)
# define COMPILER_ID "Embarcadero"
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('0' + (((n) / 10000)%10)), \
('0' + (((n) / 1000)%10)), \
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('0' + ((n)>>16 & 0xF)), \
('0' + ((n)>>12 & 0xF)), \
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('0' + ((n)>>4 & 0xF)), \
('0' + ((n) & 0xF))
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char const info_version[] = {
'I', 'N', 'F', 'O', ':',
'c','o','m','p','i','l','e','r','_','v','e','r','s','i','o','n','[',
COMPILER_VERSION_MAJOR,
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char const info_version_internal[] = {
'I', 'N', 'F', 'O', ':',
'c','o','m','p','i','l','e','r','_','v','e','r','s','i','o','n','_',
'i','n','t','e','r','n','a','l','[',
COMPILER_VERSION_INTERNAL,']','\0'};
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#ifdef SIMULATE_VERSION_MAJOR
char const info_simulate_version[] = {
'I', 'N', 'F', 'O', ':',
's','i','m','u','l','a','t','e','_','v','e','r','s','i','o','n','[',
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array rather than assigning a pointer to a static array. */
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char const* info_arch = "INFO" ":" "arch[" ARCHITECTURE_ID "]";
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{
int require = 0;
require += info_compiler[argc];
require += info_platform[argc];
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require += info_version[argc];
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#ifdef COMPILER_VERSION_INTERNAL
require += info_version_internal[argc];
#endif
#ifdef SIMULATE_ID
require += info_simulate[argc];
#endif
#ifdef SIMULATE_VERSION_MAJOR
require += info_simulate_version[argc];
#endif
#if defined(__CRAYXT_COMPUTE_LINUX_TARGET)
require += info_cray[argc];
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require += info_language_dialect_default[argc];
(void)argv;
return require;
}

View File

@ -0,0 +1,65 @@
The system is: Windows - 10.0.19045 - AMD64
Compiling the C compiler identification source file "CMakeCCompilerId.c" succeeded.
Compiler: C:/Program Files (x86)/Microsoft Visual Studio/2019/Community/VC/Tools/MSVC/14.29.30133/bin/Hostx64/x64/cl.exe
Build flags:
Id flags:
The output was:
0
Microsoft (R) C/C++ wersja kompilatora optymalizującego 19.29.30147 dla x64
Copyright (C) Microsoft Corporation. Wszystkie prawa zastrzeżone.
CMakeCCompilerId.c
Microsoft (R) Incremental Linker Version 14.29.30147.0
Copyright (C) Microsoft Corporation. All rights reserved.
/out:CMakeCCompilerId.exe
CMakeCCompilerId.obj
Compilation of the C compiler identification source "CMakeCCompilerId.c" produced "CMakeCCompilerId.exe"
Compilation of the C compiler identification source "CMakeCCompilerId.c" produced "CMakeCCompilerId.obj"
The C compiler identification is MSVC, found in "C:/Users/Genos/source/repos/GRK_Room/dependencies/glm/out/build/x64-Debug/CMakeFiles/3.20.21032501-MSVC_2/CompilerIdC/CMakeCCompilerId.exe"
Compiling the CXX compiler identification source file "CMakeCXXCompilerId.cpp" succeeded.
Compiler: C:/Program Files (x86)/Microsoft Visual Studio/2019/Community/VC/Tools/MSVC/14.29.30133/bin/Hostx64/x64/cl.exe
Build flags:
Id flags:
The output was:
0
Microsoft (R) C/C++ wersja kompilatora optymalizującego 19.29.30147 dla x64
Copyright (C) Microsoft Corporation. Wszystkie prawa zastrzeżone.
CMakeCXXCompilerId.cpp
Microsoft (R) Incremental Linker Version 14.29.30147.0
Copyright (C) Microsoft Corporation. All rights reserved.
/out:CMakeCXXCompilerId.exe
CMakeCXXCompilerId.obj
Compilation of the CXX compiler identification source "CMakeCXXCompilerId.cpp" produced "CMakeCXXCompilerId.exe"
Compilation of the CXX compiler identification source "CMakeCXXCompilerId.cpp" produced "CMakeCXXCompilerId.obj"
The CXX compiler identification is MSVC, found in "C:/Users/Genos/source/repos/GRK_Room/dependencies/glm/out/build/x64-Debug/CMakeFiles/3.20.21032501-MSVC_2/CompilerIdCXX/CMakeCXXCompilerId.exe"
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