Compare commits
1 Commits
Author | SHA1 | Date | |
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f87230cfae |
BIN
.vs/slnx.sqlite
BIN
Debug/room.exe
BIN
Debug/room.pdb
@ -1,23 +1,68 @@
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|||||||
C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\MSBuild\Microsoft\VC\v160\Microsoft.CppBuild.targets(513,5): warning MSB8028: Katalog pośredni (Debug\) zawiera pliki udostępnione z innego projektu (grk-cw9.vcxproj). Może to spowodować niepoprawne zachowanie podczas oczyszczania i ponownej kompilacji.
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C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\MSBuild\Microsoft\VC\v160\Microsoft.CppBuild.targets(513,5): warning MSB8028: Katalog pośredni (Debug\) zawiera pliki udostępnione z innego projektu (grk-cw9.vcxproj). Może to spowodować niepoprawne zachowanie podczas oczyszczania i ponownej kompilacji.
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Box.cpp
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Camera.cpp
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main.cpp
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main.cpp
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C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\shared\minwindef.h(130,1): warning C4005: "APIENTRY": ponowna definicja makra
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C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\shared\minwindef.h(130,1): warning C4005: "APIENTRY": ponowna definicja makra
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C:\Users\annas\Desktop\grafika_proj\GRK_Room\dependencies\glfw-3.3.8.bin.WIN32\include\GLFW\glfw3.h(123): message : zobacz poprzednią definicję „APIENTRY”
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D:\UAM\Grafika komputerowa\projekt\GRK_Room\dependencies\glfw-3.3.8.bin.WIN32\include\GLFW\glfw3.h(123): message : zobacz poprzednią definicję „APIENTRY”
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C:\Users\annas\Desktop\grafika_proj\GRK_Room\cw 9\src\room.hpp(185,30): warning C4305: "inicjowanie": obcięcie z "double" do "float"
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D:\UAM\Grafika komputerowa\projekt\GRK_Room\cw 9\src\room.hpp(180,30): warning C4305: "inicjowanie": obcięcie z "double" do "float"
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C:\Users\annas\Desktop\grafika_proj\GRK_Room\cw 9\src\room.hpp(204,38): warning C4305: "=": obcięcie z "double" do "float"
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D:\UAM\Grafika komputerowa\projekt\GRK_Room\cw 9\src\room.hpp(199,38): warning C4305: "=": obcięcie z "double" do "float"
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C:\Users\annas\Desktop\grafika_proj\GRK_Room\cw 9\src\room.hpp(227,16): warning C4305: "inicjowanie": obcięcie z "double" do "float"
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D:\UAM\Grafika komputerowa\projekt\GRK_Room\cw 9\src\room.hpp(222,16): warning C4305: "inicjowanie": obcięcie z "double" do "float"
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C:\Users\annas\Desktop\grafika_proj\GRK_Room\cw 9\src\room.hpp(246,16): warning C4305: "inicjowanie": obcięcie z "double" do "float"
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D:\UAM\Grafika komputerowa\projekt\GRK_Room\cw 9\src\room.hpp(241,16): warning C4305: "inicjowanie": obcięcie z "double" do "float"
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C:\Users\annas\Desktop\grafika_proj\GRK_Room\cw 9\src\room.hpp(264,15): warning C4101: "textureID": lokalna zmienna, do której nie istnieje odwołanie
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D:\UAM\Grafika komputerowa\projekt\GRK_Room\cw 9\src\room.hpp(259,15): warning C4101: "textureID": lokalna zmienna, do której nie istnieje odwołanie
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C:\Users\annas\Desktop\grafika_proj\GRK_Room\cw 9\src\room.hpp(352,13): warning C4244: "inicjowanie": konwersja z "double" do "float", możliwa utrata danych
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D:\UAM\Grafika komputerowa\projekt\GRK_Room\cw 9\src\room.hpp(347,13): warning C4244: "inicjowanie": konwersja z "double" do "float", możliwa utrata danych
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C:\Users\annas\Desktop\grafika_proj\GRK_Room\cw 9\src\room.hpp(511,29): warning C4018: "<": niezgodność typu ze znakiem/bez znaku
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D:\UAM\Grafika komputerowa\projekt\GRK_Room\cw 9\src\room.hpp(353,96): warning C4305: "argument": obcięcie z "double" do "T"
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C:\Users\annas\Desktop\grafika_proj\GRK_Room\cw 9\src\room.hpp(536,13): warning C4244: "inicjowanie": konwersja z "double" do "float", możliwa utrata danych
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C:\Users\annas\Desktop\grafika_proj\GRK_Room\cw 9\src\room.hpp(550,109): warning C4305: "argument": obcięcie z "double" do "T"
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with
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with
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[
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[
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T=float
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T=float
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]
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]
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C:\Users\annas\Desktop\grafika_proj\GRK_Room\cw 9\src\room.hpp(803,21): warning C4305: "-=": obcięcie z "double" do "float"
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D:\UAM\Grafika komputerowa\projekt\GRK_Room\cw 9\src\room.hpp(356,59): warning C4305: "argument": obcięcie z "double" do "T"
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C:\Users\annas\Desktop\grafika_proj\GRK_Room\cw 9\src\room.hpp(805,21): warning C4305: "+=": obcięcie z "double" do "float"
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with
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C:\Users\annas\Desktop\grafika_proj\GRK_Room\cw 9\src\room.hpp(815,30): warning C4244: "=": konwersja z "double" do "float", możliwa utrata danych
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[
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T=float
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]
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D:\UAM\Grafika komputerowa\projekt\GRK_Room\cw 9\src\room.hpp(505,29): warning C4018: "<": niezgodność typu ze znakiem/bez znaku
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D:\UAM\Grafika komputerowa\projekt\GRK_Room\cw 9\src\room.hpp(530,13): warning C4244: "inicjowanie": konwersja z "double" do "float", możliwa utrata danych
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D:\UAM\Grafika komputerowa\projekt\GRK_Room\cw 9\src\room.hpp(544,109): warning C4305: "argument": obcięcie z "double" do "T"
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with
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[
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T=float
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]
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D:\UAM\Grafika komputerowa\projekt\GRK_Room\cw 9\src\room.hpp(791,21): warning C4305: "-=": obcięcie z "double" do "float"
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D:\UAM\Grafika komputerowa\projekt\GRK_Room\cw 9\src\room.hpp(793,21): warning C4305: "+=": obcięcie z "double" do "float"
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D:\UAM\Grafika komputerowa\projekt\GRK_Room\cw 9\src\room.hpp(803,30): warning C4244: "=": konwersja z "double" do "float", możliwa utrata danych
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Render_Utils.cpp
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Shader_Loader.cpp
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Texture.cpp
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Generowanie kodu...
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image_DXT.c
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D:\UAM\Grafika komputerowa\projekt\GRK_Room\cw 9\src\SOIL\image_DXT.c(92,9): warning C4996: 'fopen': This function or variable may be unsafe. Consider using fopen_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
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image_helper.c
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D:\UAM\Grafika komputerowa\projekt\GRK_Room\cw 9\src\SOIL\image_helper.c(325,1): warning C4244: "inicjowanie": konwersja z "double" do "float", możliwa utrata danych
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D:\UAM\Grafika komputerowa\projekt\GRK_Room\cw 9\src\SOIL\image_helper.c(366,58): warning C4244: "=": konwersja z "double" do "float", możliwa utrata danych
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D:\UAM\Grafika komputerowa\projekt\GRK_Room\cw 9\src\SOIL\image_helper.c(373,46): warning C4244: "=": konwersja z "float" do "int", możliwa utrata danych
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D:\UAM\Grafika komputerowa\projekt\GRK_Room\cw 9\src\SOIL\image_helper.c(415,58): warning C4244: "=": konwersja z "double" do "float", możliwa utrata danych
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D:\UAM\Grafika komputerowa\projekt\GRK_Room\cw 9\src\SOIL\image_helper.c(422,62): warning C4244: "=": konwersja z "float" do "int", możliwa utrata danych
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SOIL.c
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D:\UAM\Grafika komputerowa\projekt\GRK_Room\cw 9\src\SOIL\SOIL.c(1719,36): warning C4018: "<=": niezgodność typu ze znakiem/bez znaku
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D:\UAM\Grafika komputerowa\projekt\GRK_Room\cw 9\src\SOIL\SOIL.c(1729,19): warning C4018: "<": niezgodność typu ze znakiem/bez znaku
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D:\UAM\Grafika komputerowa\projekt\GRK_Room\cw 9\src\SOIL\SOIL.c(1841,6): warning C4996: 'fopen': This function or variable may be unsafe. Consider using fopen_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
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stb_image_aug.c
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D:\UAM\Grafika komputerowa\projekt\GRK_Room\cw 9\src\SOIL\stb_image_aug.c(177,14): warning C4996: 'fopen': This function or variable may be unsafe. Consider using fopen_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
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||||||
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D:\UAM\Grafika komputerowa\projekt\GRK_Room\cw 9\src\SOIL\stb_image_aug.c(251,14): warning C4996: 'fopen': This function or variable may be unsafe. Consider using fopen_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
|
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|
D:\UAM\Grafika komputerowa\projekt\GRK_Room\cw 9\src\SOIL\stb_image_aug.c(303,14): warning C4996: 'fopen': This function or variable may be unsafe. Consider using fopen_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
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||||||
|
D:\UAM\Grafika komputerowa\projekt\GRK_Room\cw 9\src\SOIL\stb_image_aug.c(1557,14): warning C4996: 'fopen': This function or variable may be unsafe. Consider using fopen_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
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|
D:\UAM\Grafika komputerowa\projekt\GRK_Room\cw 9\src\SOIL\stb_image_aug.c(2394,14): warning C4996: 'fopen': This function or variable may be unsafe. Consider using fopen_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
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||||||
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D:\UAM\Grafika komputerowa\projekt\GRK_Room\cw 9\src\SOIL\stb_image_aug.c(2709,14): warning C4996: 'fopen': This function or variable may be unsafe. Consider using fopen_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
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D:\UAM\Grafika komputerowa\projekt\GRK_Room\cw 9\src\SOIL\stb_image_aug.c(2995,14): warning C4996: 'fopen': This function or variable may be unsafe. Consider using fopen_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
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||||||
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D:\UAM\Grafika komputerowa\projekt\GRK_Room\cw 9\src\SOIL\stb_image_aug.c(3209,14): warning C4996: 'fopen': This function or variable may be unsafe. Consider using fopen_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
|
||||||
|
D:\UAM\Grafika komputerowa\projekt\GRK_Room\cw 9\src\SOIL\stb_image_aug.c(3548,14): warning C4996: 'fopen': This function or variable may be unsafe. Consider using fopen_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
|
||||||
|
D:\UAM\Grafika komputerowa\projekt\GRK_Room\cw 9\src\SOIL\stb_image_aug.c(3644,14): warning C4996: 'fopen': This function or variable may be unsafe. Consider using fopen_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
|
||||||
|
D:\UAM\Grafika komputerowa\projekt\GRK_Room\cw 9\src\SOIL\stbi_DDS_aug_c.h(362,19): warning C4018: ">": niezgodność typu ze znakiem/bez znaku
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D:\UAM\Grafika komputerowa\projekt\GRK_Room\cw 9\src\SOIL\stbi_DDS_aug_c.h(366,19): warning C4018: ">": niezgodność typu ze znakiem/bez znaku
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D:\UAM\Grafika komputerowa\projekt\GRK_Room\cw 9\src\SOIL\stbi_DDS_aug_c.h(390,19): warning C4018: "<": niezgodność typu ze znakiem/bez znaku
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|
D:\UAM\Grafika komputerowa\projekt\GRK_Room\cw 9\src\SOIL\stbi_DDS_aug_c.h(427,19): warning C4018: "<": niezgodność typu ze znakiem/bez znaku
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D:\UAM\Grafika komputerowa\projekt\GRK_Room\cw 9\src\SOIL\stbi_DDS_aug_c.h(498,14): warning C4996: 'fopen': This function or variable may be unsafe. Consider using fopen_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
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Generowanie kodu...
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Box.obj : warning LNK4075: zignorowano opcję „/EDITANDCONTINUE” z powodu określenia opcji „/INCREMENTAL:NO”
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Box.obj : warning LNK4075: zignorowano opcję „/EDITANDCONTINUE” z powodu określenia opcji „/INCREMENTAL:NO”
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LINK : warning LNK4098: domyślna biblioteka „MSVCRT” powoduje konflikt z innymi bibliotekami; użyj opcji /NODEFAULTLIB:biblioteka
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LINK : warning LNK4098: domyślna biblioteka „MSVCRT” powoduje konflikt z innymi bibliotekami; użyj opcji /NODEFAULTLIB:biblioteka
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grk-cw9.vcxproj -> C:\Users\annas\Desktop\grafika_proj\GRK_Room\Debug\room.exe
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grk-cw9.vcxproj -> D:\UAM\Grafika komputerowa\projekt\GRK_Room\Debug\room.exe
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@ -2,7 +2,7 @@
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<Project>
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<Project>
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<ProjectOutputs>
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<ProjectOutputs>
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<ProjectOutput>
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<ProjectOutput>
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<FullPath>C:\Users\annas\Desktop\grafika_proj\GRK_Room\Debug\room.exe</FullPath>
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<FullPath>D:\UAM\Grafika komputerowa\projekt\GRK_Room\Debug\room.exe</FullPath>
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</ProjectOutput>
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</ProjectOutput>
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</ProjectOutputs>
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</ProjectOutputs>
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<ContentFiles />
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<ContentFiles />
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@ -1,2 +1,2 @@
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PlatformToolSet=v142:VCToolArchitecture=Native32Bit:VCToolsVersion=14.29.30133:TargetPlatformVersion=10.0.19041.0:
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PlatformToolSet=v142:VCToolArchitecture=Native32Bit:VCToolsVersion=14.29.30133:TargetPlatformVersion=10.0.19041.0:
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Debug|Win32|C:\Users\annas\Desktop\grafika_proj\GRK_Room\|
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Debug|Win32|D:\UAM\Grafika komputerowa\projekt\GRK_Room\|
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@ -1,12 +0,0 @@
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# Blender 3.4.1 MTL File: 'None'
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# www.blender.org
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newmtl Material.001
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||||||
Ns 224.999985
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||||||
Ka 1.000000 1.000000 1.000000
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|
||||||
Ks 0.500000 0.500000 0.500000
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||||||
Ke 0.000000 0.000000 0.000000
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||||||
Ni 1.450000
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||||||
d 1.000000
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illum 2
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map_Kd C:/Users/Genos/source/repos/GRK_RoomFINAL2/cw 9/textures/floor/floor.jpg
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@ -1,16 +0,0 @@
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# Blender 3.4.1
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# www.blender.org
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mtllib floor.mtl
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||||||
o Plane
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||||||
v -4.901168 -0.000000 2.500000
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|
||||||
v 4.901168 -0.000000 2.500000
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|
||||||
v 4.901168 0.000000 -2.500000
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|
||||||
v -4.901168 0.000000 -2.500000
|
|
||||||
vn -0.0000 1.0000 -0.0000
|
|
||||||
vt -1.333263 -0.371995
|
|
||||||
vt 2.333263 -0.371995
|
|
||||||
vt 2.333263 1.371995
|
|
||||||
vt -1.333263 1.371995
|
|
||||||
s 1
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|
||||||
usemtl Material.001
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|
||||||
f 1/1/1 2/2/1 3/3/1 4/4/1
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@ -1,12 +0,0 @@
|
|||||||
# Blender 3.4.1 MTL File: 'None'
|
|
||||||
# www.blender.org
|
|
||||||
|
|
||||||
newmtl Material.001
|
|
||||||
Ns 224.999985
|
|
||||||
Ka 1.000000 1.000000 1.000000
|
|
||||||
Ks 0.500000 0.500000 0.500000
|
|
||||||
Ke 0.000000 0.000000 0.000000
|
|
||||||
Ni 1.450000
|
|
||||||
d 1.000000
|
|
||||||
illum 2
|
|
||||||
map_Kd C:/Users/annas/Desktop/grafika_proj/GRK_Room/cw 9/textures/floor/floor4.jpg
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@ -1,16 +0,0 @@
|
|||||||
# Blender 3.4.1
|
|
||||||
# www.blender.org
|
|
||||||
mtllib plane2.mtl
|
|
||||||
o Plane
|
|
||||||
v -4.901168 -0.000000 2.500000
|
|
||||||
v 4.901168 -0.000000 2.500000
|
|
||||||
v 4.901168 0.000000 -2.500000
|
|
||||||
v -4.901168 0.000000 -2.500000
|
|
||||||
vn -0.0000 1.0000 -0.0000
|
|
||||||
vt 1.289235 1.262694
|
|
||||||
vt -0.772454 1.281983
|
|
||||||
vt -0.779152 -0.262694
|
|
||||||
vt 1.282536 -0.281983
|
|
||||||
s 1
|
|
||||||
usemtl Material.001
|
|
||||||
f 1/1/1 2/2/1 3/3/1 4/4/1
|
|
@ -1,490 +0,0 @@
|
|||||||
# Blender v2.93.2 OBJ File: ''
|
|
||||||
# www.blender.org
|
|
||||||
mtllib room.mtl
|
|
||||||
o room_Cube.001
|
|
||||||
v -5.190374 1.970000 -2.300000
|
|
||||||
v -5.190374 2.500000 -2.299999
|
|
||||||
v -5.190374 2.500000 -2.500000
|
|
||||||
v -5.190374 1.970000 -2.500000
|
|
||||||
v 4.671336 1.970000 -2.500000
|
|
||||||
v 4.671336 2.500000 -2.500000
|
|
||||||
v 5.190374 2.500000 -2.500000
|
|
||||||
v 5.190374 1.970000 -2.500000
|
|
||||||
v 5.190374 1.970000 2.300000
|
|
||||||
v 5.190374 2.500000 2.300000
|
|
||||||
v 5.190374 2.500000 2.500000
|
|
||||||
v 5.190374 1.970000 2.500000
|
|
||||||
v -4.671336 1.970000 2.500000
|
|
||||||
v -4.671336 2.500000 2.500000
|
|
||||||
v -5.190374 2.500000 2.500000
|
|
||||||
v -5.190374 1.970000 2.500000
|
|
||||||
v 4.671336 -0.000000 2.300000
|
|
||||||
v 5.190374 -0.000000 2.300000
|
|
||||||
v 5.190374 -0.000000 2.500000
|
|
||||||
v 4.671336 -0.000000 2.500000
|
|
||||||
v -4.671336 2.500000 2.300000
|
|
||||||
v -5.190374 2.500000 2.300000
|
|
||||||
v 4.671336 2.500000 2.300000
|
|
||||||
v 4.671336 2.500000 2.500000
|
|
||||||
v 1.245690 -0.000000 2.300000
|
|
||||||
v 1.245690 -0.000000 2.500000
|
|
||||||
v 4.671336 1.970000 2.500000
|
|
||||||
v 1.245690 1.970000 -2.500000
|
|
||||||
v 1.245690 2.500000 -2.500000
|
|
||||||
v -4.671336 2.500000 -2.500000
|
|
||||||
v -4.671336 1.970000 -2.500000
|
|
||||||
v -5.190374 -0.000000 2.300000
|
|
||||||
v -4.671336 -0.000000 2.300000
|
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490
cw 9/models/room/room_old.obj
Normal file
@ -0,0 +1,490 @@
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|
# Blender v3.2.1 OBJ File: 'untitled.blend'
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|
# www.blender.org
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mtllib room.mtl
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o room_Cube.001
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||||||
|
v -1.800000 1.015374 0.750000
|
||||||
|
v 1.800000 1.015374 0.750000
|
||||||
|
v 2.000000 1.015374 0.750000
|
||||||
|
v -2.000000 1.015374 0.750000
|
||||||
|
v 2.000000 1.015374 -0.250000
|
||||||
|
v 1.800000 1.015374 -0.250000
|
||||||
|
v -1.800000 1.015374 -0.250000
|
||||||
|
v -2.000000 1.015374 -0.250000
|
||||||
|
vt 0.571865 0.237945
|
||||||
|
vt 0.625000 0.237945
|
||||||
|
vt 0.625000 0.250000
|
||||||
|
vt 0.571865 0.250000
|
||||||
|
vt 0.571865 0.481764
|
||||||
|
vt 0.625000 0.481764
|
||||||
|
vt 0.625000 0.500000
|
||||||
|
vt 0.571865 0.500000
|
||||||
|
vt 0.571865 0.733848
|
||||||
|
vt 0.625000 0.733848
|
||||||
|
vt 0.625000 0.750000
|
||||||
|
vt 0.571865 0.750000
|
||||||
|
vt 0.571865 0.942864
|
||||||
|
vt 0.625000 0.942864
|
||||||
|
vt 0.625000 1.000000
|
||||||
|
vt 0.571865 1.000000
|
||||||
|
vt 0.356764 0.733848
|
||||||
|
vt 0.375000 0.733848
|
||||||
|
vt 0.375000 0.750000
|
||||||
|
vt 0.356764 0.750000
|
||||||
|
vt 0.817864 0.733848
|
||||||
|
vt 0.875000 0.733848
|
||||||
|
vt 0.875000 0.750000
|
||||||
|
vt 0.817864 0.750000
|
||||||
|
vt 0.643236 0.733848
|
||||||
|
vt 0.643236 0.750000
|
||||||
|
vt 0.303586 0.733848
|
||||||
|
vt 0.303586 0.750000
|
||||||
|
vt 0.625000 0.768236
|
||||||
|
vt 0.571865 0.768236
|
||||||
|
vt 0.571865 0.428586
|
||||||
|
vt 0.625000 0.428586
|
||||||
|
vt 0.625000 0.307136
|
||||||
|
vt 0.571865 0.307136
|
||||||
|
vt 0.125000 0.733848
|
||||||
|
vt 0.182136 0.733848
|
||||||
|
vt 0.182136 0.750000
|
||||||
|
vt 0.125000 0.750000
|
||||||
|
vt 0.752288 0.733848
|
||||||
|
vt 0.752288 0.750000
|
||||||
|
vt 0.571865 0.877288
|
||||||
|
vt 0.625000 0.877288
|
||||||
|
vt 0.752288 0.500000
|
||||||
|
vt 0.817864 0.500000
|
||||||
|
vt 0.817864 0.512055
|
||||||
|
vt 0.752288 0.512055
|
||||||
|
vt 0.752288 0.622952
|
||||||
|
vt 0.817864 0.622952
|
||||||
|
vt 0.125000 0.500000
|
||||||
|
vt 0.182136 0.500000
|
||||||
|
vt 0.182136 0.512055
|
||||||
|
vt 0.125000 0.512055
|
||||||
|
vt 0.125000 0.622952
|
||||||
|
vt 0.182136 0.622952
|
||||||
|
vt 0.303586 0.500000
|
||||||
|
vt 0.356764 0.500000
|
||||||
|
vt 0.356764 0.512055
|
||||||
|
vt 0.303586 0.512055
|
||||||
|
vt 0.247712 0.733848
|
||||||
|
vt 0.182136 0.733848
|
||||||
|
vt 0.182136 0.733848
|
||||||
|
vt 0.247712 0.733848
|
||||||
|
vt 0.643236 0.500000
|
||||||
|
vt 0.643236 0.512055
|
||||||
|
vt 0.625000 0.512055
|
||||||
|
vt 0.625000 0.622952
|
||||||
|
vt 0.643236 0.622952
|
||||||
|
vt 0.875000 0.500000
|
||||||
|
vt 0.875000 0.512055
|
||||||
|
vt 0.875000 0.622952
|
||||||
|
vt 0.375000 0.500000
|
||||||
|
vt 0.375000 0.512055
|
||||||
|
vt 0.356764 0.622952
|
||||||
|
vt 0.375000 0.622952
|
||||||
|
vt 0.571865 0.512055
|
||||||
|
vt 0.571865 0.622952
|
||||||
|
vt 0.571865 0.000000
|
||||||
|
vt 0.625000 0.000000
|
||||||
|
vt 0.625000 0.016152
|
||||||
|
vt 0.571865 0.016152
|
||||||
|
vt 0.571865 0.182497
|
||||||
|
vt 0.625000 0.182497
|
||||||
|
vt 0.303586 0.622952
|
||||||
|
vt 0.356764 0.622952
|
||||||
|
vt 0.356764 0.733848
|
||||||
|
vt 0.303586 0.733848
|
||||||
|
vt 0.182136 0.567503
|
||||||
|
vt 0.182136 0.512055
|
||||||
|
vt 0.182136 0.512055
|
||||||
|
vt 0.182136 0.567503
|
||||||
|
vt 0.356764 0.622952
|
||||||
|
vt 0.356764 0.733848
|
||||||
|
vt 0.303586 0.512055
|
||||||
|
vt 0.356764 0.512055
|
||||||
|
vt 0.356764 0.512055
|
||||||
|
vt 0.303586 0.512055
|
||||||
|
vt 0.247712 0.512055
|
||||||
|
vt 0.247712 0.512055
|
||||||
|
vt 0.182136 0.622952
|
||||||
|
vt 0.247712 0.622952
|
||||||
|
vt 0.303586 0.733848
|
||||||
|
vt 0.247712 0.500000
|
||||||
|
vt 0.247712 0.512055
|
||||||
|
vt 0.696414 0.622952
|
||||||
|
vt 0.696414 0.733848
|
||||||
|
vt 0.696414 0.500000
|
||||||
|
vt 0.696414 0.512055
|
||||||
|
vt 0.571865 0.821414
|
||||||
|
vt 0.625000 0.821414
|
||||||
|
vt 0.696414 0.750000
|
||||||
|
vt 0.625000 0.372712
|
||||||
|
vt 0.571865 0.372712
|
||||||
|
vt 0.247712 0.733848
|
||||||
|
vt 0.247712 0.750000
|
||||||
|
vt 0.476468 0.768236
|
||||||
|
vt 0.476468 0.821414
|
||||||
|
vt 0.476468 0.307136
|
||||||
|
vt 0.476468 0.372712
|
||||||
|
vt 0.476468 0.877288
|
||||||
|
vt 0.476468 0.182497
|
||||||
|
vt 0.476468 0.237945
|
||||||
|
vt 0.476468 0.000000
|
||||||
|
vt 0.476468 0.016152
|
||||||
|
vt 0.476468 0.622952
|
||||||
|
vt 0.476468 0.733848
|
||||||
|
vt 0.476468 0.500000
|
||||||
|
vt 0.476468 0.512055
|
||||||
|
vt 0.476468 0.942864
|
||||||
|
vt 0.476468 0.250000
|
||||||
|
vt 0.476468 0.428586
|
||||||
|
vt 0.476468 0.481764
|
||||||
|
vt 0.476468 0.750000
|
||||||
|
vt 0.476468 1.000000
|
||||||
|
vt 0.303586 0.512055
|
||||||
|
vt 0.441862 0.463192
|
||||||
|
vt 0.356764 0.733848
|
||||||
|
vt 0.303586 0.733848
|
||||||
|
vt 0.247712 0.733848
|
||||||
|
vt 0.182136 0.512055
|
||||||
|
vt 0.247712 0.512055
|
||||||
|
vt 0.356764 0.512055
|
||||||
|
vt 0.356764 0.622952
|
||||||
|
vt 0.182136 0.567503
|
||||||
|
vt 0.182136 0.733848
|
||||||
|
vt 0.414786 0.434393
|
||||||
|
vt 0.182136 0.622952
|
||||||
|
vt 0.182136 0.622952
|
||||||
|
vt 0.356764 0.567503
|
||||||
|
vt 0.356764 0.567503
|
||||||
|
vt 0.476468 0.567503
|
||||||
|
vt 0.571865 0.567503
|
||||||
|
vt 0.571865 0.127048
|
||||||
|
vt 0.476468 0.127048
|
||||||
|
vt 0.247712 0.567503
|
||||||
|
vt 0.303586 0.567503
|
||||||
|
vt 0.643236 0.567503
|
||||||
|
vt 0.696414 0.567503
|
||||||
|
vt 0.752288 0.567503
|
||||||
|
vt 0.356764 0.567503
|
||||||
|
vt 0.625000 0.127048
|
||||||
|
vt 0.625000 0.567503
|
||||||
|
vt 0.356764 0.567503
|
||||||
|
vt 0.375000 0.567503
|
||||||
|
vt 0.817864 0.567503
|
||||||
|
vt 0.875000 0.567503
|
||||||
|
vt 0.125000 0.567503
|
||||||
|
vt 0.182136 0.567503
|
||||||
|
vt 0.375000 0.127048
|
||||||
|
vt 0.375000 0.182497
|
||||||
|
vt 0.375000 0.016152
|
||||||
|
vt 0.375000 0.237945
|
||||||
|
vt 0.375000 0.250000
|
||||||
|
vt 0.375000 0.481764
|
||||||
|
vt 0.375000 0.942864
|
||||||
|
vt 0.375000 1.000000
|
||||||
|
vt 0.375000 0.768236
|
||||||
|
vt 0.375000 0.428586
|
||||||
|
vt 0.375000 0.307136
|
||||||
|
vt 0.375000 0.877288
|
||||||
|
vt 0.375000 0.000000
|
||||||
|
vt 0.375000 0.821414
|
||||||
|
vt 0.375000 0.372712
|
||||||
|
vn -1.0000 0.0000 0.0000
|
||||||
|
vn 0.0000 0.0000 -1.0000
|
||||||
|
vn 1.0000 0.0000 0.0000
|
||||||
|
vn 0.0000 0.0000 1.0000
|
||||||
|
vn 0.0000 -1.0000 0.0000
|
||||||
|
vn 0.0000 1.0000 0.0000
|
||||||
|
usemtl None
|
||||||
|
s off
|
||||||
|
f 68/1/1 20/2/1 4/3/1 58/4/1
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||||||
|
f 25/64/6 49/107/6 113/157/6 105/156/6
|
||||||
|
f 45/98/5 55/96/5 114/155/5 111/154/5
|
||||||
|
f 124/127/3 65/75/3 115/151/3 145/150/3
|
||||||
|
f 129/141/1 146/148/1 102/149/1 76/94/1
|
||||||
|
f 98/147/3 116/87/3 110/90/3 90/99/3
|
||||||
|
f 95/152/1 82/160/1 99/82/1 101/81/1
|
||||||
|
f 81/168/1 144/153/1 148/120/1 103/169/1
|
||||||
|
f 87/54/3 107/167/3 147/143/3 141/146/3
|
||||||
|
f 27/57/1 106/162/1 146/148/1 129/141/1
|
||||||
|
f 22/72/3 124/127/3 145/150/3 100/163/3
|
||||||
|
f 18/170/1 126/123/1 144/153/1 81/168/1
|
||||||
|
f 100/163/3 145/150/3 143/124/3 83/74/3
|
||||||
|
f 106/162/1 86/73/1 142/142/1 146/148/1
|
||||||
|
f 30/36/3 87/54/3 141/146/3 135/144/3
|
||||||
|
f 77/97/3 137/140/3 131/145/3 70/112/3
|
||||||
|
f 44/113/2 30/36/2 135/144/2 138/138/2
|
||||||
|
f 107/167/3 29/51/3 136/139/3 147/143/3
|
||||||
|
f 86/73/1 28/17/1 128/136/1 142/142/1
|
||||||
|
f 53/58/4 27/57/4 129/141/4 140/134/4
|
||||||
|
f 29/51/4 43/103/4 137/140/4 136/139/4
|
||||||
|
f 54/27/2 44/113/2 138/138/2 139/137/2
|
||||||
|
f 28/17/2 54/27/2 139/137/2 128/136/2
|
||||||
|
f 80/93/1 72/31/1 133/135/1 140/134/1
|
||||||
|
f 17/171/1 127/121/1 117/129/1 3/172/1
|
||||||
|
f 9/173/2 121/131/2 118/126/2 7/71/2
|
||||||
|
f 21/18/3 125/125/3 119/132/3 5/19/3
|
||||||
|
f 16/174/4 123/128/4 134/133/4 1/175/4
|
||||||
|
f 5/19/4 119/132/4 120/115/4 11/176/4
|
||||||
|
f 51/177/2 133/130/2 121/131/2 9/173/2
|
||||||
|
f 3/172/2 117/129/2 122/117/2 13/178/2
|
||||||
|
f 38/179/4 130/119/4 123/128/4 16/174/4
|
||||||
|
f 7/71/3 118/126/3 124/127/3 22/72/3
|
||||||
|
f 83/74/3 143/124/3 125/125/3 21/18/3
|
||||||
|
f 1/180/1 134/122/1 126/123/1 18/170/1
|
||||||
|
f 103/169/1 148/120/1 127/121/1 17/171/1
|
||||||
|
f 48/181/4 132/116/4 130/119/4 38/179/4
|
||||||
|
f 13/178/2 122/117/2 131/118/2 39/182/2
|
||||||
|
f 11/176/4 120/115/4 132/116/4 48/181/4
|
||||||
|
f 144/153/6 141/146/6 147/143/6 148/120/6
|
||||||
|
f 147/143/4 116/87/4 101/81/4 148/120/4
|
||||||
|
f 116/87/5 98/147/5 95/152/5 101/81/5
|
||||||
|
f 141/146/2 144/153/2 95/152/2 98/147/2
|
@ -1,16 +0,0 @@
|
|||||||
# Blender MTL File: 'side_table_01_4k.blend'
|
|
||||||
# Material Count: 1
|
|
||||||
|
|
||||||
newmtl side_table_01
|
|
||||||
Ns 250.000000
|
|
||||||
Ka 1.000000 1.000000 1.000000
|
|
||||||
Kd 0.800000 0.800000 0.800000
|
|
||||||
Ks 0.500000 0.500000 0.500000
|
|
||||||
Ke 0.000000 0.000000 0.000000
|
|
||||||
Ni 1.450000
|
|
||||||
d 1.000000
|
|
||||||
illum 2
|
|
||||||
map_Bump C:\\Users\\korze\\AppData\\Local\\Temp\\Temp1_side_table_01_4k.blend.zip\\textures\\side_table_01_nor_gl_4k.exr
|
|
||||||
map_Kd C:\\Users\\korze\\AppData\\Local\\Temp\\Temp1_side_table_01_4k.blend.zip\\textures\\side_table_01_diff_4k.jpg
|
|
||||||
map_Ns C:\\Users\\korze\\AppData\\Local\\Temp\\Temp1_side_table_01_4k.blend.zip\\textures\\side_table_01_rough_4k.jpg
|
|
||||||
refl C:\\Users\\korze\\AppData\\Local\\Temp\\Temp1_side_table_01_4k.blend.zip\\textures\\side_table_01_metal_4k.exr
|
|
@ -1,28 +0,0 @@
|
|||||||
#version 430 core
|
|
||||||
layout (location = 0) out vec3 vertexPosition;
|
|
||||||
layout (location = 1) out vec3 vertexNormal;
|
|
||||||
layout (location = 2) in vec2 vertexTexCoords;
|
|
||||||
|
|
||||||
out vec3 FragPos;
|
|
||||||
out vec2 TexCoords;
|
|
||||||
out vec3 Normal;
|
|
||||||
|
|
||||||
uniform bool invertedNormals;
|
|
||||||
|
|
||||||
uniform mat4 modelMatrix;
|
|
||||||
uniform mat3 transformation;
|
|
||||||
|
|
||||||
uniform mat4 view;
|
|
||||||
uniform mat4 projection;
|
|
||||||
|
|
||||||
void main()
|
|
||||||
{
|
|
||||||
vec4 viewPos = transformation * vec4(vertexPosition, 1.0);
|
|
||||||
FragPos = viewPos.xyz;
|
|
||||||
TexCoord = vertexTexCoords;
|
|
||||||
|
|
||||||
mat3 normalMatrix = transpose(inverse(mat3( * model)));
|
|
||||||
Normal = normalMatrix * (invertedNormals ? -aNormal : aNormal);
|
|
||||||
|
|
||||||
gl_Position = viewPos;
|
|
||||||
}
|
|
@ -135,7 +135,6 @@ void main()
|
|||||||
//vec3 viewDir = normalize(cameraPos-worldPos);
|
//vec3 viewDir = normalize(cameraPos-worldPos);
|
||||||
|
|
||||||
vec3 lightDir = normalize(lightDirTS);
|
vec3 lightDir = normalize(lightDirTS);
|
||||||
vec3 sunDir2 = normalize(sunDirTS);
|
|
||||||
//vec3 lightDir = normalize(lightPos-worldPos);
|
//vec3 lightDir = normalize(lightPos-worldPos);
|
||||||
|
|
||||||
metallic = texture2D(armSampler, vecTex).z;
|
metallic = texture2D(armSampler, vecTex).z;
|
||||||
@ -159,7 +158,7 @@ void main()
|
|||||||
|
|
||||||
|
|
||||||
//sun
|
//sun
|
||||||
ilumination=ilumination+PBRLight(sunDir2,sunColor*calculateShadow(normal, spotlightDir, sunSpacePos, depthMap),normal,viewDir);
|
ilumination=ilumination+PBRLight(sunDir,sunColor*calculateShadow(normal, spotlightDir, sunSpacePos, depthMap),normal,viewDir);
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
@ -1,171 +0,0 @@
|
|||||||
#version 430 core
|
|
||||||
|
|
||||||
layout (location = 0) out vec4 FragColor;
|
|
||||||
layout (location = 1) out vec4 BloomColor;
|
|
||||||
|
|
||||||
float AMBIENT = 0.03;
|
|
||||||
float PI = 3.14;
|
|
||||||
|
|
||||||
uniform sampler2D depthMap;
|
|
||||||
uniform sampler2D depthMapShip;
|
|
||||||
|
|
||||||
uniform sampler2D colorTexture;
|
|
||||||
uniform sampler2D normalSampler;
|
|
||||||
|
|
||||||
uniform vec3 cameraPos;
|
|
||||||
|
|
||||||
uniform vec3 color;
|
|
||||||
|
|
||||||
uniform vec3 sunDir;
|
|
||||||
uniform vec3 sunColor;
|
|
||||||
|
|
||||||
uniform vec3 lightPos;
|
|
||||||
uniform vec3 lightColor;
|
|
||||||
|
|
||||||
uniform vec3 spotlightPos;
|
|
||||||
uniform vec3 spotlightColor;
|
|
||||||
uniform vec3 spotlightConeDir;
|
|
||||||
uniform vec3 spotlightPhi;
|
|
||||||
|
|
||||||
uniform float metallic;
|
|
||||||
uniform float roughness;
|
|
||||||
|
|
||||||
uniform float exposition;
|
|
||||||
|
|
||||||
in vec3 vecNormal;
|
|
||||||
in vec3 worldPos;
|
|
||||||
|
|
||||||
out vec4 outColor;
|
|
||||||
|
|
||||||
|
|
||||||
in vec3 viewDirTS;
|
|
||||||
in vec3 lightDirTS;
|
|
||||||
in vec3 spotlightDirTS;
|
|
||||||
in vec3 sunDirTS;
|
|
||||||
|
|
||||||
in vec3 test;
|
|
||||||
|
|
||||||
in vec4 sunSpacePos;
|
|
||||||
in vec4 shipPos;
|
|
||||||
|
|
||||||
in vec2 vecTex;
|
|
||||||
|
|
||||||
float calculateShadow(vec3 normal, vec3 light, vec4 pos, sampler2D depth) {
|
|
||||||
vec4 posNormalized = (pos / pos.w) * 0.5 + 0.5;
|
|
||||||
float closestDepth = texture2D(depth, posNormalized.xy).r;
|
|
||||||
|
|
||||||
//float bias = max(0.03 * (1.0 - dot(normal, light)), 0.003);
|
|
||||||
|
|
||||||
if (closestDepth + 0.003 > posNormalized.z) return 1.0;
|
|
||||||
|
|
||||||
return 0.0;
|
|
||||||
}
|
|
||||||
|
|
||||||
float DistributionGGX(vec3 normal, vec3 H, float roughness){
|
|
||||||
float a = roughness*roughness;
|
|
||||||
float a2 = a*a;
|
|
||||||
float NdotH = max(dot(normal, H), 0.0);
|
|
||||||
float NdotH2 = NdotH*NdotH;
|
|
||||||
|
|
||||||
float num = a2;
|
|
||||||
float denom = (NdotH2 * (a2 - 1.0) + 1.0);
|
|
||||||
denom = PI * denom * denom;
|
|
||||||
|
|
||||||
return num / denom;
|
|
||||||
}
|
|
||||||
float GeometrySchlickGGX(float NdotV, float roughness){
|
|
||||||
float r = (roughness + 1.0);
|
|
||||||
float k = (r*r) / 8.0;
|
|
||||||
|
|
||||||
float num = NdotV;
|
|
||||||
float denom = NdotV * (1.0 - k) + k;
|
|
||||||
|
|
||||||
return num / denom;
|
|
||||||
}
|
|
||||||
float GeometrySmith(vec3 normal, vec3 V, vec3 lightDir, float roughness){
|
|
||||||
float NdotV = max(dot(normal, V), 0.0);
|
|
||||||
float NdotL = max(dot(normal, lightDir), 0.0);
|
|
||||||
float ggx2 = GeometrySchlickGGX(NdotV, roughness);
|
|
||||||
float ggx1 = GeometrySchlickGGX(NdotL, roughness);
|
|
||||||
|
|
||||||
return ggx1 * ggx2;
|
|
||||||
}
|
|
||||||
vec3 fresnelSchlick(float cosTheta, vec3 F0){
|
|
||||||
return F0 + (1.0 - F0) * pow(clamp(1.0 - cosTheta, 0.0, 1.0), 5.0);
|
|
||||||
}
|
|
||||||
|
|
||||||
vec3 PBRLight(vec3 lightDir, vec3 radiance, vec3 normal, vec3 V){
|
|
||||||
float diffuse=max(0,dot(normal,lightDir));
|
|
||||||
|
|
||||||
//vec3 V = normalize(cameraPos-worldPos);
|
|
||||||
vec3 F0 = vec3(0.04);
|
|
||||||
F0 = mix(F0, color, metallic);
|
|
||||||
|
|
||||||
vec3 H = normalize(V + lightDir);
|
|
||||||
|
|
||||||
// cook-torrance brdf
|
|
||||||
float NDF = DistributionGGX(normal, H, roughness);
|
|
||||||
float G = GeometrySmith(normal, V, lightDir, roughness);
|
|
||||||
vec3 F = fresnelSchlick(max(dot(H, V), 0.0), F0);
|
|
||||||
|
|
||||||
vec3 kS = F;
|
|
||||||
vec3 kD = vec3(1.0) - kS;
|
|
||||||
kD *= 1.0 - metallic;
|
|
||||||
|
|
||||||
vec3 numerator = NDF * G * F;
|
|
||||||
float denominator = 4.0 * max(dot(normal, V), 0.0) * max(dot(normal, lightDir), 0.0) + 0.0001;
|
|
||||||
vec3 specular = numerator / denominator;
|
|
||||||
|
|
||||||
// add to outgoing radiance Lo
|
|
||||||
float NdotL = max(dot(normal, lightDir), 0.0);
|
|
||||||
return (kD * color / PI + specular) * radiance * NdotL;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
void main()
|
|
||||||
{
|
|
||||||
//vec3 normal = vec3(0,0,1);
|
|
||||||
vec3 normal = normalize(vecNormal);
|
|
||||||
|
|
||||||
//color = texture2D(colorTexture, vecTex).xyz;
|
|
||||||
//vec3 normal = normalize((texture2D(normalSampler, vecTex).xyz) * 2 - 1);
|
|
||||||
|
|
||||||
//vec3 viewDir = normalize(viewDirTS);
|
|
||||||
vec3 viewDir = normalize(cameraPos-worldPos);
|
|
||||||
|
|
||||||
//vec3 lightDir = normalize(lightDirTS);
|
|
||||||
vec3 lightDir = normalize(lightPos-worldPos);
|
|
||||||
|
|
||||||
|
|
||||||
vec3 ambient = AMBIENT*color;
|
|
||||||
vec3 attenuatedlightColor = lightColor/pow(length(lightPos-worldPos),2);
|
|
||||||
vec3 ilumination;
|
|
||||||
ilumination = ambient+PBRLight(lightDir,attenuatedlightColor,normal,viewDir);
|
|
||||||
|
|
||||||
//flashlight
|
|
||||||
//vec3 spotlightDir= normalize(spotlightDirTS);
|
|
||||||
vec3 spotlightDir= normalize(spotlightPos-worldPos);
|
|
||||||
|
|
||||||
|
|
||||||
float angle_atenuation = clamp((dot(-normalize(spotlightPos-worldPos),spotlightConeDir)-0.5)*3,0,1);
|
|
||||||
attenuatedlightColor = angle_atenuation*spotlightColor/pow(length(spotlightPos-worldPos),2)*calculateShadow(normal, spotlightDir, shipPos, depthMapShip);
|
|
||||||
ilumination=ilumination+PBRLight(spotlightDir,attenuatedlightColor,normal,viewDir);
|
|
||||||
|
|
||||||
|
|
||||||
//sun
|
|
||||||
ilumination=ilumination+PBRLight(sunDir,sunColor*calculateShadow(normal, spotlightDir, sunSpacePos, depthMap),normal,viewDir);
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
outColor = vec4(vec3(1.01) - exp(-ilumination*exposition),1);
|
|
||||||
|
|
||||||
FragColor = outColor;
|
|
||||||
// check whether fragment output is higher than threshold, if so output as brightness color
|
|
||||||
float brightness = dot(FragColor.rgb, vec3(0.2126, 0.7152, 0.0722));
|
|
||||||
if(brightness > 1.0)
|
|
||||||
BloomColor = vec4(FragColor.rgb, 1.0);
|
|
||||||
else
|
|
||||||
BloomColor = vec4(0.0, 0.0, 0.0, 1.0);
|
|
||||||
//outColor = vec4(roughness,metallic,0,1);
|
|
||||||
//outColor = vec4(test;
|
|
||||||
}
|
|
@ -1,53 +0,0 @@
|
|||||||
#version 430 core
|
|
||||||
|
|
||||||
layout(location = 0) in vec3 vertexPosition;
|
|
||||||
layout(location = 1) in vec3 vertexNormal;
|
|
||||||
layout(location = 2) in vec2 vertexTexCoord;
|
|
||||||
layout(location = 3) in vec3 vertexTangent;
|
|
||||||
layout(location = 4) in vec3 vertexBitangent;
|
|
||||||
|
|
||||||
uniform mat4 lightVP;
|
|
||||||
uniform mat4 lightShipVP;
|
|
||||||
uniform mat4 transformation;
|
|
||||||
uniform mat4 modelMatrix;
|
|
||||||
|
|
||||||
out vec3 vecNormal;
|
|
||||||
out vec3 worldPos;
|
|
||||||
|
|
||||||
uniform vec3 lightPos;
|
|
||||||
uniform vec3 spotlightPos;
|
|
||||||
uniform vec3 cameraPos;
|
|
||||||
uniform vec3 sunDir;
|
|
||||||
|
|
||||||
out vec3 viewDirTS;
|
|
||||||
out vec3 lightDirTS;
|
|
||||||
out vec3 spotlightDirTS;
|
|
||||||
out vec3 sunDirTS;
|
|
||||||
|
|
||||||
out vec4 sunSpacePos;
|
|
||||||
out vec4 shipPos;
|
|
||||||
out vec2 vecTex;
|
|
||||||
|
|
||||||
void main()
|
|
||||||
{
|
|
||||||
sunSpacePos = lightVP * modelMatrix * vec4(vertexPosition, 1);
|
|
||||||
shipPos = lightShipVP * modelMatrix * vec4(vertexPosition, 1);
|
|
||||||
|
|
||||||
worldPos = (modelMatrix* vec4(vertexPosition,1)).xyz;
|
|
||||||
vecNormal = (modelMatrix* vec4(vertexNormal,0)).xyz;
|
|
||||||
gl_Position = transformation * vec4(vertexPosition, 1.0);
|
|
||||||
|
|
||||||
vec3 w_tangent = normalize(mat3(modelMatrix)*vertexTangent);
|
|
||||||
vec3 w_bitangent = normalize(mat3(modelMatrix)*vertexBitangent);
|
|
||||||
mat3 TBN = transpose(mat3(w_tangent, w_bitangent, vecNormal));
|
|
||||||
|
|
||||||
vecTex = vertexTexCoord;
|
|
||||||
|
|
||||||
vec3 V = normalize(cameraPos-worldPos);
|
|
||||||
viewDirTS = TBN*V;
|
|
||||||
vec3 L = normalize(lightPos-worldPos);
|
|
||||||
lightDirTS = TBN*L;
|
|
||||||
vec3 SL = normalize(spotlightPos-worldPos);
|
|
||||||
spotlightDirTS = TBN*SL;
|
|
||||||
sunDirTS = TBN*sunDir;
|
|
||||||
}
|
|
@ -50,7 +50,6 @@ namespace models {
|
|||||||
Core::RenderContext easelContext;
|
Core::RenderContext easelContext;
|
||||||
Core::RenderContext carContext;
|
Core::RenderContext carContext;
|
||||||
Core::RenderContext vaseContext;
|
Core::RenderContext vaseContext;
|
||||||
Core::RenderContext sideTableContext;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
namespace texture {
|
namespace texture {
|
||||||
@ -119,14 +118,6 @@ namespace texture {
|
|||||||
GLuint redLeather;
|
GLuint redLeather;
|
||||||
GLuint redLeatherNormal;
|
GLuint redLeatherNormal;
|
||||||
GLuint redLeatherARM;
|
GLuint redLeatherARM;
|
||||||
|
|
||||||
GLuint metal;
|
|
||||||
GLuint metalNormal;
|
|
||||||
GLuint metalARM;
|
|
||||||
|
|
||||||
GLuint rust;
|
|
||||||
GLuint rustNormal;
|
|
||||||
GLuint rustARM;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
Core::RenderContext cubeContext;
|
Core::RenderContext cubeContext;
|
||||||
@ -151,7 +142,6 @@ GLuint bloomTextureFBO;
|
|||||||
GLuint program;
|
GLuint program;
|
||||||
GLuint programSun;
|
GLuint programSun;
|
||||||
GLuint programTest;
|
GLuint programTest;
|
||||||
GLuint programNoTex;
|
|
||||||
GLuint programTex;
|
GLuint programTex;
|
||||||
GLuint programDepth;
|
GLuint programDepth;
|
||||||
GLuint programSkybox;
|
GLuint programSkybox;
|
||||||
@ -189,7 +179,7 @@ glm::vec3 spotlightConeDir = glm::vec3(0, 0, 0);
|
|||||||
glm::vec3 spotlightColor = glm::vec3(1.0, 1.0, 1.0)*10;
|
glm::vec3 spotlightColor = glm::vec3(1.0, 1.0, 1.0)*10;
|
||||||
float spotlightPhi = 3.14 / 4;
|
float spotlightPhi = 3.14 / 4;
|
||||||
|
|
||||||
glm::mat4 lightVP = glm::ortho(-3.f, 3.f, -3.f, 4.f, -10.0f, 20.0f) * glm::lookAt(sunPos, sunPos - sunDir, glm::vec3(0, 1, 0));
|
glm::mat4 lightVP = glm::ortho(-4.f, 3.f, -2.5f, 5.f, -10.0f, 20.0f) * glm::lookAt(sunPos, sunPos - sunDir, glm::vec3(0, 1, 0)); //
|
||||||
glm::mat4 lightShipVP;
|
glm::mat4 lightShipVP;
|
||||||
|
|
||||||
float lastTime = -1.f;
|
float lastTime = -1.f;
|
||||||
@ -353,53 +343,6 @@ void drawObjectPBR(Core::RenderContext& context, glm::mat4 modelMatrix, GLuint t
|
|||||||
Core::DrawContext(context);
|
Core::DrawContext(context);
|
||||||
}
|
}
|
||||||
|
|
||||||
void drawObjectNoPBR(Core::RenderContext& context, glm::mat4 modelMatrix, glm::vec3 color, float roughness, float metallic) {
|
|
||||||
glUseProgram(programNoTex);
|
|
||||||
|
|
||||||
glActiveTexture(GL_TEXTURE0);
|
|
||||||
glUniform1i(glGetUniformLocation(programNoTex, "depthMap"), 0);
|
|
||||||
glBindTexture(GL_TEXTURE_2D, depthMap);
|
|
||||||
glUniformMatrix4fv(glGetUniformLocation(programNoTex, "lightVP"), 1, GL_FALSE, (float*)&lightVP);
|
|
||||||
|
|
||||||
glActiveTexture(GL_TEXTURE1);
|
|
||||||
glUniform1i(glGetUniformLocation(programNoTex, "depthMapShip"), 1);
|
|
||||||
glBindTexture(GL_TEXTURE_2D, depthMapShip);
|
|
||||||
glUniformMatrix4fv(glGetUniformLocation(programNoTex, "lightShipVP"), 1, GL_FALSE, (float*)&lightShipVP);
|
|
||||||
|
|
||||||
glm::mat4 viewProjectionMatrix = createPerspectiveMatrix() * createCameraMatrix();
|
|
||||||
glm::mat4 transformation = viewProjectionMatrix * modelMatrix;
|
|
||||||
glUniformMatrix4fv(glGetUniformLocation(programNoTex, "transformation"), 1, GL_FALSE, (float*)&transformation);
|
|
||||||
glUniformMatrix4fv(glGetUniformLocation(programNoTex, "modelMatrix"), 1, GL_FALSE, (float*)&modelMatrix);
|
|
||||||
|
|
||||||
glUniform1f(glGetUniformLocation(programNoTex, "exposition"), exposition);
|
|
||||||
|
|
||||||
glUniform1f(glGetUniformLocation(programNoTex, "roughness"), roughness);
|
|
||||||
glUniform1f(glGetUniformLocation(programNoTex, "metallic"), metallic);
|
|
||||||
|
|
||||||
glUniform3f(glGetUniformLocation(programNoTex, "color"), color.x, color.y, color.z);
|
|
||||||
|
|
||||||
glUniform3f(glGetUniformLocation(programNoTex, "cameraPos"), cameraPos.x, cameraPos.y, cameraPos.z);
|
|
||||||
|
|
||||||
glUniform3f(glGetUniformLocation(programNoTex, "sunDir"), sunDir.x, sunDir.y, sunDir.z);
|
|
||||||
glUniform3f(glGetUniformLocation(programNoTex, "sunColor"), sunColor.x, sunColor.y, sunColor.z);
|
|
||||||
|
|
||||||
if (lightOn)
|
|
||||||
glUniform3f(glGetUniformLocation(programNoTex, "lightPos"), pointlightPos.x, pointlightPos.y, pointlightPos.z);
|
|
||||||
else
|
|
||||||
glUniform3f(glGetUniformLocation(programNoTex, "lightPos"), 1000.f, 1000.f, 1000.f);
|
|
||||||
glUniform3f(glGetUniformLocation(programNoTex, "lightColor"), pointlightColor.x, pointlightColor.y, pointlightColor.z);
|
|
||||||
|
|
||||||
|
|
||||||
glUniform3f(glGetUniformLocation(programNoTex, "spotlightConeDir"), spotlightConeDir.x, spotlightConeDir.y, spotlightConeDir.z);
|
|
||||||
glUniform3f(glGetUniformLocation(programNoTex, "spotlightPos"), spotlightPos.x, spotlightPos.y, spotlightPos.z);
|
|
||||||
glUniform3f(glGetUniformLocation(programNoTex, "spotlightColor"), spotlightColor.x, spotlightColor.y, spotlightColor.z);
|
|
||||||
glUniform1f(glGetUniformLocation(programNoTex, "spotlightPhi"), spotlightPhi);
|
|
||||||
|
|
||||||
|
|
||||||
Core::DrawContext(context);
|
|
||||||
glUseProgram(program);
|
|
||||||
}
|
|
||||||
|
|
||||||
void renderShadowapSun(GLuint depthFBO, glm::mat4 light) {
|
void renderShadowapSun(GLuint depthFBO, glm::mat4 light) {
|
||||||
float time = glfwGetTime();
|
float time = glfwGetTime();
|
||||||
glViewport(0, 0, SHADOW_WIDTH, SHADOW_HEIGHT);
|
glViewport(0, 0, SHADOW_WIDTH, SHADOW_HEIGHT);
|
||||||
@ -407,14 +350,13 @@ void renderShadowapSun(GLuint depthFBO, glm::mat4 light) {
|
|||||||
glClear(GL_DEPTH_BUFFER_BIT);
|
glClear(GL_DEPTH_BUFFER_BIT);
|
||||||
glUseProgram(programDepth);
|
glUseProgram(programDepth);
|
||||||
|
|
||||||
//drawObjectDepth(sphereContext, light, glm::translate(pointlightPos) * glm::scale(glm::vec3(0.1)) * glm::eulerAngleY(time / 3) * glm::translate(glm::vec3(4.f, 0, 0)) * glm::scale(glm::vec3(0.3f)));
|
drawObjectDepth(sphereContext, light, glm::translate(pointlightPos) * glm::scale(glm::vec3(0.1)) * glm::eulerAngleY(time / 3) * glm::translate(glm::vec3(4.f, 0, 0)) * glm::scale(glm::vec3(0.3f)));
|
||||||
//drawObjectDepth(sphereContext,
|
drawObjectDepth(sphereContext,
|
||||||
// light,
|
light,
|
||||||
// glm::translate(pointlightPos) * glm::scale(glm::vec3(0.1)) * glm::eulerAngleY(time / 3) * glm::translate(glm::vec3(4.f, 0, 0)) * glm::eulerAngleY(time) * glm::translate(glm::vec3(1.f, 0, 0)) * glm::scale(glm::vec3(0.1f)));
|
glm::translate(pointlightPos) * glm::scale(glm::vec3(0.1)) * glm::eulerAngleY(time / 3) * glm::translate(glm::vec3(4.f, 0, 0)) * glm::eulerAngleY(time) * glm::translate(glm::vec3(1.f, 0, 0)) * glm::scale(glm::vec3(0.1f)));
|
||||||
|
|
||||||
//drawObjectDepth(models::couchContext, light, glm::scale(glm::vec3(0.5f)) * glm::translate(glm::vec3(8.4f, 0, -0.4f)) * glm::eulerAngleY(3.15f));
|
drawObjectDepth(models::couchContext, light, glm::scale(glm::vec3(0.5f)) * glm::translate(glm::vec3(8.4f, 0, -0.4f)) * glm::eulerAngleY(3.15f));
|
||||||
//drawObjectDepth(models::couchContext, light, glm::eulerAngleY(3.14f));
|
drawObjectDepth(models::couchContext, light, glm::eulerAngleY(3.14f));
|
||||||
drawObjectDepth(models::couchContext, light, glm::translate(glm::vec3(2.9f, 0.0f, 1.9f)) * glm::eulerAngleY(3.14f));
|
|
||||||
drawObjectDepth(models::coffeeTableContext, light, glm::translate(glm::vec3(2.8f, 0, 0.5f)));
|
drawObjectDepth(models::coffeeTableContext, light, glm::translate(glm::vec3(2.8f, 0, 0.5f)));
|
||||||
drawObjectDepth(models::doorContext, light, glm::mat4());
|
drawObjectDepth(models::doorContext, light, glm::mat4());
|
||||||
drawObjectDepth(models::planeContext, light, glm::mat4());
|
drawObjectDepth(models::planeContext, light, glm::mat4());
|
||||||
@ -431,13 +373,12 @@ void renderShadowapSun(GLuint depthFBO, glm::mat4 light) {
|
|||||||
drawObjectDepth(models::tvStandContext, light, glm::mat4());
|
drawObjectDepth(models::tvStandContext, light, glm::mat4());
|
||||||
drawObjectDepth(models::carpetContext, light, glm::mat4());
|
drawObjectDepth(models::carpetContext, light, glm::mat4());
|
||||||
drawObjectDepth(models::cabinet1Context, light, glm::mat4());
|
drawObjectDepth(models::cabinet1Context, light, glm::mat4());
|
||||||
//drawObjectDepth(models::cabinet2Context, light, glm::mat4());
|
drawObjectDepth(models::cabinet2Context, light, glm::mat4());
|
||||||
drawObjectDepth(models::lampContext, light, glm::mat4());
|
drawObjectDepth(models::lampContext, light, glm::mat4());
|
||||||
drawObjectDepth(models::bookshelfContext, light, glm::mat4());
|
drawObjectDepth(models::bookshelfContext, light, glm::mat4());
|
||||||
drawObjectDepth(models::easelContext, light, glm::mat4());
|
drawObjectDepth(models::easelContext, light, glm::mat4());
|
||||||
drawObjectDepth(models::carContext, light, glm::translate(carPosTranform));
|
drawObjectDepth(models::carContext, light, glm::translate(carPosTranform));
|
||||||
drawObjectDepth(models::vaseContext, light, glm::translate(glm::vec3(1.1f, 1.41f, -2.2f)));
|
drawObjectDepth(models::vaseContext, light, glm::translate(glm::vec3(1.1f, 1.41f, -2.2f)));
|
||||||
drawObjectDepth(models::sideTableContext, light, glm::translate(glm::vec3(0.0f, 0.0f, 1.9f)));
|
|
||||||
|
|
||||||
glm::vec3 spaceshipSide = glm::normalize(glm::cross(spaceshipDir, glm::vec3(0.f, 1.f, 0.f)));
|
glm::vec3 spaceshipSide = glm::normalize(glm::cross(spaceshipDir, glm::vec3(0.f, 1.f, 0.f)));
|
||||||
glm::vec3 spaceshipUp = glm::normalize(glm::cross(spaceshipSide, spaceshipDir));
|
glm::vec3 spaceshipUp = glm::normalize(glm::cross(spaceshipSide, spaceshipDir));
|
||||||
@ -623,18 +564,14 @@ void renderScene(GLFWwindow* window)
|
|||||||
drawObjectPBR(models::tvStandContext, glm::mat4(), texture::wood, texture::woodNormal, texture::woodARM);
|
drawObjectPBR(models::tvStandContext, glm::mat4(), texture::wood, texture::woodNormal, texture::woodARM);
|
||||||
drawObjectPBR(models::carpetContext, glm::mat4(), texture::carpet, texture::carpetNormal, texture::carpetARM);
|
drawObjectPBR(models::carpetContext, glm::mat4(), texture::carpet, texture::carpetNormal, texture::carpetARM);
|
||||||
drawObjectPBR(models::cabinet1Context, glm::mat4(), texture::wood, texture::woodNormal, texture::woodARM);
|
drawObjectPBR(models::cabinet1Context, glm::mat4(), texture::wood, texture::woodNormal, texture::woodARM);
|
||||||
//drawObjectPBR(models::cabinet2Context, glm::mat4(), texture::wood, texture::woodNormal, texture::woodARM);
|
drawObjectPBR(models::cabinet2Context, glm::mat4(), texture::wood, texture::woodNormal, texture::woodARM);
|
||||||
drawObjectPBR(models::lampContext, glm::translate(glm::vec3(0.022f, 0.15f, 0.04f)), texture::metal, texture::metalNormal, texture::metalARM);
|
drawObjectPBR(models::lampContext, glm::translate(glm::vec3(0.022f, 0.15f, 0.04f)), texture::black, texture::blackNormal, texture::blackARM);
|
||||||
drawObjectPBR(models::bookshelfContext, glm::mat4(), texture::wood, texture::woodNormal, texture::woodARM);
|
drawObjectPBR(models::bookshelfContext, glm::mat4(), texture::wood, texture::woodNormal, texture::woodARM);
|
||||||
drawObjectPBR(models::lightSwitchContext, glm::mat4(), texture::door, texture::doorNorm, texture::doorArm);
|
drawObjectPBR(models::lightSwitchContext, glm::mat4(), texture::white, texture::whiteNormal, texture::whiteARM);
|
||||||
drawObjectPBR(models::easelContext, glm::mat4(), texture::wood, texture::woodNormal, texture::woodARM);
|
drawObjectPBR(models::easelContext, glm::mat4(), texture::wood, texture::woodNormal, texture::woodARM);
|
||||||
//drawObjectPBR(models::carContext, glm::translate(carPosTranform), texture::brick, texture::brickNormal, texture::brickARM);
|
drawObjectPBR(models::carContext, glm::translate(carPosTranform), texture::red, texture::redNormal, texture::redARM);
|
||||||
drawObjectNoPBR(models::carContext, glm::translate(carPosTranform), glm::vec3(1.0f, 0.0f, 0.0f), 0.0f, 0.2f);
|
|
||||||
|
|
||||||
drawObjectPBR(models::vaseContext, glm::translate(glm::vec3(1.1f, 1.41f, -2.2f)), texture::vase, texture::vaseNormal, texture::vaseARM);
|
drawObjectPBR(models::vaseContext, glm::translate(glm::vec3(1.1f, 1.41f, -2.2f)), texture::vase, texture::vaseNormal, texture::vaseARM);
|
||||||
//drawObjectPBR(models::couchContext, glm::eulerAngleY(3.14f), texture::redLeather, texture::redLeatherNormal, texture::redLeatherARM);
|
drawObjectPBR(models::couchContext, glm::eulerAngleY(3.14f), texture::redLeather, texture::redLeatherNormal, texture::redLeatherARM);
|
||||||
drawObjectPBR(models::couchContext, glm::translate(glm::vec3(2.9f, 0.0f, 1.9f)) * glm::eulerAngleY(3.14f), texture::redLeather, texture::redLeatherNormal, texture::redLeatherARM);
|
|
||||||
drawObjectPBR(models::sideTableContext, glm::translate(glm::vec3(0.0f, 0.0f, 1.9f)), texture::wood, texture::woodNormal, texture::woodARM);
|
|
||||||
|
|
||||||
// draw windows
|
// draw windows
|
||||||
drawObjectPBR(models::windowContext, glm::scale(glm::vec3(1.0f, 1.0f, 2.3f)) * glm::translate(glm::vec3(-2.9f, 0, -0.2f)), texture::wood, texture::woodNormal, texture::woodARM);
|
drawObjectPBR(models::windowContext, glm::scale(glm::vec3(1.0f, 1.0f, 2.3f)) * glm::translate(glm::vec3(-2.9f, 0, -0.2f)), texture::wood, texture::woodNormal, texture::woodARM);
|
||||||
@ -710,10 +647,6 @@ void init(GLFWwindow* window)
|
|||||||
|
|
||||||
programSkybox = shaderLoader.CreateProgram("shaders/shader_skybox.vert", "shaders/shader_skybox.frag");
|
programSkybox = shaderLoader.CreateProgram("shaders/shader_skybox.vert", "shaders/shader_skybox.frag");
|
||||||
programBlur = shaderLoader.CreateProgram("shaders/shader_blur.vert", "shaders/shader_blur.frag");
|
programBlur = shaderLoader.CreateProgram("shaders/shader_blur.vert", "shaders/shader_blur.frag");
|
||||||
|
|
||||||
programNoTex = shaderLoader.CreateProgram("shaders/shader_no_pbr.vert", "shaders/shader_no_pbr.frag");
|
|
||||||
|
|
||||||
|
|
||||||
loadCubemap(faces);
|
loadCubemap(faces);
|
||||||
initDepthMap();
|
initDepthMap();
|
||||||
|
|
||||||
@ -730,14 +663,18 @@ void init(GLFWwindow* window)
|
|||||||
texture::spaceshipNormal = Core::LoadTexture("textures/spaceship/spaceship_normal.png");
|
texture::spaceshipNormal = Core::LoadTexture("textures/spaceship/spaceship_normal.png");
|
||||||
texture::spaceshipARM = Core::LoadTexture("textures/spaceship/spaceship_amr.png");
|
texture::spaceshipARM = Core::LoadTexture("textures/spaceship/spaceship_amr.png");
|
||||||
|
|
||||||
texture::floor = Core::LoadTexture("textures/floor/floor4.jpg");
|
texture::floor = Core::LoadTexture("textures/floor/floor.jpg");
|
||||||
texture::floorNormal = Core::LoadTexture("textures/floor/floor4_normal.jpg");
|
texture::floorNormal = Core::LoadTexture("textures/floor/floor_normal.png");
|
||||||
texture::floorARM = Core::LoadTexture("textures/floor/floor4_arm.jpg");
|
texture::floorARM = Core::LoadTexture("textures/floor/floor_arm.png");
|
||||||
|
|
||||||
texture::roof = Core::LoadTexture("textures/roof/roof.png");
|
texture::roof = Core::LoadTexture("textures/roof/roof.png");
|
||||||
texture::roofNormal = Core::LoadTexture("textures/roof/roof_normal.png");
|
texture::roofNormal = Core::LoadTexture("textures/roof/roof_normal.png");
|
||||||
texture::roofARM = Core::LoadTexture("textures/roof/roof_arm.png");
|
texture::roofARM = Core::LoadTexture("textures/roof/roof_arm.png");
|
||||||
|
|
||||||
|
texture::wood = Core::LoadTexture("textures/wood/wood.jpg");
|
||||||
|
texture::woodNormal = Core::LoadTexture("textures/wood/wood_normal.png");
|
||||||
|
texture::woodARM = Core::LoadTexture("textures/wood/wood_arm.png");
|
||||||
|
|
||||||
texture::wood2 = Core::LoadTexture("textures/wood_2/wood.jpg");
|
texture::wood2 = Core::LoadTexture("textures/wood_2/wood.jpg");
|
||||||
texture::woodNormal2 = Core::LoadTexture("textures/wood_2/wood_normal.png");
|
texture::woodNormal2 = Core::LoadTexture("textures/wood_2/wood_normal.png");
|
||||||
texture::woodARM2 = Core::LoadTexture("textures/wood_2/wood_arm.png");
|
texture::woodARM2 = Core::LoadTexture("textures/wood_2/wood_arm.png");
|
||||||
@ -746,9 +683,9 @@ void init(GLFWwindow* window)
|
|||||||
texture::woodNormal3 = Core::LoadTexture("textures/wood_3/wood_normal.png");
|
texture::woodNormal3 = Core::LoadTexture("textures/wood_3/wood_normal.png");
|
||||||
texture::woodARM3 = Core::LoadTexture("textures/wood_3/wood_arm.png");
|
texture::woodARM3 = Core::LoadTexture("textures/wood_3/wood_arm.png");
|
||||||
|
|
||||||
texture::carpet = Core::LoadTexture("textures/carpet2/carpet.jpg");
|
texture::carpet = Core::LoadTexture("textures/carpet/carpet.jpg");
|
||||||
texture::carpetNormal = Core::LoadTexture("textures/carpet2/carpet_norm.jpg");
|
texture::carpetNormal = Core::LoadTexture("textures/carpet/carpet_normal.png");
|
||||||
texture::carpetARM = Core::LoadTexture("textures/carpet2/carpet_arm.jpg");
|
texture::carpetARM = Core::LoadTexture("textures/carpet/carpet_arm.png");
|
||||||
|
|
||||||
texture::black = Core::LoadTexture("textures/black/black.png");
|
texture::black = Core::LoadTexture("textures/black/black.png");
|
||||||
texture::blackNormal = Core::LoadTexture("textures/black/black_normal.png");
|
texture::blackNormal = Core::LoadTexture("textures/black/black_normal.png");
|
||||||
@ -767,24 +704,13 @@ void init(GLFWwindow* window)
|
|||||||
texture::whiteARM = Core::LoadTexture("textures/red/red_arm.png");
|
texture::whiteARM = Core::LoadTexture("textures/red/red_arm.png");
|
||||||
|
|
||||||
texture::redLeather = Core::LoadTexture("textures/leather/leather_red_03_coll1_4k.png");
|
texture::redLeather = Core::LoadTexture("textures/leather/leather_red_03_coll1_4k.png");
|
||||||
texture::redLeatherNormal = Core::LoadTexture("textures/leather/leather_red_03_nor_gl_4k.jpg");
|
texture::redLeatherNormal = Core::LoadTexture("textures/leather/leather_red_03_nor_gl_4k.png");
|
||||||
texture::redLeatherARM = Core::LoadTexture("textures/leather/leather_red_03_arm_4k.jpg");
|
texture::redLeatherARM = Core::LoadTexture("textures/leather/leather_red_03_arm_4k.png");
|
||||||
|
|
||||||
texture::door = Core::LoadTexture("textures/door/door.jpg");
|
texture::door = Core::LoadTexture("textures/door/door.jpg");
|
||||||
texture::doorNorm = Core::LoadTexture("textures/door/door_norm.jpg");
|
texture::doorNorm = Core::LoadTexture("textures/door/door_norm.jpg");
|
||||||
texture::doorArm = Core::LoadTexture("textures/door/door_arm.jpg");
|
texture::doorArm = Core::LoadTexture("textures/door/door_arm.jpg");
|
||||||
|
|
||||||
texture::wood = Core::LoadTexture("textures/wood_4/wood.jpg");
|
|
||||||
texture::woodNormal = Core::LoadTexture("textures/wood_4/wood_normal.jpg");
|
|
||||||
texture::woodARM = Core::LoadTexture("textures/wood_4/wood_arm.jpg");
|
|
||||||
|
|
||||||
texture::metal = Core::LoadTexture("textures/lamp/metal.jpg");
|
|
||||||
texture::metalNormal = Core::LoadTexture("textures/lamp/metal_norm.jpg");
|
|
||||||
texture::metalARM = Core::LoadTexture("textures/lamp/metal_arm.jpg");
|
|
||||||
|
|
||||||
texture::rust = Core::LoadTexture("textures/rust/rust.jpg");
|
|
||||||
texture::rustNormal = Core::LoadTexture("textures/rust/rust_norm.jpg");
|
|
||||||
texture::rustARM = Core::LoadTexture("textures/rust/rust_arm.jpg");
|
|
||||||
|
|
||||||
loadModelToContext("./models/sphere.obj", sphereContext);
|
loadModelToContext("./models/sphere.obj", sphereContext);
|
||||||
loadModelToContext("./models/cube.obj", cubeContext);
|
loadModelToContext("./models/cube.obj", cubeContext);
|
||||||
@ -792,8 +718,8 @@ void init(GLFWwindow* window)
|
|||||||
loadModelToContext("./models/coffeeTable.obj", models::coffeeTableContext);
|
loadModelToContext("./models/coffeeTable.obj", models::coffeeTableContext);
|
||||||
loadModelToContext("./models/door.obj", models::doorContext);
|
loadModelToContext("./models/door.obj", models::doorContext);
|
||||||
loadModelToContext("./models/drawer.obj", models::drawerContext);
|
loadModelToContext("./models/drawer.obj", models::drawerContext);
|
||||||
loadModelToContext("./models/plane2.obj", models::planeContext);
|
loadModelToContext("./models/plane.obj", models::planeContext);
|
||||||
loadModelToContext("./models/room/room_with_roof.obj", models::roomContext);
|
loadModelToContext("./models/room/room_old.obj", models::roomContext);
|
||||||
//loadModelToContext("./models/roof/roof.obj", models::roofContext);
|
//loadModelToContext("./models/roof/roof.obj", models::roofContext);
|
||||||
loadModelToContext("./models/spaceship.obj", models::spaceshipContext);
|
loadModelToContext("./models/spaceship.obj", models::spaceshipContext);
|
||||||
loadModelToContext("./models/sphere.obj", models::sphereContext);
|
loadModelToContext("./models/sphere.obj", models::sphereContext);
|
||||||
@ -814,7 +740,6 @@ void init(GLFWwindow* window)
|
|||||||
loadModelToContext("./models/easel/easel3.obj", models::easelContext);
|
loadModelToContext("./models/easel/easel3.obj", models::easelContext);
|
||||||
loadModelToContext("./models/car/car.obj", models::carContext);
|
loadModelToContext("./models/car/car.obj", models::carContext);
|
||||||
loadModelToContext("./models/ceramic_vase_02_4k.obj", models::vaseContext);
|
loadModelToContext("./models/ceramic_vase_02_4k.obj", models::vaseContext);
|
||||||
loadModelToContext("./models/side_table.obj", models::sideTableContext);
|
|
||||||
|
|
||||||
initDepthMap();
|
initDepthMap();
|
||||||
initDepthMapShip();
|
initDepthMapShip();
|
||||||
|
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Before Width: | Height: | Size: 14 MiB After Width: | Height: | Size: 14 MiB |
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Before Width: | Height: | Size: 12 MiB |
Before Width: | Height: | Size: 10 MiB |
BIN
cw 9/textures/floor/floor_arm.png
Normal file
After Width: | Height: | Size: 37 MiB |
BIN
cw 9/textures/floor/floor_normal.png
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After Width: | Height: | Size: 57 MiB |
BIN
cw 9/textures/floor/floor_wood.jpg
Normal file
After Width: | Height: | Size: 36 MiB |
Before Width: | Height: | Size: 3.0 MiB |
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Before Width: | Height: | Size: 5.8 MiB |
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Before Width: | Height: | Size: 3.0 MiB |
Before Width: | Height: | Size: 4.8 MiB |
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Before Width: | Height: | Size: 5.4 MiB |
Before Width: | Height: | Size: 7.8 MiB |
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Before Width: | Height: | Size: 2.6 MiB |
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Before Width: | Height: | Size: 7.2 MiB |