#version 430 core layout(location = 0) in vec3 vertexPosition; layout(location = 1) in vec3 vertexNormal; layout(location = 2) in vec2 vertexTexCoord; out vec2 TexCoords; void main() { //gl_Position = vec4(vertexPosition*0.5, 1.0); TexCoords = vertexTexCoord; }