GRK_Room/cw 9/shaders/shader_blur.vert

15 lines
265 B
GLSL

#version 430 core
layout(location = 0) in vec3 vertexPosition;
layout(location = 1) in vec3 vertexNormal;
layout(location = 2) in vec2 vertexTexCoord;
out vec2 TexCoords;
void main()
{
gl_Position = vec4(vertexPosition, 1.0);
TexCoords = vertexTexCoord;
}