19 lines
387 B
GLSL
19 lines
387 B
GLSL
#version 330 core
|
|
out vec4 FragColor;
|
|
|
|
in vec2 tc;
|
|
|
|
uniform sampler2D depthMap;
|
|
|
|
float rescale_z(float z){
|
|
float n = 0.05;
|
|
float f = 20.;
|
|
return (2*n*f/(z*(n-f)+n+f))/f;
|
|
}
|
|
|
|
void main()
|
|
{
|
|
float depthValue = texture(depthMap, tc).r;
|
|
//FragColor = vec4(vec3(rescale_z(depthValue)+0.5), 1.0);
|
|
FragColor = vec4(vec3((depthValue)+0.5), 1.0);
|
|
} |