15 lines
266 B
GLSL
15 lines
266 B
GLSL
#version 430 core
|
|
|
|
layout(location = 0) in vec3 vertexPosition;
|
|
layout(location = 1) in vec3 vertexNormal;
|
|
layout(location = 2) in vec2 vertexTexCoord;
|
|
|
|
|
|
out vec2 tc;
|
|
|
|
void main()
|
|
{
|
|
tc = vertexTexCoord;
|
|
gl_Position = vec4(vertexPosition*0.5, 1.0);
|
|
}
|