GRK_Room/cw 9/shaders/shader_8_sun.frag
2023-01-30 12:10:43 +01:00

15 lines
289 B
GLSL

#version 430 core
layout (location = 0) out vec4 FragColor;
layout (location = 1) out vec4 BloomColor;
uniform vec3 color;
uniform float exposition;
out vec4 outColor;
void main()
{
//outColor = vec4(vec3(1.0) - exp(-color*exposition),1);
outColor = vec4(color, 1.0);
}