150 lines
5.3 KiB
C++
150 lines
5.3 KiB
C++
/// @ref core
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/// @file glm/detail/func_matrix.hpp
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
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///
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/// @defgroup core_func_matrix Matrix functions
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/// @ingroup core
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///
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/// For each of the following built-in matrix functions, there is both a
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/// single-precision floating point version, where all arguments and return values
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/// are single precision, and a double-precision floating version, where all
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/// arguments and return values are double precision. Only the single-precision
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/// floating point version is shown.
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#pragma once
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// Dependencies
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#include "../detail/precision.hpp"
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#include "../detail/setup.hpp"
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#include "../detail/type_mat.hpp"
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#include "../vec2.hpp"
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#include "../vec3.hpp"
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#include "../vec4.hpp"
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#include "../mat2x2.hpp"
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#include "../mat2x3.hpp"
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#include "../mat2x4.hpp"
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#include "../mat3x2.hpp"
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#include "../mat3x3.hpp"
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#include "../mat3x4.hpp"
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#include "../mat4x2.hpp"
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#include "../mat4x3.hpp"
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#include "../mat4x4.hpp"
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namespace glm{
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namespace detail
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{
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template <typename T, precision P>
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struct outerProduct_trait<T, P, tvec2, tvec2>
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{
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typedef tmat2x2<T, P> type;
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};
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template <typename T, precision P>
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struct outerProduct_trait<T, P, tvec2, tvec3>
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{
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typedef tmat3x2<T, P> type;
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};
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template <typename T, precision P>
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struct outerProduct_trait<T, P, tvec2, tvec4>
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{
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typedef tmat4x2<T, P> type;
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};
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template <typename T, precision P>
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struct outerProduct_trait<T, P, tvec3, tvec2>
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{
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typedef tmat2x3<T, P> type;
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};
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template <typename T, precision P>
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struct outerProduct_trait<T, P, tvec3, tvec3>
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{
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typedef tmat3x3<T, P> type;
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};
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template <typename T, precision P>
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struct outerProduct_trait<T, P, tvec3, tvec4>
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{
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typedef tmat4x3<T, P> type;
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};
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template <typename T, precision P>
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struct outerProduct_trait<T, P, tvec4, tvec2>
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{
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typedef tmat2x4<T, P> type;
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};
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template <typename T, precision P>
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struct outerProduct_trait<T, P, tvec4, tvec3>
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{
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typedef tmat3x4<T, P> type;
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};
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template <typename T, precision P>
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struct outerProduct_trait<T, P, tvec4, tvec4>
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{
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typedef tmat4x4<T, P> type;
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};
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}//namespace detail
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/// @addtogroup core_func_matrix
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/// @{
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/// Multiply matrix x by matrix y component-wise, i.e.,
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/// result[i][j] is the scalar product of x[i][j] and y[i][j].
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///
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/// @tparam matType Floating-point matrix types.
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///
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/matrixCompMult.xml">GLSL matrixCompMult man page</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
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template <typename T, precision P, template <typename, precision> class matType>
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GLM_FUNC_DECL matType<T, P> matrixCompMult(matType<T, P> const & x, matType<T, P> const & y);
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/// Treats the first parameter c as a column vector
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/// and the second parameter r as a row vector
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/// and does a linear algebraic matrix multiply c * r.
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///
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/// @tparam matType Floating-point matrix types.
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///
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/outerProduct.xml">GLSL outerProduct man page</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
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template <typename T, precision P, template <typename, precision> class vecTypeA, template <typename, precision> class vecTypeB>
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GLM_FUNC_DECL typename detail::outerProduct_trait<T, P, vecTypeA, vecTypeB>::type outerProduct(vecTypeA<T, P> const & c, vecTypeB<T, P> const & r);
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/// Returns the transposed matrix of x
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///
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/// @tparam matType Floating-point matrix types.
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///
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/transpose.xml">GLSL transpose man page</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
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# if((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC11))
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template <typename T, precision P, template <typename, precision> class matType>
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GLM_FUNC_DECL typename matType<T, P>::transpose_type transpose(matType<T, P> const & x);
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# endif
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/// Return the determinant of a squared matrix.
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///
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/// @tparam valType Floating-point scalar types.
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///
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/determinant.xml">GLSL determinant man page</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
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template <typename T, precision P, template <typename, precision> class matType>
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GLM_FUNC_DECL T determinant(matType<T, P> const & m);
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/// Return the inverse of a squared matrix.
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///
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/// @tparam valType Floating-point scalar types.
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///
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/inverse.xml">GLSL inverse man page</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
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template <typename T, precision P, template <typename, precision> class matType>
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GLM_FUNC_DECL matType<T, P> inverse(matType<T, P> const & m);
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/// @}
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}//namespace glm
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#include "func_matrix.inl"
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