40 lines
894 B
C++
40 lines
894 B
C++
/// @ref gtx_normal
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/// @file glm/gtx/normal.hpp
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///
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/// @see core (dependence)
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/// @see gtx_extented_min_max (dependence)
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///
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/// @defgroup gtx_normal GLM_GTX_normal
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/// @ingroup gtx
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///
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/// @brief Compute the normal of a triangle.
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///
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/// <glm/gtx/normal.hpp> need to be included to use these functionalities.
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#pragma once
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// Dependency:
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#include "../glm.hpp"
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#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
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# pragma message("GLM: GLM_GTX_normal extension included")
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#endif
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namespace glm
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{
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/// @addtogroup gtx_normal
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/// @{
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//! Computes triangle normal from triangle points.
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//! From GLM_GTX_normal extension.
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template <typename T, precision P>
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GLM_FUNC_DECL tvec3<T, P> triangleNormal(
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tvec3<T, P> const & p1,
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tvec3<T, P> const & p2,
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tvec3<T, P> const & p3);
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/// @}
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}//namespace glm
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#include "normal.inl"
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