59 lines
1.9 KiB
C++
59 lines
1.9 KiB
C++
/// @ref gtx_wrap
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/// @file glm/gtx/wrap.inl
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namespace glm
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{
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template <typename T, precision P, template <typename, precision> class vecType>
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GLM_FUNC_QUALIFIER vecType<T, P> clamp(vecType<T, P> const& Texcoord)
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{
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return glm::clamp(Texcoord, vecType<T, P>(0), vecType<T, P>(1));
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}
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template <typename genType>
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GLM_FUNC_QUALIFIER genType clamp(genType const & Texcoord)
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{
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return clamp(tvec1<genType, defaultp>(Texcoord)).x;
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}
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template <typename T, precision P, template <typename, precision> class vecType>
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GLM_FUNC_QUALIFIER vecType<T, P> repeat(vecType<T, P> const& Texcoord)
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{
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return glm::fract(Texcoord);
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}
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template <typename genType>
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GLM_FUNC_QUALIFIER genType repeat(genType const & Texcoord)
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{
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return repeat(tvec1<genType, defaultp>(Texcoord)).x;
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}
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template <typename T, precision P, template <typename, precision> class vecType>
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GLM_FUNC_QUALIFIER vecType<T, P> mirrorClamp(vecType<T, P> const& Texcoord)
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{
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return glm::fract(glm::abs(Texcoord));
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}
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template <typename genType>
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GLM_FUNC_QUALIFIER genType mirrorClamp(genType const & Texcoord)
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{
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return mirrorClamp(tvec1<genType, defaultp>(Texcoord)).x;
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}
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template <typename T, precision P, template <typename, precision> class vecType>
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GLM_FUNC_QUALIFIER vecType<T, P> mirrorRepeat(vecType<T, P> const& Texcoord)
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{
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vecType<T, P> const Abs = glm::abs(Texcoord);
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vecType<T, P> const Clamp = glm::mod(glm::floor(Abs), vecType<T, P>(2));
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vecType<T, P> const Floor = glm::floor(Abs);
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vecType<T, P> const Rest = Abs - Floor;
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vecType<T, P> const Mirror = Clamp + Rest;
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return mix(Rest, vecType<T, P>(1) - Rest, glm::greaterThanEqual(Mirror, vecType<T, P>(1)));
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}
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template <typename genType>
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GLM_FUNC_QUALIFIER genType mirrorRepeat(genType const& Texcoord)
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{
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return mirrorRepeat(tvec1<genType, defaultp>(Texcoord)).x;
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}
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}//namespace glm
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