54 lines
1.9 KiB
C++
54 lines
1.9 KiB
C++
/// @ref gtx_common
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/// @file glm/gtx/common.hpp
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///
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/// @see core (dependence)
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/// @see gtc_half_float (dependence)
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///
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/// @defgroup gtx_common GLM_GTX_common
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/// @ingroup gtx
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///
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/// @brief Provide functions to increase the compatibility with Cg and HLSL languages
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///
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/// <glm/gtx/common.hpp> need to be included to use these functionalities.
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#pragma once
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// Dependencies:
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#include "../vec2.hpp"
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#include "../vec3.hpp"
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#include "../vec4.hpp"
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#include "../gtc/vec1.hpp"
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#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
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# pragma message("GLM: GLM_GTX_common extension included")
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#endif
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namespace glm
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{
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/// @addtogroup gtx_common
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/// @{
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/// Returns true if x is a denormalized number
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/// Numbers whose absolute value is too small to be represented in the normal format are represented in an alternate, denormalized format.
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/// This format is less precise but can represent values closer to zero.
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///
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/// @tparam genType Floating-point scalar or vector types.
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///
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/isnan.xml">GLSL isnan man page</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
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template <typename genType>
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GLM_FUNC_DECL typename genType::bool_type isdenormal(genType const & x);
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/// Similar to 'mod' but with a different rounding and integer support.
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/// Returns 'x - y * trunc(x/y)' instead of 'x - y * floor(x/y)'
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///
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/// @see <a href="http://stackoverflow.com/questions/7610631/glsl-mod-vs-hlsl-fmod">GLSL mod vs HLSL fmod</a>
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mod.xml">GLSL mod man page</a>
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template <typename T, precision P, template <typename, precision> class vecType>
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GLM_FUNC_DECL vecType<T, P> fmod(vecType<T, P> const & v);
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/// @}
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}//namespace glm
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#include "common.inl"
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