GRK_Room/cw 9/shaders/shader_5_1_tex.frag
Angelika Iskra a50c6b8a92 init
2023-01-14 12:00:59 +01:00

19 lines
357 B
GLSL

#version 430 core
float AMBIENT = 0.1;
uniform vec3 color;
uniform vec3 lightPos;
in vec3 vecNormal;
in vec3 worldPos;
out vec4 outColor;
void main()
{
vec3 lightDir = normalize(lightPos-worldPos);
vec3 normal = normalize(vecNormal);
float diffuse=max(0,dot(normal,lightDir));
outColor = vec4(color*min(1,AMBIENT+diffuse), 1.0);
}