WMICraft/algorithms/genetic/const.py

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# map config
KNIGHTS_PER_TEAM_COUNT = 4
SAND_COUNT = 21
WATER_COUNT = 21
TREE_COUNT = 37
MONSTERS_COUNT = 2
CASTLES_COUNT = 1
ROWS = 19
COLUMNS = 24
KNIGHTS_SPAWN_WIDTH = 4
KNIGHTS_SPAWN_HEIGHT = 7
LEFT_KNIGHTS_SPAWN_FIRST_ROW = 6
LEFT_KNIGHTS_SPAWN_FIRST_COL = 0
RIGHT_KNIGHTS_SPAWN_FIRST_ROW = 6
RIGHT_KNIGHTS_SPAWN_FIRST_COL = 20
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CASTLE_SPAWN_FIRST_ROW = 7
CASTLE_SPAWN_FIRST_COL = 11
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# map aliases
MAP_ALIASES = {
"GRASS": 0,
"SAND": 1,
"WATER": 2,
"TREE": 3,
"MONSTER": 4,
"CASTLE": 5,
"KNIGHT_RED": 6,
"KNIGHT_BLUE": 7,
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}