WMICraft/ui/logs.py

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from queue import Queue
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import pygame
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from common.colors import FONT_DARK, ORANGE, WHITE
from common.constants import COLUMNS, GRID_CELL_PADDING, GRID_CELL_WIDTH, BORDER_WIDTH, BORDER_RADIUS
from common.helpers import draw_text
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class Logs:
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def __init__(self, screen):
self.log_queue = Queue(maxsize=7)
self.screen = screen
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def draw(self):
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x = (GRID_CELL_PADDING + GRID_CELL_WIDTH) * COLUMNS + BORDER_WIDTH + 15
y = 470
# background
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pygame.draw.rect(self.screen, WHITE, pygame.Rect(x, y, 340, 323), 0, BORDER_RADIUS)
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# title
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draw_text('LOGS', FONT_DARK, self.screen, x + 120, y + 10, 36)
pygame.draw.rect(self.screen, ORANGE, pygame.Rect(x, y + 65, 340, 3))
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# texts
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next_y = y + 90
i = 0
start = len(self.log_queue.queue) - 1
for idx in range(start, -1, -1):
draw_text(self.log_queue.queue[idx], FONT_DARK, self.screen, x + 35, next_y + i * 30, 16)
i = i + 1
def enqueue_log(self, text):
if self.log_queue.full():
self.log_queue.get()
self.log_queue.put(text)
self.draw()