WMICraft/models/castle.py

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import random
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import pygame.image
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from common.helpers import parse_cord
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from logic.health_bar import HealthBar
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class Castle(pygame.sprite.Sprite):
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def __init__(self, screen, position, group):
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super().__init__(group)
self._layer = 1
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self.image = pygame.image.load("./resources/textures/castle.png").convert_alpha()
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self.image = pygame.transform.scale(self.image, (78, 78))
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self.position = position
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position_in_px = (parse_cord(position[0]), parse_cord(position[1]))
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self.rect = self.image.get_rect(center=position_in_px)
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self.max_hp = 80
self.current_hp = random.randint(1, self.max_hp)
self.health_bar = HealthBar(screen, self.rect, current_hp=self.current_hp, max_hp=self.max_hp, calculate_xy=True, calculate_size=True)
def update(self):
self.health_bar.update()