2022-03-10 18:34:58 +01:00
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import pygame.image
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2022-03-24 12:54:22 +01:00
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import random
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2022-03-10 18:34:58 +01:00
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2022-04-11 00:01:57 +02:00
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from common.helpers import parse_cord
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2022-04-28 14:13:59 +02:00
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from logic.health_bar import HealthBar
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2022-04-11 00:01:57 +02:00
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2022-04-10 20:28:50 +02:00
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monster_images = [
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pygame.image.load("./resources/textures/dragon2.png"),
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pygame.image.load("./resources/textures/birb.png"),
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pygame.image.load("./resources/textures/wolfart.png"),
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pygame.image.load("./resources/textures/goblin.png"),
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]
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2022-03-10 18:34:58 +01:00
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2022-03-24 21:45:17 +01:00
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2022-04-10 20:28:50 +02:00
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class Monster(pygame.sprite.Sprite):
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2022-04-28 14:13:59 +02:00
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def __init__(self, screen, position, group):
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super().__init__(group)
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2022-04-28 10:18:17 +02:00
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self._layer = 1
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2022-04-10 20:28:50 +02:00
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self.image = random.choice(monster_images)
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self.image = pygame.transform.scale(self.image, (40, 40))
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2022-04-11 12:00:15 +02:00
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position_in_px = (parse_cord(position[0]), parse_cord(position[1]))
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2022-04-11 00:01:57 +02:00
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self.rect = self.image.get_rect(topleft=position_in_px)
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2022-04-28 14:13:59 +02:00
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self.max_hp = random.randrange(15, 25)
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self.current_hp = random.randint(1, self.max_hp)
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self.health_bar = HealthBar(screen, self.rect, current_hp=self.current_hp, max_hp=self.max_hp, calculate_xy=True, calculate_size=True)
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2022-03-24 12:54:22 +01:00
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self.attack = random.randrange(2, 10)
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2022-04-10 20:28:50 +02:00
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if self.image == monster_images[0]:
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self.max_hp = 20
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2022-03-24 21:45:17 +01:00
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self.attack = 9
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self.points = 10
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elif self.image == monster_images[1]:
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self.max_hp = 15
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self.attack = 7
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self.points = 7
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2022-04-10 20:28:50 +02:00
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elif self.image == monster_images[2]:
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self.max_hp = 10
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self.attack = 4
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self.points = 4
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elif self.image == monster_images[3]:
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self.max_hp = 7
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2022-03-24 21:45:17 +01:00
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self.attack = 2
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self.points = 2
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2022-05-13 10:37:00 +02:00
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def update(self):
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self.health_bar.update()
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