WMICraft/models/monster.py

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import pygame.image
class Monster(pygame.sprite.Sprite):
def __init__(self, screen, img):
super().__init__()
self.images = []
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self.image = pygame.image.load("./resources/textures/dragon.png")
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self.image = pygame.transform.scale(self.image, (40, 40))
self.images.append(self.image)
self.rect = self.image.get_rect()
monster_list = pygame.sprite.Group()
x = 337 + 41 * 5
y = 214 + 41 * 7
pygame.draw.rect(screen, (255, 255, 255), pygame.Rect(x, y, 40, 40), 0, 0)
screen.blit(self.image, (x, y))