feat: a_star without tile costs
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7131d1f905
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04f17e3293
@ -92,7 +92,7 @@ def actions(state: State, grid: List[List[str]]) -> List[str]:
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if direction == RIGHT and col == COLUMNS - 1:
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remove_forward(possible_actions)
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if FORWARD not in possible_actions and not valid_move(next_position(state.position, direction), grid):
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if FORWARD in possible_actions and not valid_move(next_position(state.position, direction), grid):
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remove_forward(possible_actions)
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return possible_actions
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@ -4,7 +4,7 @@ GAME_TITLE = 'WMICraft'
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WINDOW_HEIGHT = 800
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WINDOW_WIDTH = 1360
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FPS_COUNT = 60
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TURN_INTERVAL = 1000
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TURN_INTERVAL = 300
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GRID_CELL_PADDING = 5
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GRID_CELL_SIZE = 36
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@ -128,13 +128,13 @@ class Level:
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# update knight on map
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if current_knight.direction.name == UP:
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self.map[knight_pos_y - 1][knight_pos_x] = current_knight
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self.map[knight_pos_y - 1][knight_pos_x] = current_knight.team_alias()
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elif current_knight.direction.name == RIGHT:
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self.map[knight_pos_y][knight_pos_x + 1] = current_knight
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self.map[knight_pos_y][knight_pos_x + 1] = current_knight.team_alias()
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elif current_knight.direction.name == DOWN:
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self.map[knight_pos_y + 1][knight_pos_x] = current_knight
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self.map[knight_pos_y + 1][knight_pos_x] = current_knight.team_alias()
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elif current_knight.direction.name == LEFT:
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self.map[knight_pos_y][knight_pos_x - 1] = current_knight
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self.map[knight_pos_y][knight_pos_x - 1] = current_knight.team_alias()
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def update(self):
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bg_width = (GRID_CELL_PADDING + GRID_CELL_SIZE) * COLUMNS + BORDER_WIDTH
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@ -1,6 +1,7 @@
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import pygame.image
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import random
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import pygame.image
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from common.constants import GRID_CELL_SIZE, Direction
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from common.helpers import parse_cord
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@ -56,3 +57,6 @@ class Knight(pygame.sprite.Sprite):
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elif self.direction.name == 'LEFT':
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self.position = (self.position[0] - 1, self.position[1])
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self.rect.x = self.rect.x - GRID_CELL_SIZE - 5
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def team_alias(self) -> str:
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return "k_b" if self.team == "blue" else "k_r"
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