refactor bfs;
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@ -1,11 +1,7 @@
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from __future__ import annotations
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from typing import List
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# temporary goal for testing
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from common.constants import ACTION, Direction, ROWS, COLUMNS
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from common.helpers import castle_neighbors
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GOAL_LIST = []
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class State:
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@ -46,13 +42,12 @@ def get_successors(state: State, map):
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return successors
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def graphsearch(initial_state: State, map, goal_cords, fringe: List[Node] = None, explored: List[Node] = None):
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def graphsearch(initial_state: State, map, goal_list, fringe: List[Node] = None, explored: List[Node] = None):
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# fringe and explored initialization
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if fringe is None:
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fringe = list()
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if explored is None:
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explored = list()
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goal_list = castle_neighbors(map, goal_cords[0], goal_cords[1])
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explored_states = set()
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fringe_states = set()
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@ -4,6 +4,7 @@ import pygame
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from algorithms.bfs import graphsearch, State
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from common.constants import *
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from common.helpers import castle_neighbors
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from logic.knights_queue import KnightsQueue
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from logic.spawner import Spawner
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from models.castle import Castle
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@ -108,7 +109,8 @@ class Level:
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state = State(knight_pos_y, knight_pos_x, current_knight.direction)
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castle_cords = (self.list_castles[0].position[0], self.list_castles[0].position[1])
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action_list = graphsearch(state, self.map, castle_cords)
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goal_list = castle_neighbors(self.map, castle_cords[0], castle_cords[1]) # list of castle neighbors
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action_list = graphsearch(state, self.map, goal_list)
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print(action_list)
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if len(action_list) == 0:
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