odkryłem że istnieje grupa do jednego sprite'a - GroupSingle i zmieniłem grupe z tile'ami na single.
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@ -117,7 +117,7 @@ class Game:
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castle_spawn.spawn()
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castle_spawn.spawn()
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#grid.put_on_tile(0, 0, knights_left[0])
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# grid.put_on_tile(0, 0, knights_left[0])
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while running:
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while running:
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self.screen.blit(self.bg, (0, 0))
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self.screen.blit(self.bg, (0, 0))
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@ -58,7 +58,7 @@ class Grid:
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else:
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else:
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self.free_fields.append(field)
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self.free_fields.append(field)
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self.grid[row].append(pygame.sprite.Group(field))
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self.grid[row].append(pygame.sprite.GroupSingle(field))
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def update(self, screen):
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def update(self, screen):
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self.draw(screen)
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self.draw(screen)
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@ -68,7 +68,7 @@ class Grid:
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return self.textures[texture_index]
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return self.textures[texture_index]
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def get_tile(self, row, column):
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def get_tile(self, row, column):
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return pygame.sprite.Group.sprites(self.grid[row][column])[0] # iteruj kolumny i wiersze od 0
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return self.grid[row][column].sprite # iteruj kolumny i wiersze od 0
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def put_on_tile(self, row, column, obj): # iteruj kolumny i wiersze od 0
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def put_on_tile(self, row, column, obj): # iteruj kolumny i wiersze od 0
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try:
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try:
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