Merge pull request 'ESC chyba naprawiony(ale pewnie i tak zaraz znajdziemy jakiegos buga xd)' (#23) from problemy_z_ESC into master
Reviewed-on: #23
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commit
7030488a8a
@ -20,13 +20,13 @@ class Game:
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pygame.display.set_icon(pygame.image.load('./resources/icons/sword.png'))
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pygame.display.set_icon(pygame.image.load('./resources/icons/sword.png'))
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self.screen = pygame.display.set_mode((WINDOW_WIDTH, WINDOW_HEIGHT))
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self.screen = pygame.display.set_mode((WINDOW_WIDTH, WINDOW_HEIGHT))
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self.logs = Logs(self.screen)
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self.clock = pygame.time.Clock()
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self.clock = pygame.time.Clock()
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self.bg = pygame.image.load("./resources/textures/bg.jpg")
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self.bg = pygame.image.load("./resources/textures/bg.jpg")
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self.screens = {'credits': Credits(self.screen, self.clock), 'options': Options(self.screen, self.clock)}
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self.screens = {'credits': Credits(self.screen, self.clock), 'options': Options(self.screen, self.clock)}
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self.level = Level(self.screen, self.logs)
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def main_menu(self):
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def main_menu(self):
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menu = MainMenu(self.screen, self.clock, self.bg,
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menu = MainMenu(self.screen, self.clock, self.bg,
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@ -36,7 +36,8 @@ class Game:
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menu.display_screen()
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menu.display_screen()
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def game(self):
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def game(self):
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health_bar = HealthBar(self.screen, pygame.Rect(150, 150, 100, 15), 100, 100)
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logs = Logs(self.screen)
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level = Level(self.screen, logs)
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stats = Stats(self.screen)
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stats = Stats(self.screen)
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# setup clock for rounds
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# setup clock for rounds
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@ -44,7 +45,7 @@ class Game:
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pygame.time.set_timer(NEXT_TURN, TURN_INTERVAL)
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pygame.time.set_timer(NEXT_TURN, TURN_INTERVAL)
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# create level
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# create level
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self.level.create_map()
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level.create_map()
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print_numbers_flag = False
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print_numbers_flag = False
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running = True
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running = True
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@ -63,11 +64,11 @@ class Game:
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if event.key == pygame.K_r:
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if event.key == pygame.K_r:
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stats.red_team_hp_bar.take_dmg(5)
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stats.red_team_hp_bar.take_dmg(5)
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if event.type == NEXT_TURN: # is called every 'TURN_INTERVAL' milliseconds
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if event.type == NEXT_TURN: # is called every 'TURN_INTERVAL' milliseconds
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self.level.handle_turn()
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level.handle_turn()
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stats.update()
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stats.update()
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self.logs.draw()
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logs.draw()
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self.level.update()
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level.update()
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if print_numbers_flag:
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if print_numbers_flag:
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print_numbers()
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print_numbers()
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