Genome class responsible for keeping grid and lists of positions
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@ -1,5 +1,6 @@
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from dataclasses import dataclass
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from dataclasses import dataclass
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from random import randrange
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from random import randrange
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from typing import List
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import numpy as np
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import numpy as np
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import numpy.typing as npt
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import numpy.typing as npt
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@ -37,6 +38,32 @@ class Position:
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col: int
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col: int
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class Genome:
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grid: npt.NDArray
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knights_red: List[Position]
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knights_blue: List[Position]
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def __init__(self):
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self.grid = np.zeros((ROWS, COLUMNS), dtype=int)
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self.knights_red = spawn_objects_in_given_area(
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grid=self.grid,
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object_alias=KNIGHT_RED,
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objects_count=KNIGHTS_PER_TEAM_COUNT,
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spawn_position_start=Position(row=LEFT_KNIGHTS_SPAWN_FIRST_ROW, col=LEFT_KNIGHTS_SPAWN_FIRST_COL),
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width=KNIGHTS_SPAWN_WIDTH,
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height=KNIGHTS_SPAWN_HEIGHT
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)
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self.knights_blue = spawn_objects_in_given_area(
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grid=self.grid,
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object_alias=KNIGHT_BLUE,
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objects_count=KNIGHTS_PER_TEAM_COUNT,
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spawn_position_start=Position(row=RIGHT_KNIGHTS_SPAWN_FIRST_ROW, col=RIGHT_KNIGHTS_SPAWN_FIRST_COL),
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width=KNIGHTS_SPAWN_WIDTH,
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height=KNIGHTS_SPAWN_HEIGHT
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)
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def is_empty(grid: npt.NDArray, position: Position) -> bool:
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def is_empty(grid: npt.NDArray, position: Position) -> bool:
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return grid[position.row, position.col] in [GRASS, SAND]
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return grid[position.row, position.col] in [GRASS, SAND]
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@ -52,55 +79,31 @@ def spawn_objects_in_given_area(grid: npt.NDArray, object_alias: KNIGHT_RED | KN
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objects_count: int = 1,
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objects_count: int = 1,
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spawn_position_start: Position = Position(row=0, col=0),
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spawn_position_start: Position = Position(row=0, col=0),
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width: int = 1,
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width: int = 1,
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height: int = 1) -> None:
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height: int = 1) -> List[Position]:
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if is_invalid_area(spawn_position_start, height, width):
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if is_invalid_area(spawn_position_start, height, width):
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raise ValueError("Invalid spawn area")
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raise ValueError("Invalid spawn area")
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if objects_count > 0:
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objects_remaining = int(objects_count)
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positions = []
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while objects_remaining > 0:
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row = randrange(spawn_position_start.row, spawn_position_start.row + height)
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row = randrange(spawn_position_start.row, spawn_position_start.row + height)
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col = randrange(spawn_position_start.col, spawn_position_start.col + width)
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col = randrange(spawn_position_start.col, spawn_position_start.col + width)
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position = Position(row=row, col=col)
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position = Position(row=row, col=col)
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objects_remaining = int(objects_count)
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if is_empty(grid=grid, position=position):
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if is_empty(grid=grid, position=position):
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grid[position.row, position.col] = object_alias
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grid[position.row, position.col] = object_alias
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positions.append(position)
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objects_remaining -= 1
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objects_remaining -= 1
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spawn_objects_in_given_area(
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return positions
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grid=grid,
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object_alias=object_alias,
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objects_count=objects_remaining,
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spawn_position_start=spawn_position_start,
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width=width,
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height=height
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)
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def genome() -> npt.NDArray:
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grid = np.zeros((ROWS, COLUMNS), dtype=int)
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spawn_objects_in_given_area(
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grid=grid,
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object_alias=KNIGHT_RED,
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objects_count=KNIGHTS_PER_TEAM_COUNT,
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spawn_position_start=Position(row=LEFT_KNIGHTS_SPAWN_FIRST_ROW, col=LEFT_KNIGHTS_SPAWN_FIRST_COL),
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width=KNIGHTS_SPAWN_WIDTH,
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height=KNIGHTS_SPAWN_HEIGHT
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)
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spawn_objects_in_given_area(
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grid=grid,
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object_alias=KNIGHT_BLUE,
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objects_count=KNIGHTS_PER_TEAM_COUNT,
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spawn_position_start=Position(row=RIGHT_KNIGHTS_SPAWN_FIRST_ROW, col=RIGHT_KNIGHTS_SPAWN_FIRST_COL),
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width=KNIGHTS_SPAWN_WIDTH,
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height=KNIGHTS_SPAWN_HEIGHT
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)
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return grid
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def main() -> None:
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def main() -> None:
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example_genome = genome()
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example_genome = Genome()
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print(example_genome)
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print(example_genome.knights_red)
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print(example_genome.knights_blue)
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print(example_genome.grid)
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if __name__ == '__main__':
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if __name__ == '__main__':
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