finding neighbour tiles
This commit is contained in:
parent
7030488a8a
commit
8b76d3635b
@ -4,25 +4,15 @@ import heapq
|
||||
from dataclasses import dataclass, field
|
||||
from typing import Tuple, Optional, List
|
||||
|
||||
from common.constants import ROWS, COLUMNS
|
||||
from common.constants import ROWS, COLUMNS, LEFT, RIGHT, UP, DOWN
|
||||
from common.helpers import directions
|
||||
|
||||
EMPTY_FIELDS = ['s', 'g', ' ']
|
||||
LEFT = 'LEFT'
|
||||
RIGHT = 'RIGHT'
|
||||
UP = 'UP'
|
||||
DOWN = 'DOWN'
|
||||
|
||||
TURN_LEFT = 'TURN_LEFT'
|
||||
TURN_RIGHT = 'TURN_RIGHT'
|
||||
FORWARD = 'FORWARD'
|
||||
|
||||
directions = {
|
||||
LEFT: (0, -1),
|
||||
RIGHT: (0, 1),
|
||||
UP: (-1, 0),
|
||||
DOWN: (1, 0)
|
||||
}
|
||||
|
||||
|
||||
@dataclass
|
||||
class State:
|
||||
|
@ -67,3 +67,8 @@ ACTION = {
|
||||
BAR_ANIMATION_SPEED = 1
|
||||
BAR_WIDTH_MULTIPLIER = 0.9 # (0;1>
|
||||
BAR_HEIGHT_MULTIPLIER = 0.1
|
||||
|
||||
LEFT = 'LEFT'
|
||||
RIGHT = 'RIGHT'
|
||||
UP = 'UP'
|
||||
DOWN = 'DOWN'
|
||||
|
@ -1,5 +1,16 @@
|
||||
from typing import Tuple, List
|
||||
|
||||
import pygame
|
||||
from common.constants import GRID_CELL_PADDING, GRID_CELL_SIZE, COLUMNS, ROWS
|
||||
|
||||
from common.constants import GRID_CELL_PADDING, GRID_CELL_SIZE
|
||||
from common.constants import ROWS, COLUMNS, LEFT, RIGHT, UP, DOWN
|
||||
|
||||
directions = {
|
||||
LEFT: (0, -1),
|
||||
RIGHT: (0, 1),
|
||||
UP: (-1, 0),
|
||||
DOWN: (1, 0)
|
||||
}
|
||||
|
||||
|
||||
def draw_text(text, color, surface, x, y, text_size=30, is_bold=False):
|
||||
@ -45,3 +56,21 @@ def castle_neighbors(map, castle_bottom_right_row, castle_bottom_right_col):
|
||||
continue
|
||||
neighbors.append((new_col, new_row))
|
||||
return neighbors
|
||||
|
||||
|
||||
def find_neighbours(col: int, row: int) -> List[Tuple[int, int]]:
|
||||
dr = [-1, 1, 0, 0]
|
||||
dc = [0, 0, -1, 1]
|
||||
|
||||
neighbours = []
|
||||
|
||||
for i in range(4):
|
||||
rr = row + dr[i]
|
||||
cc = col + dc[i]
|
||||
|
||||
if rr < 0 or cc < 0: continue
|
||||
if rr >= ROWS or cc >= COLUMNS: continue
|
||||
|
||||
neighbours.append((rr, cc))
|
||||
|
||||
return neighbours
|
||||
|
@ -2,9 +2,9 @@ import random
|
||||
|
||||
import pygame
|
||||
|
||||
from algorithms.a_star import a_star, State, TURN_RIGHT, TURN_LEFT, FORWARD, UP, DOWN, LEFT, RIGHT
|
||||
from algorithms.a_star import a_star, State, TURN_RIGHT, TURN_LEFT, FORWARD
|
||||
from common.constants import *
|
||||
from common.helpers import castle_neighbors
|
||||
from common.helpers import find_neighbours
|
||||
from logic.knights_queue import KnightsQueue
|
||||
from logic.spawner import Spawner
|
||||
from models.castle import Castle
|
||||
@ -113,11 +113,12 @@ class Level:
|
||||
knight_pos_y = current_knight.position[1]
|
||||
|
||||
castle_cords = (self.list_castles[0].position[0], self.list_castles[0].position[1])
|
||||
goal_list = castle_neighbors(self.map, castle_cords[0], castle_cords[1]) # list of castle neighbors
|
||||
goal_list = find_neighbours(12, 8)
|
||||
|
||||
state = State((knight_pos_y, knight_pos_x), current_knight.direction.name)
|
||||
action_list = a_star(state, self.map, goal_list)
|
||||
print(action_list)
|
||||
print(goal_list)
|
||||
|
||||
if len(action_list) == 0:
|
||||
return
|
||||
|
Loading…
Reference in New Issue
Block a user