liczenie rycerzy dziala
This commit is contained in:
parent
fe964ceb7e
commit
9f3c5fb2d5
@ -27,7 +27,6 @@ class Game:
|
|||||||
self.screens = {'credits': Credits(self.screen, self.clock), 'options': Options(self.screen, self.clock)}
|
self.screens = {'credits': Credits(self.screen, self.clock), 'options': Options(self.screen, self.clock)}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
def main_menu(self):
|
def main_menu(self):
|
||||||
menu = MainMenu(self.screen, self.clock, self.bg,
|
menu = MainMenu(self.screen, self.clock, self.bg,
|
||||||
self.game,
|
self.game,
|
||||||
@ -38,7 +37,7 @@ class Game:
|
|||||||
def game(self):
|
def game(self):
|
||||||
logs = Logs(self.screen)
|
logs = Logs(self.screen)
|
||||||
level = Level(self.screen, logs)
|
level = Level(self.screen, logs)
|
||||||
stats = Stats(self.screen)
|
stats = Stats(self.screen, level.list_knights_blue, level.list_knights_red)
|
||||||
|
|
||||||
# setup clock for rounds
|
# setup clock for rounds
|
||||||
NEXT_TURN = pygame.USEREVENT + 1
|
NEXT_TURN = pygame.USEREVENT + 1
|
||||||
|
12
ui/stats.py
12
ui/stats.py
@ -8,8 +8,10 @@ from common.helpers import draw_text
|
|||||||
|
|
||||||
|
|
||||||
class Stats:
|
class Stats:
|
||||||
def __init__(self, screen):
|
def __init__(self, screen, list_knights_blue, list_knights_red):
|
||||||
self.grid = []
|
self.grid = []
|
||||||
|
self.list_knights_blue = list_knights_blue
|
||||||
|
self.list_knights_red = list_knights_red
|
||||||
self.screen = screen
|
self.screen = screen
|
||||||
self.x = (GRID_CELL_PADDING + GRID_CELL_SIZE) * COLUMNS + BORDER_WIDTH + 15
|
self.x = (GRID_CELL_PADDING + GRID_CELL_SIZE) * COLUMNS + BORDER_WIDTH + 15
|
||||||
self.y = 5
|
self.y = 5
|
||||||
@ -33,16 +35,12 @@ class Stats:
|
|||||||
draw_text('VS', FONT_DARK, self.screen, self.x + 150, self.y + 120, 36)
|
draw_text('VS', FONT_DARK, self.screen, self.x + 150, self.y + 120, 36)
|
||||||
|
|
||||||
# HP bars
|
# HP bars
|
||||||
#pygame.draw.rect(screen, RED, pygame.Rect(x + 30, y + 210, 100, 15), 0, 4)
|
|
||||||
#pygame.draw.rect(screen, RED, pygame.Rect(x + 210, y + 210, 100, 15), 0, 4)
|
|
||||||
self.red_team_hp_bar.update()
|
self.red_team_hp_bar.update()
|
||||||
self.blue_team_hp_bar.update()
|
self.blue_team_hp_bar.update()
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
# texts
|
# texts
|
||||||
draw_text('Rycerze: 2', FONT_DARK, self.screen, self.x + 35, self.y + 240, 18)
|
draw_text('Rycerze: ' + str(len(self.list_knights_blue)), FONT_DARK, self.screen, self.x + 35, self.y + 240, 18) # blue
|
||||||
draw_text('Fortece: 1', FONT_DARK, self.screen, self.x + 35, self.y + 270, 18)
|
draw_text('Fortece: ' + str(len(self.list_knights_red)), FONT_DARK, self.screen, self.x + 35, self.y + 270, 18) # red
|
||||||
|
|
||||||
draw_text('Rycerze: 4', FONT_DARK, self.screen, self.x + 215, self.y + 240, 18)
|
draw_text('Rycerze: 4', FONT_DARK, self.screen, self.x + 215, self.y + 240, 18)
|
||||||
draw_text('Fortece: 0', FONT_DARK, self.screen, self.x + 215, self.y + 270, 18)
|
draw_text('Fortece: 0', FONT_DARK, self.screen, self.x + 215, self.y + 270, 18)
|
||||||
|
Loading…
Reference in New Issue
Block a user