healthbar WIP - team health bars jako klasa health_bar.py
This commit is contained in:
parent
e5af464eb2
commit
c11fdae8a5
@ -58,8 +58,6 @@ class Game:
|
|||||||
running = False
|
running = False
|
||||||
if event.key == pygame.K_n:
|
if event.key == pygame.K_n:
|
||||||
print_numbers_flag = not print_numbers_flag
|
print_numbers_flag = not print_numbers_flag
|
||||||
if event.key == pygame.K_b:
|
|
||||||
stats.blue_team_hp_bar.take_dmg()
|
|
||||||
if event.key == pygame.K_r:
|
if event.key == pygame.K_r:
|
||||||
stats.red_team_hp_bar.take_dmg(5)
|
stats.red_team_hp_bar.take_dmg(5)
|
||||||
if event.type == NEXT_TURN: # is called every 'TURN_INTERVAL' milliseconds
|
if event.type == NEXT_TURN: # is called every 'TURN_INTERVAL' milliseconds
|
||||||
|
@ -4,31 +4,41 @@ from common.colors import FONT_DARK, ORANGE, WHITE, RED, GREEN, BLACK
|
|||||||
|
|
||||||
|
|
||||||
class HealthBar:
|
class HealthBar:
|
||||||
def __init__(self, screen, rect, current_hp, max_hp, x=None, y=None, width=None, height=None):
|
def __init__(self, screen, rect: pygame.rect, current_hp, max_hp, calculate_xy=False, calculate_size=False):
|
||||||
|
self.health_ratio = None
|
||||||
self.rect = rect
|
self.rect = rect
|
||||||
self.screen = screen
|
self.screen = screen
|
||||||
self.current_hp = current_hp
|
self.current_hp = current_hp
|
||||||
self.target_hp = current_hp
|
self.target_hp = current_hp
|
||||||
self.max_hp = max_hp
|
self.max_hp = max_hp
|
||||||
self.width = width
|
self.width = self.rect.width
|
||||||
self.height = height
|
self.height = self.rect.height
|
||||||
self.x = x
|
self.x = self.rect.x
|
||||||
self.y = y
|
self.y = self.rect.y
|
||||||
|
self.calculate_xy = calculate_xy
|
||||||
if self.width is None:
|
self.calculate_size = calculate_size
|
||||||
self.width = int(GRID_CELL_SIZE * 0.9)
|
self.update_stats()
|
||||||
if self.height is None:
|
|
||||||
self.height = int(GRID_CELL_SIZE * 0.05)
|
|
||||||
|
|
||||||
self.health_ratio = self.max_hp/self.width
|
|
||||||
|
|
||||||
if self.x is None:
|
|
||||||
self.x = int(GRID_CELL_SIZE * 0.1) + self.rect.x
|
|
||||||
if self.y is None:
|
|
||||||
self.y = int(GRID_CELL_SIZE/2) + self.rect.y
|
|
||||||
|
|
||||||
def update(self):
|
def update(self):
|
||||||
self.show()
|
self.show()
|
||||||
|
self.update_stats()
|
||||||
|
|
||||||
|
def update_stats(self):
|
||||||
|
if self.calculate_size:
|
||||||
|
self.width = int(GRID_CELL_SIZE * 0.9)
|
||||||
|
self.height = int(GRID_CELL_SIZE * 0.05)
|
||||||
|
else:
|
||||||
|
self.x = self.rect.x
|
||||||
|
self.y = self.rect.y
|
||||||
|
|
||||||
|
if self.calculate_xy:
|
||||||
|
self.x = int(GRID_CELL_SIZE * 0.1) + self.rect.x
|
||||||
|
self.y = int(GRID_CELL_SIZE/2) + self.rect.y
|
||||||
|
else:
|
||||||
|
self.width = self.rect.width
|
||||||
|
self.height = self.rect.height
|
||||||
|
|
||||||
|
self.health_ratio = self.max_hp / self.width
|
||||||
|
|
||||||
def take_dmg(self, dmg_taken):
|
def take_dmg(self, dmg_taken):
|
||||||
if self.target_hp > 0:
|
if self.target_hp > 0:
|
||||||
@ -50,5 +60,3 @@ class HealthBar:
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
@ -83,11 +83,11 @@ class Level:
|
|||||||
|
|
||||||
# add objects, e.g. knights, monsters, castle
|
# add objects, e.g. knights, monsters, castle
|
||||||
if col == "k_b":
|
if col == "k_b":
|
||||||
knight = Knight((col_index, row_index), self.sprites, "blue")
|
knight = Knight(self.screen, (col_index, row_index), self.sprites, "blue")
|
||||||
self.map[row_index][col_index] = knight
|
self.map[row_index][col_index] = knight
|
||||||
self.list_knights_blue.append(knight)
|
self.list_knights_blue.append(knight)
|
||||||
elif col == "k_r":
|
elif col == "k_r":
|
||||||
knight = Knight((col_index, row_index), self.sprites, "red")
|
knight = Knight(self.screen, (col_index, row_index), self.sprites, "red")
|
||||||
self.map[row_index][col_index] = knight
|
self.map[row_index][col_index] = knight
|
||||||
self.list_knights_red.append(knight)
|
self.list_knights_red.append(knight)
|
||||||
elif col == "m":
|
elif col == "m":
|
||||||
|
@ -3,6 +3,7 @@ import random
|
|||||||
|
|
||||||
from common.constants import GRID_CELL_SIZE, Direction
|
from common.constants import GRID_CELL_SIZE, Direction
|
||||||
from common.helpers import parse_cord
|
from common.helpers import parse_cord
|
||||||
|
from logic.health_bar import HealthBar
|
||||||
|
|
||||||
|
|
||||||
def load_knight_textures():
|
def load_knight_textures():
|
||||||
@ -18,7 +19,7 @@ def load_knight_textures():
|
|||||||
|
|
||||||
class Knight(pygame.sprite.Sprite):
|
class Knight(pygame.sprite.Sprite):
|
||||||
|
|
||||||
def __init__(self, position, group, team):
|
def __init__(self, screen, position, group, team):
|
||||||
super().__init__(group)
|
super().__init__(group)
|
||||||
|
|
||||||
self.direction = Direction.DOWN
|
self.direction = Direction.DOWN
|
||||||
@ -34,6 +35,8 @@ class Knight(pygame.sprite.Sprite):
|
|||||||
self.attack = random.randint(4, 7)
|
self.attack = random.randint(4, 7)
|
||||||
self.defense = random.randint(1, 4)
|
self.defense = random.randint(1, 4)
|
||||||
self.points = 1
|
self.points = 1
|
||||||
|
self.health_bar = HealthBar(screen, self.rect, self.health, self.health)
|
||||||
|
self.health_bar.update()
|
||||||
|
|
||||||
def rotate_left(self):
|
def rotate_left(self):
|
||||||
self.direction = self.direction.left()
|
self.direction = self.direction.left()
|
||||||
|
@ -13,8 +13,8 @@ class Stats:
|
|||||||
self.screen = screen
|
self.screen = screen
|
||||||
self.x = (GRID_CELL_PADDING + GRID_CELL_SIZE) * COLUMNS + BORDER_WIDTH + 15
|
self.x = (GRID_CELL_PADDING + GRID_CELL_SIZE) * COLUMNS + BORDER_WIDTH + 15
|
||||||
self.y = 5
|
self.y = 5
|
||||||
self.blue_team_hp_bar = HealthBar(self.screen, (0, 0), 50, 100, self.x + 30, self.y + 210, 100, 15)
|
self.blue_team_hp_bar = HealthBar(self.screen, pygame.Rect(self.x + 30, self.y + 210, 100, 15), current_hp=50, max_hp=100)
|
||||||
self.red_team_hp_bar = HealthBar(self.screen, (0, 0), 50, 100, self.x + 210, self.y + 210, 100, 15)
|
self.red_team_hp_bar = HealthBar(self.screen, pygame.Rect(self.x + 210, self.y + 210, 100, 15), 50, 100)
|
||||||
|
|
||||||
def draw(self):
|
def draw(self):
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user