healthbar WIP - team health bars jako klasa health_bar.py
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@ -58,8 +58,6 @@ class Game:
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running = False
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if event.key == pygame.K_n:
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print_numbers_flag = not print_numbers_flag
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if event.key == pygame.K_b:
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stats.blue_team_hp_bar.take_dmg()
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if event.key == pygame.K_r:
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stats.red_team_hp_bar.take_dmg(5)
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if event.type == NEXT_TURN: # is called every 'TURN_INTERVAL' milliseconds
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@ -4,31 +4,41 @@ from common.colors import FONT_DARK, ORANGE, WHITE, RED, GREEN, BLACK
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class HealthBar:
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def __init__(self, screen, rect, current_hp, max_hp, x=None, y=None, width=None, height=None):
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def __init__(self, screen, rect: pygame.rect, current_hp, max_hp, calculate_xy=False, calculate_size=False):
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self.health_ratio = None
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self.rect = rect
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self.screen = screen
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self.current_hp = current_hp
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self.target_hp = current_hp
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self.max_hp = max_hp
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self.width = width
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self.height = height
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self.x = x
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self.y = y
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if self.width is None:
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self.width = int(GRID_CELL_SIZE * 0.9)
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if self.height is None:
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self.height = int(GRID_CELL_SIZE * 0.05)
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self.health_ratio = self.max_hp/self.width
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if self.x is None:
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self.x = int(GRID_CELL_SIZE * 0.1) + self.rect.x
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if self.y is None:
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self.y = int(GRID_CELL_SIZE/2) + self.rect.y
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self.width = self.rect.width
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self.height = self.rect.height
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self.x = self.rect.x
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self.y = self.rect.y
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self.calculate_xy = calculate_xy
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self.calculate_size = calculate_size
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self.update_stats()
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def update(self):
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self.show()
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self.update_stats()
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def update_stats(self):
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if self.calculate_size:
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self.width = int(GRID_CELL_SIZE * 0.9)
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self.height = int(GRID_CELL_SIZE * 0.05)
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else:
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self.x = self.rect.x
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self.y = self.rect.y
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if self.calculate_xy:
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self.x = int(GRID_CELL_SIZE * 0.1) + self.rect.x
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self.y = int(GRID_CELL_SIZE/2) + self.rect.y
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else:
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self.width = self.rect.width
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self.height = self.rect.height
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self.health_ratio = self.max_hp / self.width
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def take_dmg(self, dmg_taken):
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if self.target_hp > 0:
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@ -50,5 +60,3 @@ class HealthBar:
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@ -83,11 +83,11 @@ class Level:
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# add objects, e.g. knights, monsters, castle
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if col == "k_b":
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knight = Knight((col_index, row_index), self.sprites, "blue")
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knight = Knight(self.screen, (col_index, row_index), self.sprites, "blue")
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self.map[row_index][col_index] = knight
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self.list_knights_blue.append(knight)
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elif col == "k_r":
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knight = Knight((col_index, row_index), self.sprites, "red")
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knight = Knight(self.screen, (col_index, row_index), self.sprites, "red")
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self.map[row_index][col_index] = knight
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self.list_knights_red.append(knight)
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elif col == "m":
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@ -3,6 +3,7 @@ import random
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from common.constants import GRID_CELL_SIZE, Direction
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from common.helpers import parse_cord
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from logic.health_bar import HealthBar
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def load_knight_textures():
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@ -18,7 +19,7 @@ def load_knight_textures():
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class Knight(pygame.sprite.Sprite):
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def __init__(self, position, group, team):
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def __init__(self, screen, position, group, team):
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super().__init__(group)
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self.direction = Direction.DOWN
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@ -34,6 +35,8 @@ class Knight(pygame.sprite.Sprite):
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self.attack = random.randint(4, 7)
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self.defense = random.randint(1, 4)
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self.points = 1
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self.health_bar = HealthBar(screen, self.rect, self.health, self.health)
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self.health_bar.update()
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def rotate_left(self):
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self.direction = self.direction.left()
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@ -13,8 +13,8 @@ class Stats:
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self.screen = screen
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self.x = (GRID_CELL_PADDING + GRID_CELL_SIZE) * COLUMNS + BORDER_WIDTH + 15
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self.y = 5
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self.blue_team_hp_bar = HealthBar(self.screen, (0, 0), 50, 100, self.x + 30, self.y + 210, 100, 15)
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self.red_team_hp_bar = HealthBar(self.screen, (0, 0), 50, 100, self.x + 210, self.y + 210, 100, 15)
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self.blue_team_hp_bar = HealthBar(self.screen, pygame.Rect(self.x + 30, self.y + 210, 100, 15), current_hp=50, max_hp=100)
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self.red_team_hp_bar = HealthBar(self.screen, pygame.Rect(self.x + 210, self.y + 210, 100, 15), 50, 100)
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def draw(self):
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