random monster images and stats added (monsters, knights)
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65afafb642
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@ -87,6 +87,7 @@ class Game:
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stats = Stats()
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stats = Stats()
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logs = Logs()
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logs = Logs()
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knights_sprite_group = pygame.sprite.Group()
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knights_sprite_group = pygame.sprite.Group()
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monsters_sprite_group = pygame.sprite.Group()
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monsters_sprite_group = pygame.sprite.Group()
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castle_sprite_group = pygame.sprite.Group()
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castle_sprite_group = pygame.sprite.Group()
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@ -9,7 +9,10 @@ class Knight(pygame.sprite.Sprite):
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self.image = pygame.transform.scale(self.image, (40, 40))
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self.image = pygame.transform.scale(self.image, (40, 40))
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self.images.append(self.image)
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self.images.append(self.image)
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self.rect = self.image.get_rect()
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self.rect = self.image.get_rect()
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self.health = random.randrange(7, 12)
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self.attack = random.randrange(3, 7)
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self.health = random.randint(7, 12)
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self.attack = random.randint(4, 7)
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self.defense = random.randint(1,4)
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self.points = 1
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knights_list = pygame.sprite.Group()
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knights_list = pygame.sprite.Group()
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@ -3,15 +3,45 @@ import random
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class Monster(pygame.sprite.Sprite):
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class Monster(pygame.sprite.Sprite):
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images = []
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monster_images = []
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def __init__(self):
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def __init__(self):
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super().__init__()
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super().__init__()
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self.image = pygame.image.load("./resources/textures/dragon2.png")
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self.monster_image1 = pygame.image.load("./resources/textures/dragon2.png")
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self.image = pygame.transform.scale(self.image, (40, 40))
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self.monster_image1 = pygame.transform.scale(self.monster_image1, (40, 40))
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self.images.append(self.image)
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self.monster_image2 = pygame.image.load("./resources/textures/birb.png")
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self.monster_image2 = pygame.transform.scale(self.monster_image2, (40, 40))
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self.monster_image3 = pygame.image.load("./resources/textures/wolfart.png")
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self.monster_image3 = pygame.transform.scale(self.monster_image3, (40, 40))
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self.monster_image4 = pygame.image.load("./resources/textures/goblin.png")
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self.monster_image4 = pygame.transform.scale(self.monster_image4, (40, 40))
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self.monster_images.append(self.monster_image1)
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self.monster_images.append(self.monster_image2)
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self.monster_images.append(self.monster_image3)
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self.monster_images.append(self.monster_image4)
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#self.images.append(self.image1)
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self.image = random.choice(self.monster_images)
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self.rect = self.image.get_rect()
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self.rect = self.image.get_rect()
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monster_list = pygame.sprite.Group()
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monster_list = pygame.sprite.Group()
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self.health = random.randrange(15, 25)
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self.health = random.randrange(15, 25)
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self.attack = random.randrange(2, 10)
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self.attack = random.randrange(2, 10)
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if self.image == self.monster_images[0]:
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self.health = 20
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self.attack = 9
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self.points = 10
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elif self.image == self.monster_images[1]:
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self.health = 15
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self.attack = 7
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self.points = 7
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elif self.image == self.monster_images[2]:
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self.health = 10
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self.attack = 4
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self.points = 4
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elif self.image == self.monster_images[3]:
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self.health = 7
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self.attack = 2
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self.points = 2
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BIN
resources/textures/birb.png
Normal file
BIN
resources/textures/birb.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 195 KiB |
BIN
resources/textures/goblin.png
Normal file
BIN
resources/textures/goblin.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 613 KiB |
BIN
resources/textures/wolfart.png
Normal file
BIN
resources/textures/wolfart.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 43 KiB |
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