random monster images and stats added (monsters, knights)
This commit is contained in:
parent
65afafb642
commit
d6c281c814
@ -87,6 +87,7 @@ class Game:
|
||||
stats = Stats()
|
||||
logs = Logs()
|
||||
|
||||
|
||||
knights_sprite_group = pygame.sprite.Group()
|
||||
monsters_sprite_group = pygame.sprite.Group()
|
||||
castle_sprite_group = pygame.sprite.Group()
|
||||
|
@ -9,7 +9,10 @@ class Knight(pygame.sprite.Sprite):
|
||||
self.image = pygame.transform.scale(self.image, (40, 40))
|
||||
self.images.append(self.image)
|
||||
self.rect = self.image.get_rect()
|
||||
self.health = random.randrange(7, 12)
|
||||
self.attack = random.randrange(3, 7)
|
||||
|
||||
self.health = random.randint(7, 12)
|
||||
self.attack = random.randint(4, 7)
|
||||
self.defense = random.randint(1,4)
|
||||
self.points = 1
|
||||
|
||||
knights_list = pygame.sprite.Group()
|
||||
|
@ -3,15 +3,45 @@ import random
|
||||
|
||||
|
||||
class Monster(pygame.sprite.Sprite):
|
||||
images = []
|
||||
monster_images = []
|
||||
|
||||
def __init__(self):
|
||||
super().__init__()
|
||||
|
||||
self.image = pygame.image.load("./resources/textures/dragon2.png")
|
||||
self.image = pygame.transform.scale(self.image, (40, 40))
|
||||
self.images.append(self.image)
|
||||
self.monster_image1 = pygame.image.load("./resources/textures/dragon2.png")
|
||||
self.monster_image1 = pygame.transform.scale(self.monster_image1, (40, 40))
|
||||
self.monster_image2 = pygame.image.load("./resources/textures/birb.png")
|
||||
self.monster_image2 = pygame.transform.scale(self.monster_image2, (40, 40))
|
||||
self.monster_image3 = pygame.image.load("./resources/textures/wolfart.png")
|
||||
self.monster_image3 = pygame.transform.scale(self.monster_image3, (40, 40))
|
||||
self.monster_image4 = pygame.image.load("./resources/textures/goblin.png")
|
||||
self.monster_image4 = pygame.transform.scale(self.monster_image4, (40, 40))
|
||||
self.monster_images.append(self.monster_image1)
|
||||
self.monster_images.append(self.monster_image2)
|
||||
self.monster_images.append(self.monster_image3)
|
||||
self.monster_images.append(self.monster_image4)
|
||||
#self.images.append(self.image1)
|
||||
self.image = random.choice(self.monster_images)
|
||||
self.rect = self.image.get_rect()
|
||||
monster_list = pygame.sprite.Group()
|
||||
|
||||
|
||||
self.health = random.randrange(15, 25)
|
||||
self.attack = random.randrange(2, 10)
|
||||
if self.image == self.monster_images[0]:
|
||||
self.health = 20
|
||||
self.attack = 9
|
||||
self.points = 10
|
||||
elif self.image == self.monster_images[1]:
|
||||
self.health = 15
|
||||
self.attack = 7
|
||||
self.points = 7
|
||||
elif self.image == self.monster_images[2]:
|
||||
self.health = 10
|
||||
self.attack = 4
|
||||
self.points = 4
|
||||
elif self.image == self.monster_images[3]:
|
||||
self.health = 7
|
||||
self.attack = 2
|
||||
self.points = 2
|
||||
|
||||
|
BIN
resources/textures/birb.png
Normal file
BIN
resources/textures/birb.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 195 KiB |
BIN
resources/textures/goblin.png
Normal file
BIN
resources/textures/goblin.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 613 KiB |
BIN
resources/textures/wolfart.png
Normal file
BIN
resources/textures/wolfart.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 43 KiB |
Loading…
Reference in New Issue
Block a user