tests: added test case
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@ -5,6 +5,19 @@ from models.knight import Knight
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class KnightsQueueTest(unittest.TestCase):
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class KnightsQueueTest(unittest.TestCase):
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def test_should_make_valid_next_turn(self):
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knight1 = Knight(None)
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knight1.health = 222
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knight2 = Knight(None)
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knight2.health = 1
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knights_queue = KnightsQueue([knight1], [knight2])
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previous_turn = knights_queue.team_idx_turn
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knights_queue.dequeue_knight()
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current_turn = knights_queue.team_idx_turn
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self.assertNotEqual(previous_turn, current_turn)
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def test_should_raise_when_team_has_dead_knights(self):
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def test_should_raise_when_team_has_dead_knights(self):
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with self.assertRaises(Exception):
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with self.assertRaises(Exception):
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knight1 = Knight(None)
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knight1 = Knight(None)
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@ -5,6 +5,7 @@ import pygame
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from common.colors import FONT_DARK, WHITE
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from common.colors import FONT_DARK, WHITE
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from common.constants import *
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from common.constants import *
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from common.helpers import draw_text
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from common.helpers import draw_text
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from logic.knights_queue import KnightsQueue
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from models.castle import Castle
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from models.castle import Castle
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from models.knight import Knight
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from models.knight import Knight
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from models.monster import Monster
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from models.monster import Monster
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@ -87,7 +88,6 @@ class Game:
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stats = Stats()
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stats = Stats()
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logs = Logs()
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logs = Logs()
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knights_sprite_group = pygame.sprite.Group()
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knights_sprite_group = pygame.sprite.Group()
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monsters_sprite_group = pygame.sprite.Group()
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monsters_sprite_group = pygame.sprite.Group()
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castle_sprite_group = pygame.sprite.Group()
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castle_sprite_group = pygame.sprite.Group()
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@ -95,6 +95,8 @@ class Game:
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knights_left = self.generate_knights_team(knights_sprite_group)
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knights_left = self.generate_knights_team(knights_sprite_group)
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knights_right = self.generate_knights_team(knights_sprite_group)
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knights_right = self.generate_knights_team(knights_sprite_group)
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knights_queue = KnightsQueue(knights_left, knights_right)
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spawn_left_team = Spawner(grid, knights_left, width=KNIGHTS_SPAWN_WIDTH, height=KNIGHTS_SPAWN_HEIGHT,
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spawn_left_team = Spawner(grid, knights_left, width=KNIGHTS_SPAWN_WIDTH, height=KNIGHTS_SPAWN_HEIGHT,
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pos_row=KNIGHTS_SPAWN_FIRST_ROW, pos_column=KNIGHTS_SPAWN_FIRST_COL)
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pos_row=KNIGHTS_SPAWN_FIRST_ROW, pos_column=KNIGHTS_SPAWN_FIRST_COL)
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spawn_right_team = Spawner(grid, knights_right, width=KNIGHTS_SPAWN_WIDTH, height=KNIGHTS_SPAWN_HEIGHT,
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spawn_right_team = Spawner(grid, knights_right, width=KNIGHTS_SPAWN_WIDTH, height=KNIGHTS_SPAWN_HEIGHT,
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@ -14,12 +14,12 @@ class KnightsQueue:
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self.dequeue_knight()
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self.dequeue_knight()
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else:
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else:
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self.queues[self.team_idx_turn].append(knight)
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self.queues[self.team_idx_turn].append(knight)
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self.next_round()
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self.next_turn()
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return knight
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return knight
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raise Exception('Game has just ended')
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raise Exception('Game has just ended')
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def both_teams_alive(self):
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def both_teams_alive(self):
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return len(self.queues[0]) > 0 and len(self.queues[1]) > 0
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return len(self.queues[0]) > 0 and len(self.queues[1]) > 0
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def next_round(self):
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def next_turn(self):
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self.team_idx_turn = (self.team_idx_turn + 1) % 2
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self.team_idx_turn = (self.team_idx_turn + 1) % 2
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