feat: models

This commit is contained in:
korzepadawid 2022-04-11 19:18:03 +02:00
parent 05fcfc76f3
commit f4ec5b5869
4 changed files with 32 additions and 6 deletions

25
algorithms/a_star.py Normal file
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@ -0,0 +1,25 @@
from __future__ import annotations
from dataclasses import dataclass, field
from typing import Tuple, Optional
from common.constants import Direction
@dataclass
class State:
position: Tuple[int, int]
direction: Direction
@dataclass
class Node:
state: State
parent: Optional[Node]
action: str
cost: int = field(init=False)
depth: int = field(init=False)
def __post_init__(self) -> None:
self.cost = 0 if not self.parent else self.parent.cost + 1
self.depth = self.cost

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@ -114,7 +114,7 @@ def go(row, column, direction):
def is_valid_move(map, target_row, target_column):
if 0 <= target_row < ROWS and 0 <= target_column < COLUMNS and map[target_row][target_column] == ' ':
if 0 <= target_row < ROWS and 0 <= target_column < COLUMNS and map[target_row][target_column] in ['g', 's', ' ']:
return True
return False

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@ -29,6 +29,7 @@ CASTLE_SPAWN_FIRST_COL = 9
NBR_OF_WATER = 16
NBR_OF_TREES = 20
NBR_OF_MONSTERS = 2
NBR_OF_SANDS = 15
TILES = [
'grass1.png',

View File

@ -8,7 +8,7 @@ class Spawner:
self.map = map
def __is_free_field(self, field):
return field == ' '
return field in ['g', 's', ' ']
def spawn_in_area(self, objects: list, spawn_area_pos_row=0, spawn_area_pos_column=0, spawn_area_width=0,
spawn_area_height=0, size=1):
@ -17,17 +17,17 @@ class Spawner:
while spawned_objects_count != len(objects):
x = random.randint(0, spawn_area_height) + spawn_area_pos_row
y = random.randint(0, spawn_area_width) + spawn_area_pos_column
if x < ROWS-1 and y < COLUMNS-1 and self.__is_free_field(self.map[x][y]):
if x < ROWS - 1 and y < COLUMNS - 1 and self.__is_free_field(self.map[x][y]):
for i in range(size):
for j in range(size):
self.map[x-i][y-j] = objects[spawned_objects_count]
self.map[x - i][y - j] = objects[spawned_objects_count]
spawned_objects_count += 1
def spawn_where_possible(self, objects: list):
spawned_objects_count = 0
while spawned_objects_count != len(objects):
x = random.randint(0, ROWS-1)
y = random.randint(0, COLUMNS-1)
x = random.randint(0, ROWS - 1)
y = random.randint(0, COLUMNS - 1)
if self.__is_free_field(self.map[x][y]):
self.map[x][y] = objects[spawned_objects_count]
spawned_objects_count += 1