fixed bugs in genetic alg; modified fitness;
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08329f187b
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fd4b34eed7
@ -122,10 +122,21 @@ def find_neighbours(grid: npt.NDArray, col: int, row: int) -> List[Position]:
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return neighbours
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return neighbours
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def count_in_grid(grid: npt.NDArray, target) -> int:
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def get_tiles_positions(grid: npt.NDArray):
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count = 0
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sands = []
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for row in grid:
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trees = []
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for col in row:
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waters = []
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if col == target:
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monsters = []
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count += 1
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return count
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for row_num in range(len(grid)):
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for col_num in range(len(grid[row_num])):
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if grid[row_num][col_num] == MAP_ALIASES.get('WATER'):
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waters.append(Position(row=row_num, col=col_num))
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elif grid[row_num][col_num] == MAP_ALIASES.get('TREE'):
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trees.append(Position(row=row_num, col=col_num))
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elif grid[row_num][col_num] == MAP_ALIASES.get('SAND'):
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sands.append(Position(row=row_num, col=col_num))
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elif grid[row_num][col_num] == MAP_ALIASES.get('MONSTER'):
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monsters.append(Position(row=row_num, col=col_num))
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return sands, trees, waters, monsters
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@ -7,7 +7,7 @@ from typing import List
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import numpy as np
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import numpy as np
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import numpy.typing as npt
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import numpy.typing as npt
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from common import Position, get_islands, AREAS_TO_CROSS, find_neighbours, count_in_grid
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from common import Position, get_islands, AREAS_TO_CROSS, find_neighbours, get_tiles_positions
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from const import *
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from const import *
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@ -68,16 +68,26 @@ class Genome:
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self.tree_islands = get_islands(self.grid, self.trees)
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self.tree_islands = get_islands(self.grid, self.trees)
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self.water_islands = get_islands(self.grid, self.waters)
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self.water_islands = get_islands(self.grid, self.waters)
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def update_map(self):
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self.sands, self.trees, self.waters, self.monsters = get_tiles_positions(self.grid)
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self.sand_islands = get_islands(self.grid, self.sands)
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self.tree_islands = get_islands(self.grid, self.trees)
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self.water_islands = get_islands(self.grid, self.waters)
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def calc_fitness(self):
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def calc_fitness(self):
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score = SAND_COUNT + TREE_COUNT + WATER_COUNT
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score = SAND_COUNT + TREE_COUNT + WATER_COUNT
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score = score - len(self.sand_islands) - len(self.tree_islands) - len(self.water_islands)
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score = score - len(self.sand_islands) - len(self.tree_islands) - len(self.water_islands)
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monsters_count = count_in_grid(self.grid, MAP_ALIASES.get('MONSTER'))
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sands, trees, waters, monsters = get_tiles_positions(self.grid)
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if monsters_count < 2:
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if len(monsters) < MONSTERS_COUNT:
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self.fitness = 0
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self.fitness = 0
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return
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return
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# todo: odległość manhattan od każdej wyspy
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if len(sands) < SAND_COUNT or len(trees) < TREE_COUNT or len(waters) < WATER_COUNT:
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self.fitness = 5
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return
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self.fitness = score
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self.fitness = score
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@ -91,9 +101,7 @@ class Genome:
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for col in range(area_to_cross.position.col, area_to_cross.position.col + area_to_cross.width):
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for col in range(area_to_cross.position.col, area_to_cross.position.col + area_to_cross.width):
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child.grid[row][col] = partner.grid[row][col]
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child.grid[row][col] = partner.grid[row][col]
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child.sand_islands = get_islands(self.grid, self.sands)
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child.update_map()
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child.tree_islands = get_islands(self.grid, self.trees)
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child.water_islands = get_islands(self.grid, self.waters)
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return child
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return child
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@ -110,9 +118,7 @@ class Genome:
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free_tiles_nearby = find_neighbours(self.grid, next_island.col, next_island.row)
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free_tiles_nearby = find_neighbours(self.grid, next_island.col, next_island.row)
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tile_type = self.grid[island.row][island.col]
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tile_type = self.grid[island.row][island.col]
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self.grid[island.row][island.col] = MAP_ALIASES.get('GRASS')
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self.grid[island.row][island.col] = MAP_ALIASES.get('GRASS')
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islands_of_same_type.remove(island)
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# todo: if there are no free tiles around then randomize another next_island
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# todo: if there are no free tiles around then randomize another next_island
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if len(free_tiles_nearby) > 0:
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if len(free_tiles_nearby) > 0:
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@ -121,9 +127,7 @@ class Genome:
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island.col = random_free_tile.col
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island.col = random_free_tile.col
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self.grid[island.row][island.col] = tile_type
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self.grid[island.row][island.col] = tile_type
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self.sand_islands = get_islands(self.grid, self.sands)
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self.update_map()
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self.tree_islands = get_islands(self.grid, self.trees)
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self.water_islands = get_islands(self.grid, self.waters)
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def is_empty(grid: npt.NDArray, position: Position) -> bool:
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def is_empty(grid: npt.NDArray, position: Position) -> bool:
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@ -5,9 +5,9 @@ from population import Population
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def main() -> None:
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def main() -> None:
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population_size = 500
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population_size = 500
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mutation_rate = 0.4
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mutation_rate = 0.3
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population = Population(mutation_rate, population_size, 27)
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population = Population(mutation_rate, population_size, 60)
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while not population.evaluate():
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while not population.evaluate():
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# create next generation
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# create next generation
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@ -18,7 +18,6 @@ def export_map(grid: npt.NDArray):
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path = Path("../../resources/maps/")
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path = Path("../../resources/maps/")
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file_to_open = path / file_name
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file_to_open = path / file_name
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print(file_to_open)
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with open(file_to_open, "w+") as write_file:
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with open(file_to_open, "w+") as write_file:
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json.dump(json_data, write_file)
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json.dump(json_data, write_file)
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print("Saved map to file " + file_name)
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print("Saved map to file " + file_name)
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@ -1 +0,0 @@
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{"map": [[3, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 3, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 3, 0, 0, 1, 1, 0], [2, 1, 0, 0, 2, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 3, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 3, 3, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 1, 0, 0, 2], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 7, 0, 0, 0], [0, 0, 6, 0, 1, 3, 0, 0, 0, 0, 0, 5, 5, 0, 0, 0, 3, 0, 0, 0, 0, 0, 7, 0], [0, 0, 0, 0, 0, 0, 3, 0, 1, 0, 1, 5, 5, 0, 0, 1, 0, 3, 0, 0, 3, 7, 0, 0], [0, 0, 2, 0, 0, 1, 0, 0, 0, 0, 0, 3, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 6, 6, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0], [0, 0, 0, 1, 0, 0, 2, 0, 1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 6, 0, 3, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 2, 0, 0, 0, 0, 2, 0, 0, 7, 0], [0, 0, 0, 0, 2, 3, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 2, 3, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 4, 0, 3, 0, 3, 0, 3, 3], [3, 1, 0, 1, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 3, 2, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 3, 0, 0, 0, 3, 0, 0, 0, 2, 0, 0, 0, 0, 2, 1, 1, 3, 0, 1, 0], [0, 0, 0, 0, 3, 3, 3, 0, 0, 2, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 1, 0, 0, 0, 0, 3, 3, 0, 0]]}
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@ -1 +0,0 @@
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{"map": [[0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 2, 0, 3, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3, 0, 1, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 3, 0], [1, 2, 0, 2, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2], [0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0], [6, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0], [6, 0, 3, 0, 0, 0, 2, 3, 0, 3, 0, 5, 5, 0, 0, 0, 0, 0, 3, 0, 3, 0, 0, 0], [0, 1, 0, 2, 3, 0, 0, 0, 2, 0, 0, 5, 5, 3, 0, 0, 0, 0, 0, 0, 7, 0, 0, 0], [0, 6, 6, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 7, 7, 3], [0, 0, 0, 0, 1, 3, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 2, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 3, 2, 0, 0, 0, 2, 0, 0, 0], [0, 0, 0, 0, 0, 3, 0, 0, 0, 3, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2], [0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3], [2, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3], [3, 0, 0, 0, 3, 3, 0, 0, 0, 1, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0]]}
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@ -1 +0,0 @@
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{"map": [[0, 0, 0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0], [0, 0, 0, 0, 2, 4, 0, 0, 0, 0, 0, 0, 2, 0, 3, 0, 0, 0, 1, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 0, 3, 0, 3, 0, 0, 0, 0, 0, 4, 0, 0], [0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 3, 0], [0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 3], [0, 3, 3, 0, 7, 0, 0, 2, 0, 0, 0, 0, 0, 2, 0, 0, 3, 0, 1, 0, 0, 0, 3, 0], [0, 0, 0, 0, 0, 0, 0, 0, 6, 1, 0, 5, 5, 1, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0], [0, 0, 6, 6, 0, 0, 0, 1, 0, 0, 0, 5, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0], [0, 0, 0, 7, 0, 0, 0, 0, 0, 0, 0, 7, 0, 7, 2, 0, 0, 0, 0, 0, 0, 3, 0, 0], [6, 0, 3, 0, 0, 0, 1, 3, 0, 0, 0, 0, 0, 0, 6, 0, 3, 0, 0, 0, 7, 3, 0, 0], [0, 0, 2, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 1, 0, 0, 0, 0, 2, 3, 4, 2, 0], [0, 2, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 1, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 1, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 3, 0, 3, 2, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 2, 0, 0, 0], [0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 2, 1, 0, 0, 0, 0, 0, 3, 0, 1, 1, 0, 7, 0], [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 2, 0, 0, 0, 0, 0, 0, 0, 6, 0, 0], [0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0], [7, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]}
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resources/maps/map_2022_06_02_13_17_41.json
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resources/maps/map_2022_06_02_13_17_41.json
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{"map": [[3, 3, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 1, 0, 0], [0, 0, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0], [0, 0, 0, 2, 0, 0, 2, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 2, 3, 3, 3, 3, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 3, 0, 0, 0], [0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 1, 2, 0, 0, 0, 0, 0, 0, 0, 0], [0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 5, 0, 1, 2, 0, 0, 0, 2, 0, 0, 0, 0], [6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 5, 3, 3, 3, 0, 0, 0, 0, 0, 0, 7, 7], [3, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3, 3, 0, 0, 0, 0, 0, 0, 7, 0, 0, 0], [3, 3, 6, 0, 1, 0, 0, 3, 3, 0, 0, 3, 3, 3, 3, 3, 0, 0, 0, 0, 0, 1, 1, 0], [3, 3, 0, 0, 1, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 7, 1, 0], [0, 3, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 2, 3, 1, 0], [0, 3, 3, 0, 0, 0, 2, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3, 0, 0], [0, 0, 3, 3, 0, 4, 0, 0, 0, 1, 1, 0, 0, 0, 1, 4, 0, 0, 0, 0, 3, 0, 0, 0], [0, 0, 0, 0, 0, 0, 1, 0, 4, 0, 1, 0, 0, 0, 1, 0, 0, 3, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 3, 3, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 0], [0, 0, 0, 0, 0, 0, 3, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0]]}
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resources/maps/map_2022_06_02_13_24_20.json
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resources/maps/map_2022_06_02_13_24_20.json
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{"map": [[0, 0, 0, 1, 0, 3, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 0], [0, 2, 0, 1, 0, 3, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 3, 3, 1, 0], [3, 2, 2, 1, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3, 1, 0], [3, 3, 2, 1, 0, 3, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0], [0, 3, 2, 2, 0, 3, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0], [0, 3, 2, 0, 0, 3, 1, 0, 0, 4, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0], [0, 3, 3, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 7, 0, 1, 1], [6, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 5, 5, 0, 2, 2, 0, 0, 0, 0, 0, 0, 1, 1], [6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 5, 0, 2, 0, 0, 0, 0, 0, 0, 0, 1, 7], [0, 0, 6, 2, 0, 0, 0, 0, 2, 2, 2, 2, 2, 0, 2, 2, 2, 0, 0, 0, 7, 0, 1, 0], [0, 0, 0, 2, 0, 0, 2, 2, 2, 0, 0, 2, 0, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 2, 2, 2, 0, 0, 0, 2, 1, 0, 0, 2, 0, 3, 1, 0, 0, 0, 0, 0, 0, 7, 0, 0], [0, 2, 0, 0, 0, 0, 0, 0, 1, 0, 2, 2, 2, 3, 3, 3, 0, 0, 0, 0, 0, 0, 0, 0], [1, 3, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 3, 3, 0, 0, 0, 0, 0, 0, 0], [1, 0, 3, 3, 3, 4, 0, 0, 0, 0, 3, 0, 4, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3, 3, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]}
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resources/maps/map_2022_06_02_13_27_18.json
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resources/maps/map_2022_06_02_13_27_18.json
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{"map": [[0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1], [0, 0, 0, 0, 3, 3, 0, 0, 1, 1, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0], [0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 3, 3], [0, 0, 0, 3, 3, 3, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 3], [0, 0, 0, 3, 3, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 4, 0, 0, 0, 2, 0, 3], [0, 0, 0, 3, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2], [0, 0, 3, 3, 3, 0, 0, 0, 3, 3, 3, 3, 0, 2, 2, 2, 0, 0, 0, 0, 0, 7, 2, 0], [0, 0, 0, 6, 0, 0, 0, 2, 2, 2, 0, 5, 5, 0, 2, 0, 0, 2, 2, 2, 2, 1, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 5, 5, 0, 2, 0, 0, 0, 0, 2, 2, 1, 1, 7], [0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 3, 3, 1, 7], [6, 0, 0, 6, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 3, 1, 1, 0], [6, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 3, 3, 0, 0, 0, 0, 3, 3, 0, 0, 1, 0, 0], [0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 3, 3, 0, 1, 1, 7, 0], [0, 0, 0, 0, 0, 3, 3, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 3, 3, 3, 1, 1, 1, 0], [0, 3, 3, 0, 0, 3, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 1, 1, 0, 0], [0, 3, 3, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 3, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 0, 0, 0, 0, 4, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]}
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