XsedoX
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3fce0a5b57
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uzycie sprite.Group.update() - gdy umrze sprite, to healthbar nie bedzie renderowany
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2022-05-13 10:37:00 +02:00 |
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dca9c82b70
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health_bar.py - gotowy
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2022-04-28 14:13:59 +02:00 |
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0f6f2354d3
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sprite group w level.py zamienilem na LayeredUpdates() oraz dodałem do każdego sprite'a layer, wiec nie beda na siebie nachodzic nigdy
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2022-04-28 10:18:17 +02:00 |
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Angelika Iskra
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57cdb87820
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worked on bfs;
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2022-04-11 12:00:15 +02:00 |
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Angelika Iskra
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8196a5ec62
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bfs - knights are moving but idk where
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2022-04-11 00:01:57 +02:00 |
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Angelika Iskra
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ac74280271
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work on new logic;
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2022-04-10 20:28:50 +02:00 |
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d6c281c814
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random monster images and stats added (monsters, knights)
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2022-03-24 21:45:17 +01:00 |
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25d46a1baf
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monsters v2 (max będzie v4)
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2022-03-24 13:09:43 +01:00 |
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bc6aa0a558
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niekompletny update potworów
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2022-03-24 12:54:22 +01:00 |
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korzepadawid
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190b2bec01
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refactor: file structure and cleanup
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2022-03-11 19:42:17 +01:00 |
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