XsedoX
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3fce0a5b57
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uzycie sprite.Group.update() - gdy umrze sprite, to healthbar nie bedzie renderowany
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2022-05-13 10:37:00 +02:00 |
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dca9c82b70
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health_bar.py - gotowy
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2022-04-28 14:13:59 +02:00 |
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0f6f2354d3
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sprite group w level.py zamienilem na LayeredUpdates() oraz dodałem do każdego sprite'a layer, wiec nie beda na siebie nachodzic nigdy
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2022-04-28 10:18:17 +02:00 |
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Angelika Iskra
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e98a4da2aa
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finished bfs;
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2022-04-11 12:56:22 +02:00 |
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Angelika Iskra
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57cdb87820
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worked on bfs;
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2022-04-11 12:00:15 +02:00 |
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Angelika Iskra
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8196a5ec62
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bfs - knights are moving but idk where
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2022-04-11 00:01:57 +02:00 |
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Angelika Iskra
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ac74280271
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work on new logic;
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2022-04-10 20:28:50 +02:00 |
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Angelika Iskra
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cacb305d47
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added castle;
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2022-03-24 16:32:14 +01:00 |
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