Commit Graph

17 Commits

Author SHA1 Message Date
XsedoX
736dbc9616 nie potrzeba filderu all 2022-05-18 10:29:05 +02:00
XsedoX
3fce0a5b57 uzycie sprite.Group.update() - gdy umrze sprite, to healthbar nie bedzie renderowany 2022-05-13 10:37:00 +02:00
dca9c82b70 health_bar.py - gotowy 2022-04-28 14:13:59 +02:00
0f6f2354d3 sprite group w level.py zamienilem na LayeredUpdates() oraz dodałem do każdego sprite'a layer, wiec nie beda na siebie nachodzic nigdy 2022-04-28 10:18:17 +02:00
1998f94c3d Merge branch 'master' of https://git.wmi.amu.edu.pl/s464965/WMICraft
 Conflicts:
	logic/game.py
2022-04-28 09:51:50 +02:00
c11fdae8a5 healthbar WIP - team health bars jako klasa health_bar.py 2022-04-28 09:50:24 +02:00
korzepadawid
1dbb1a0e4c feat: field costs 2022-04-13 18:35:02 +02:00
korzepadawid
af2f61984a feat: logs queue 2022-04-12 20:44:27 +02:00
korzepadawid
04f17e3293 feat: a_star without tile costs 2022-04-12 20:21:29 +02:00
korzepadawid
7131d1f905 feat: movement 2022-04-12 19:12:41 +02:00
korzepadawid
6d4891fab8 fix: integration with level 2022-04-12 00:35:01 +02:00
korzepadawid
fbbb521a4b fix: actions 2022-04-11 22:52:58 +02:00
Angelika Iskra
404eb8e70d refactor bfs; 2022-04-11 13:13:03 +02:00
Angelika Iskra
e98a4da2aa finished bfs; 2022-04-11 12:56:22 +02:00
Angelika Iskra
57cdb87820 worked on bfs; 2022-04-11 12:00:15 +02:00
Angelika Iskra
8196a5ec62 bfs - knights are moving but idk where 2022-04-11 00:01:57 +02:00
Angelika Iskra
ac74280271 work on new logic; 2022-04-10 20:28:50 +02:00