XsedoX
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736dbc9616
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nie potrzeba filderu all
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2022-05-18 10:29:05 +02:00 |
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XsedoX
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3fce0a5b57
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uzycie sprite.Group.update() - gdy umrze sprite, to healthbar nie bedzie renderowany
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2022-05-13 10:37:00 +02:00 |
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dca9c82b70
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health_bar.py - gotowy
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2022-04-28 14:13:59 +02:00 |
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0f6f2354d3
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sprite group w level.py zamienilem na LayeredUpdates() oraz dodałem do każdego sprite'a layer, wiec nie beda na siebie nachodzic nigdy
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2022-04-28 10:18:17 +02:00 |
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1998f94c3d
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Merge branch 'master' of https://git.wmi.amu.edu.pl/s464965/WMICraft
Conflicts:
logic/game.py
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2022-04-28 09:51:50 +02:00 |
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c11fdae8a5
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healthbar WIP - team health bars jako klasa health_bar.py
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2022-04-28 09:50:24 +02:00 |
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korzepadawid
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1dbb1a0e4c
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feat: field costs
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2022-04-13 18:35:02 +02:00 |
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korzepadawid
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af2f61984a
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feat: logs queue
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2022-04-12 20:44:27 +02:00 |
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korzepadawid
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04f17e3293
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feat: a_star without tile costs
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2022-04-12 20:21:29 +02:00 |
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korzepadawid
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7131d1f905
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feat: movement
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2022-04-12 19:12:41 +02:00 |
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korzepadawid
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6d4891fab8
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fix: integration with level
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2022-04-12 00:35:01 +02:00 |
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korzepadawid
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fbbb521a4b
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fix: actions
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2022-04-11 22:52:58 +02:00 |
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Angelika Iskra
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404eb8e70d
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refactor bfs;
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2022-04-11 13:13:03 +02:00 |
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Angelika Iskra
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e98a4da2aa
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finished bfs;
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2022-04-11 12:56:22 +02:00 |
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Angelika Iskra
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57cdb87820
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worked on bfs;
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2022-04-11 12:00:15 +02:00 |
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Angelika Iskra
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8196a5ec62
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bfs - knights are moving but idk where
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2022-04-11 00:01:57 +02:00 |
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Angelika Iskra
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ac74280271
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work on new logic;
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2022-04-10 20:28:50 +02:00 |
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