added menu; changed tiles textures; #1
36
constants.py
@ -1,9 +1,31 @@
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GAME_TITLE = 'WMICraft'
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GAME_TITLE = 'WMICraft'
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WINDOW_HEIGHT = 900
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WINDOW_HEIGHT = 800
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WINDOW_WIDTH = 900
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WINDOW_WIDTH = 1360
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GRID_CELL_PADDING = 3
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GRID_CELL_PADDING = 5
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GRID_CELL_WIDTH = 42
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GRID_CELL_WIDTH = 54
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GRID_CELL_HEIGHT = 42
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GRID_CELL_HEIGHT = 54
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ROWS = 20
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ROWS = 13
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COLUMNS = 20
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COLUMNS = 16
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BORDER_WIDTH = 15
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FPS_COUNT = 60
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FPS_COUNT = 60
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TILES = [
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'grass1.png',
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'grass2.png',
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'grass3.png',
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# 'grass4.png',
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# 'grass5.png',
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# 'grass6.png',
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'sand.png',
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'water.png',
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# 'grass_with_tree.jpg',
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]
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OBJECTS = [
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{
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'name': 'tree',
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'location': 'tree1.png'
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},
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{
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'name': 'knight',
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'location': 'knight.png'
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}
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]
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114
game.py
@ -1,8 +1,10 @@
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import pygame
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import pygame, sys
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from glob import glob
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from glob import glob
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from grid import Grid
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from grid import Grid
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from constants import GAME_TITLE, WINDOW_WIDTH, WINDOW_HEIGHT, FPS_COUNT
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from constants import GAME_TITLE, WINDOW_WIDTH, WINDOW_HEIGHT, FPS_COUNT, TILES
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from stats import Stats
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from helpers import draw_text
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class Game:
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class Game:
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@ -11,22 +13,114 @@ class Game:
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pygame.display.set_caption(GAME_TITLE)
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pygame.display.set_caption(GAME_TITLE)
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pygame.display.set_icon(pygame.image.load('resources/icons/sword.png'))
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pygame.display.set_icon(pygame.image.load('resources/icons/sword.png'))
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self.screen = pygame.display.set_mode((WINDOW_HEIGHT, WINDOW_WIDTH))
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self.screen = pygame.display.set_mode((WINDOW_WIDTH, WINDOW_HEIGHT))
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self.font = pygame.font.SysFont(None, 30)
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self.clock = pygame.time.Clock()
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self.clock = pygame.time.Clock()
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self.textures = []
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self.tiles = []
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for texture_path in glob('resources/textures/*.jpg'):
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for tile_path in TILES:
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converted_texture = pygame.image.load(texture_path).convert_alpha()
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converted_tile = pygame.image.load('resources/textures/' + tile_path).convert_alpha()
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self.textures.append((texture_path, converted_texture))
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self.tiles.append((tile_path, converted_tile))
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def start(self):
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self.bg = pygame.image.load("resources/textures/menu_bg2.jpg")
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click = False
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def main_menu(self):
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while True:
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self.screen.blit(self.bg, (0, 0))
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pygame.draw.rect(self.screen, (255, 255, 255), pygame.Rect(800, 100, 400, 500), 0, 5)
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draw_text('MAIN MENU', self.font, (0, 0, 0), self.screen, 850, 150)
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mx, my = pygame.mouse.get_pos()
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button_1 = pygame.Rect(850, 250, 300, 50)
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button_2 = pygame.Rect(850, 350, 300, 50)
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button_3 = pygame.Rect(850, 450, 300, 50)
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if button_1.collidepoint((mx, my)):
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if click:
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self.game()
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if button_2.collidepoint((mx, my)):
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if click:
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self.options()
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if button_3.collidepoint((mx, my)):
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if click:
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self.credits()
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pygame.draw.rect(self.screen, (0, 191, 255), button_1, 0, 4)
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draw_text('PLAY', self.font, (255, 255, 255), self.screen, 870, 265)
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pygame.draw.rect(self.screen, (0, 191, 255), button_2, 0, 4)
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draw_text('OPTIONS', self.font, (255, 255, 255), self.screen, 870, 365)
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pygame.draw.rect(self.screen, (0, 191, 255), button_3, 0, 4)
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draw_text('CREDITS', self.font, (255, 255, 255), self.screen, 870, 465)
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click = False
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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pygame.quit()
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sys.exit()
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if event.type == pygame.KEYDOWN:
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if event.key == pygame.K_ESCAPE:
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pygame.quit()
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sys.exit()
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if event.type == pygame.MOUSEBUTTONDOWN:
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if event.button == 1:
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click = True
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pygame.display.update()
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self.clock.tick(60)
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def options(self):
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running = True
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running = True
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grid = Grid(self.textures)
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while running:
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while running:
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self.screen.fill((0, 0, 0))
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draw_text('options', self.font, (255, 255, 255), self.screen, 20, 20)
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for event in pygame.event.get():
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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if event.type == pygame.QUIT:
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running = False
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running = False
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if event.type == pygame.KEYDOWN:
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if event.key == pygame.K_ESCAPE:
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running = False
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pygame.display.update()
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self.clock.tick(60)
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def credits(self):
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running = True
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while running:
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self.screen.fill((0, 0, 0))
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draw_text('credits', self.font, (255, 255, 255), self.screen, 20, 20)
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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running = False
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if event.type == pygame.KEYDOWN:
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if event.key == pygame.K_ESCAPE:
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running = False
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pygame.display.update()
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self.clock.tick(60)
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def game(self):
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running = True
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grid = Grid(self.tiles)
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stats = Stats()
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while running:
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self.screen.blit(self.bg, (0, 0))
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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pygame.quit()
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sys.exit()
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if event.type == pygame.KEYDOWN:
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if event.key == pygame.K_ESCAPE:
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running = False
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grid.draw(self.screen)
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grid.draw(self.screen)
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stats.draw(self.screen, self.font)
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pygame.display.update()
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pygame.display.update()
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self.clock.tick(FPS_COUNT)
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self.clock.tick(FPS_COUNT)
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pygame.quit()
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10
grid.py
@ -2,7 +2,7 @@ import pygame
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import random
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import random
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from field import Field
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from field import Field
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from constants import ROWS, COLUMNS, GRID_CELL_PADDING, GRID_CELL_WIDTH, GRID_CELL_HEIGHT
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from constants import ROWS, COLUMNS, GRID_CELL_PADDING, GRID_CELL_WIDTH, GRID_CELL_HEIGHT, BORDER_WIDTH
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class Grid:
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class Grid:
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@ -21,10 +21,14 @@ class Grid:
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return self.textures[texture_index]
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return self.textures[texture_index]
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def draw(self, screen):
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def draw(self, screen):
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bg_width = (GRID_CELL_PADDING + GRID_CELL_WIDTH) * COLUMNS + BORDER_WIDTH
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bg_height = (GRID_CELL_PADDING + GRID_CELL_HEIGHT) * ROWS + BORDER_WIDTH
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pygame.draw.rect(screen, (255, 255, 255), pygame.Rect(10, 8, bg_width, bg_height))
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for row in range(ROWS):
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for row in range(ROWS):
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for column in range(COLUMNS):
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for column in range(COLUMNS):
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box_rect = [(GRID_CELL_PADDING + GRID_CELL_WIDTH) * column + GRID_CELL_PADDING,
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box_rect = [(GRID_CELL_PADDING + GRID_CELL_WIDTH) * column + GRID_CELL_PADDING + 15,
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(GRID_CELL_PADDING + GRID_CELL_HEIGHT) * row + GRID_CELL_PADDING,
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(GRID_CELL_PADDING + GRID_CELL_HEIGHT) * row + GRID_CELL_PADDING + 13,
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GRID_CELL_WIDTH,
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GRID_CELL_WIDTH,
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GRID_CELL_HEIGHT]
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GRID_CELL_HEIGHT]
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image = self.grid[row][column].converted_texture
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image = self.grid[row][column].converted_texture
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5
helpers.py
Normal file
@ -0,0 +1,5 @@
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def draw_text(text, font, color, surface, x, y):
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textobj = font.render(text, 1, color)
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textrect = textobj.get_rect()
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textrect.topleft = (x, y)
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surface.blit(textobj, textrect)
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2
main.py
@ -2,4 +2,4 @@ from game import Game
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if __name__ == '__main__':
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if __name__ == '__main__':
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game = Game()
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game = Game()
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game.start()
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game.main_menu()
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BIN
resources/textures/grass1.png
Normal file
After Width: | Height: | Size: 814 B |
BIN
resources/textures/grass2.png
Normal file
After Width: | Height: | Size: 820 B |
BIN
resources/textures/grass3.png
Normal file
After Width: | Height: | Size: 789 B |
BIN
resources/textures/grass4.png
Normal file
After Width: | Height: | Size: 1.0 KiB |
BIN
resources/textures/grass5.png
Normal file
After Width: | Height: | Size: 1.1 KiB |
BIN
resources/textures/grass6.png
Normal file
After Width: | Height: | Size: 969 B |
BIN
resources/textures/grass_with_tree.jpg
Normal file
After Width: | Height: | Size: 2.2 KiB |
BIN
resources/textures/knight.png
Normal file
After Width: | Height: | Size: 6.7 KiB |
BIN
resources/textures/menu_bg.jpg
Normal file
After Width: | Height: | Size: 156 KiB |
BIN
resources/textures/menu_bg2.jpg
Normal file
After Width: | Height: | Size: 256 KiB |
BIN
resources/textures/sand.png
Normal file
After Width: | Height: | Size: 760 B |
BIN
resources/textures/tree1.png
Normal file
After Width: | Height: | Size: 1019 B |
BIN
resources/textures/tree2.png
Normal file
After Width: | Height: | Size: 810 B |
BIN
resources/textures/water.png
Normal file
After Width: | Height: | Size: 725 B |
15
stats.py
Normal file
@ -0,0 +1,15 @@
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import pygame
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from constants import COLUMNS, GRID_CELL_PADDING, GRID_CELL_WIDTH, BORDER_WIDTH
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from helpers import draw_text
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class Stats:
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def __init__(self):
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self.grid = []
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def draw(self, screen, font):
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x = (GRID_CELL_PADDING + GRID_CELL_WIDTH) * COLUMNS + BORDER_WIDTH + 20
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y = 8
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pygame.draw.rect(screen, (255, 255, 255), pygame.Rect(x, y, 370, 782))
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draw_text('GAME STATS', font, (0, 0, 0), screen, x + 120, y + 30)
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