ESC chyba naprawiony(ale pewnie i tak zaraz znajdziemy jakiegos buga xd) #23

Merged
s464869 merged 1 commits from problemy_z_ESC into master 2022-04-28 14:24:50 +02:00

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@ -20,13 +20,13 @@ class Game:
pygame.display.set_icon(pygame.image.load('./resources/icons/sword.png')) pygame.display.set_icon(pygame.image.load('./resources/icons/sword.png'))
self.screen = pygame.display.set_mode((WINDOW_WIDTH, WINDOW_HEIGHT)) self.screen = pygame.display.set_mode((WINDOW_WIDTH, WINDOW_HEIGHT))
self.logs = Logs(self.screen)
self.clock = pygame.time.Clock() self.clock = pygame.time.Clock()
self.bg = pygame.image.load("./resources/textures/bg.jpg") self.bg = pygame.image.load("./resources/textures/bg.jpg")
self.screens = {'credits': Credits(self.screen, self.clock), 'options': Options(self.screen, self.clock)} self.screens = {'credits': Credits(self.screen, self.clock), 'options': Options(self.screen, self.clock)}
self.level = Level(self.screen, self.logs)
def main_menu(self): def main_menu(self):
menu = MainMenu(self.screen, self.clock, self.bg, menu = MainMenu(self.screen, self.clock, self.bg,
@ -36,7 +36,8 @@ class Game:
menu.display_screen() menu.display_screen()
def game(self): def game(self):
health_bar = HealthBar(self.screen, pygame.Rect(150, 150, 100, 15), 100, 100) logs = Logs(self.screen)
level = Level(self.screen, logs)
stats = Stats(self.screen) stats = Stats(self.screen)
# setup clock for rounds # setup clock for rounds
@ -44,7 +45,7 @@ class Game:
pygame.time.set_timer(NEXT_TURN, TURN_INTERVAL) pygame.time.set_timer(NEXT_TURN, TURN_INTERVAL)
# create level # create level
self.level.create_map() level.create_map()
print_numbers_flag = False print_numbers_flag = False
running = True running = True
@ -63,11 +64,11 @@ class Game:
if event.key == pygame.K_r: if event.key == pygame.K_r:
stats.red_team_hp_bar.take_dmg(5) stats.red_team_hp_bar.take_dmg(5)
if event.type == NEXT_TURN: # is called every 'TURN_INTERVAL' milliseconds if event.type == NEXT_TURN: # is called every 'TURN_INTERVAL' milliseconds
self.level.handle_turn() level.handle_turn()
stats.update() stats.update()
self.logs.draw() logs.draw()
self.level.update() level.update()
if print_numbers_flag: if print_numbers_flag:
print_numbers() print_numbers()