added points in stats; #41
@ -6,7 +6,7 @@ GAME_TITLE = 'WMICraft'
|
||||
WINDOW_HEIGHT = 800
|
||||
WINDOW_WIDTH = 1360
|
||||
FPS_COUNT = 60
|
||||
TURN_INTERVAL = 100
|
||||
TURN_INTERVAL = 200
|
||||
|
||||
GRID_CELL_PADDING = 5
|
||||
GRID_CELL_SIZE = 36
|
||||
|
@ -45,6 +45,7 @@ class Game:
|
||||
# create level
|
||||
level.create_map()
|
||||
stats = Stats(self.screen, level.list_knights_blue, level.list_knights_red)
|
||||
level.setup_stats(stats)
|
||||
|
||||
print_numbers_flag = False
|
||||
running = True
|
||||
|
@ -31,6 +31,15 @@ class Level:
|
||||
|
||||
self.knights_queue = None
|
||||
|
||||
self.stats = None
|
||||
|
||||
def setup_stats(self, stats):
|
||||
self.stats = stats
|
||||
|
||||
def add_points(self, team, points_to_add):
|
||||
if self.stats is not None:
|
||||
self.stats.add_points(team, points_to_add)
|
||||
|
||||
def create_map(self):
|
||||
self.map = import_random_map()
|
||||
self.setup_base_tiles()
|
||||
@ -116,11 +125,13 @@ class Level:
|
||||
some_knight.health_bar.take_dmg(current_knight.attack)
|
||||
if some_knight.health_bar.current_hp <= 0:
|
||||
some_knight.kill()
|
||||
self.add_points(current_knight.team, 5)
|
||||
for monster in self.list_monsters:
|
||||
if monster.position == position_left:
|
||||
monster.health_bar.take_dmg(current_knight.attack)
|
||||
if monster.health_bar.current_hp <= 0:
|
||||
monster.kill()
|
||||
self.add_points(current_knight.team, monster.points)
|
||||
else:
|
||||
current_knight.health_bar.take_dmg(monster.attack)
|
||||
if current_knight.health_bar.current_hp <= 0:
|
||||
@ -137,11 +148,13 @@ class Level:
|
||||
some_knight.health_bar.take_dmg(current_knight.attack)
|
||||
if some_knight.health_bar.current_hp == 0:
|
||||
some_knight.kill()
|
||||
self.add_points(current_knight.team, 5)
|
||||
for monster in self.list_monsters:
|
||||
if monster.position == position_right:
|
||||
monster.health_bar.take_dmg(current_knight.attack)
|
||||
if monster.health_bar.current_hp <= 0:
|
||||
monster.kill()
|
||||
self.add_points(current_knight.team, monster.points)
|
||||
else:
|
||||
current_knight.health_bar.take_dmg(monster.attack)
|
||||
if current_knight.health_bar.current_hp <= 0:
|
||||
@ -157,11 +170,13 @@ class Level:
|
||||
some_knight.health_bar.take_dmg(current_knight.attack)
|
||||
if some_knight.health_bar.current_hp == 0:
|
||||
some_knight.kill()
|
||||
self.add_points(current_knight.team, 5)
|
||||
for monster in self.list_monsters:
|
||||
if monster.position == position_up:
|
||||
monster.health_bar.take_dmg(current_knight.attack)
|
||||
if monster.health_bar.current_hp <= 0:
|
||||
monster.kill()
|
||||
self.add_points(current_knight.team, monster.points)
|
||||
else:
|
||||
current_knight.health_bar.take_dmg(monster.attack)
|
||||
if current_knight.health_bar.current_hp <= 0:
|
||||
@ -177,11 +192,13 @@ class Level:
|
||||
some_knight.health_bar.take_dmg(current_knight.attack)
|
||||
if some_knight.health_bar.current_hp == 0:
|
||||
some_knight.kill()
|
||||
self.add_points(current_knight.team, 5)
|
||||
for monster in self.list_monsters:
|
||||
if monster.position == position_down:
|
||||
monster.health_bar.take_dmg(current_knight.attack)
|
||||
if monster.health_bar.current_hp <= 0:
|
||||
monster.kill()
|
||||
self.add_points(current_knight.team, monster.points)
|
||||
else:
|
||||
current_knight.health_bar.take_dmg(monster.attack)
|
||||
if current_knight.health_bar.current_hp <= 0:
|
||||
|
12
ui/stats.py
12
ui/stats.py
@ -23,6 +23,8 @@ class Stats:
|
||||
pygame.Rect(self.x + 210, self.y + 210, 100, 15),
|
||||
current_hp=sum([knight.get_current_hp() for knight in self.list_knights_red]),
|
||||
max_hp=sum([knight.get_max_hp() for knight in self.list_knights_red]))
|
||||
self.blue_team_points = 0
|
||||
self.red_team_points = 0
|
||||
|
||||
def update(self):
|
||||
|
||||
@ -55,5 +57,11 @@ class Stats:
|
||||
|
||||
# points
|
||||
pygame.draw.rect(self.screen, ORANGE, pygame.Rect(self.x, self.y + 390, 340, 3))
|
||||
draw_text('PUNKTY: 10', FONT_DARK, self.screen, self.x + 35, self.y + 408, 18, True)
|
||||
draw_text('PUNKTY: 10', FONT_DARK, self.screen, self.x + 215, self.y + 408, 18, True)
|
||||
draw_text('PUNKTY: ' + str(self.blue_team_points), FONT_DARK, self.screen, self.x + 35, self.y + 408, 18, True)
|
||||
draw_text('PUNKTY: ' + str(self.red_team_points), FONT_DARK, self.screen, self.x + 215, self.y + 408, 18, True)
|
||||
|
||||
def add_points(self, team, points):
|
||||
if team == "blue":
|
||||
self.blue_team_points += points
|
||||
else:
|
||||
self.red_team_points += points
|
||||
|
Loading…
Reference in New Issue
Block a user