added points in stats; #41
@ -6,7 +6,7 @@ GAME_TITLE = 'WMICraft'
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WINDOW_HEIGHT = 800
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WINDOW_HEIGHT = 800
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WINDOW_WIDTH = 1360
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WINDOW_WIDTH = 1360
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FPS_COUNT = 60
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FPS_COUNT = 60
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TURN_INTERVAL = 100
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TURN_INTERVAL = 200
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GRID_CELL_PADDING = 5
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GRID_CELL_PADDING = 5
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GRID_CELL_SIZE = 36
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GRID_CELL_SIZE = 36
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@ -45,6 +45,7 @@ class Game:
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# create level
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# create level
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level.create_map()
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level.create_map()
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stats = Stats(self.screen, level.list_knights_blue, level.list_knights_red)
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stats = Stats(self.screen, level.list_knights_blue, level.list_knights_red)
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level.setup_stats(stats)
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print_numbers_flag = False
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print_numbers_flag = False
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running = True
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running = True
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@ -31,6 +31,15 @@ class Level:
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self.knights_queue = None
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self.knights_queue = None
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self.stats = None
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def setup_stats(self, stats):
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self.stats = stats
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def add_points(self, team, points_to_add):
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if self.stats is not None:
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self.stats.add_points(team, points_to_add)
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def create_map(self):
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def create_map(self):
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self.map = import_random_map()
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self.map = import_random_map()
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self.setup_base_tiles()
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self.setup_base_tiles()
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@ -116,11 +125,13 @@ class Level:
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some_knight.health_bar.take_dmg(current_knight.attack)
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some_knight.health_bar.take_dmg(current_knight.attack)
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if some_knight.health_bar.current_hp <= 0:
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if some_knight.health_bar.current_hp <= 0:
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some_knight.kill()
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some_knight.kill()
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self.add_points(current_knight.team, 5)
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for monster in self.list_monsters:
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for monster in self.list_monsters:
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if monster.position == position_left:
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if monster.position == position_left:
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monster.health_bar.take_dmg(current_knight.attack)
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monster.health_bar.take_dmg(current_knight.attack)
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if monster.health_bar.current_hp <= 0:
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if monster.health_bar.current_hp <= 0:
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monster.kill()
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monster.kill()
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self.add_points(current_knight.team, monster.points)
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else:
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else:
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current_knight.health_bar.take_dmg(monster.attack)
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current_knight.health_bar.take_dmg(monster.attack)
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if current_knight.health_bar.current_hp <= 0:
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if current_knight.health_bar.current_hp <= 0:
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@ -137,11 +148,13 @@ class Level:
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some_knight.health_bar.take_dmg(current_knight.attack)
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some_knight.health_bar.take_dmg(current_knight.attack)
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if some_knight.health_bar.current_hp == 0:
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if some_knight.health_bar.current_hp == 0:
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some_knight.kill()
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some_knight.kill()
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self.add_points(current_knight.team, 5)
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for monster in self.list_monsters:
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for monster in self.list_monsters:
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if monster.position == position_right:
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if monster.position == position_right:
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monster.health_bar.take_dmg(current_knight.attack)
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monster.health_bar.take_dmg(current_knight.attack)
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if monster.health_bar.current_hp <= 0:
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if monster.health_bar.current_hp <= 0:
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monster.kill()
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monster.kill()
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self.add_points(current_knight.team, monster.points)
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else:
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else:
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current_knight.health_bar.take_dmg(monster.attack)
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current_knight.health_bar.take_dmg(monster.attack)
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if current_knight.health_bar.current_hp <= 0:
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if current_knight.health_bar.current_hp <= 0:
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@ -157,11 +170,13 @@ class Level:
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some_knight.health_bar.take_dmg(current_knight.attack)
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some_knight.health_bar.take_dmg(current_knight.attack)
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if some_knight.health_bar.current_hp == 0:
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if some_knight.health_bar.current_hp == 0:
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some_knight.kill()
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some_knight.kill()
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self.add_points(current_knight.team, 5)
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for monster in self.list_monsters:
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for monster in self.list_monsters:
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if monster.position == position_up:
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if monster.position == position_up:
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monster.health_bar.take_dmg(current_knight.attack)
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monster.health_bar.take_dmg(current_knight.attack)
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if monster.health_bar.current_hp <= 0:
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if monster.health_bar.current_hp <= 0:
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monster.kill()
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monster.kill()
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self.add_points(current_knight.team, monster.points)
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else:
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else:
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current_knight.health_bar.take_dmg(monster.attack)
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current_knight.health_bar.take_dmg(monster.attack)
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if current_knight.health_bar.current_hp <= 0:
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if current_knight.health_bar.current_hp <= 0:
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@ -177,11 +192,13 @@ class Level:
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some_knight.health_bar.take_dmg(current_knight.attack)
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some_knight.health_bar.take_dmg(current_knight.attack)
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if some_knight.health_bar.current_hp == 0:
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if some_knight.health_bar.current_hp == 0:
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some_knight.kill()
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some_knight.kill()
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self.add_points(current_knight.team, 5)
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for monster in self.list_monsters:
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for monster in self.list_monsters:
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if monster.position == position_down:
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if monster.position == position_down:
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monster.health_bar.take_dmg(current_knight.attack)
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monster.health_bar.take_dmg(current_knight.attack)
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if monster.health_bar.current_hp <= 0:
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if monster.health_bar.current_hp <= 0:
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monster.kill()
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monster.kill()
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self.add_points(current_knight.team, monster.points)
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else:
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else:
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current_knight.health_bar.take_dmg(monster.attack)
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current_knight.health_bar.take_dmg(monster.attack)
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if current_knight.health_bar.current_hp <= 0:
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if current_knight.health_bar.current_hp <= 0:
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12
ui/stats.py
12
ui/stats.py
@ -23,6 +23,8 @@ class Stats:
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pygame.Rect(self.x + 210, self.y + 210, 100, 15),
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pygame.Rect(self.x + 210, self.y + 210, 100, 15),
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current_hp=sum([knight.get_current_hp() for knight in self.list_knights_red]),
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current_hp=sum([knight.get_current_hp() for knight in self.list_knights_red]),
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max_hp=sum([knight.get_max_hp() for knight in self.list_knights_red]))
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max_hp=sum([knight.get_max_hp() for knight in self.list_knights_red]))
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self.blue_team_points = 0
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self.red_team_points = 0
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def update(self):
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def update(self):
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@ -55,5 +57,11 @@ class Stats:
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# points
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# points
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pygame.draw.rect(self.screen, ORANGE, pygame.Rect(self.x, self.y + 390, 340, 3))
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pygame.draw.rect(self.screen, ORANGE, pygame.Rect(self.x, self.y + 390, 340, 3))
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draw_text('PUNKTY: 10', FONT_DARK, self.screen, self.x + 35, self.y + 408, 18, True)
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draw_text('PUNKTY: ' + str(self.blue_team_points), FONT_DARK, self.screen, self.x + 35, self.y + 408, 18, True)
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draw_text('PUNKTY: 10', FONT_DARK, self.screen, self.x + 215, self.y + 408, 18, True)
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draw_text('PUNKTY: ' + str(self.red_team_points), FONT_DARK, self.screen, self.x + 215, self.y + 408, 18, True)
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def add_points(self, team, points):
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if team == "blue":
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self.blue_team_points += points
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else:
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self.red_team_points += points
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Block a user