naprawa spawner.py #6
@ -87,11 +87,15 @@ class Game:
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logs = Logs()
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knight1 = Knight("./resources/textures/knight.png")
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knight2 = Knight("./resources/textures/knight.png")
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spawn = Spawner(grid, [knight1, knight2], 4, 5, 8, 0)
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knight3 = Knight("./resources/textures/knight.png")
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knight4 = Knight("./resources/textures/knight.png")
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spawn = Spawner(grid, [knight1, knight2, knight3, knight4], 4, 5, 8, 0)
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spawn.spawn()
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knights_list = pygame.sprite.Group()
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knights_list.add(knight1)
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knights_list.add(knight2)
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knights_list.add(knight3)
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knights_list.add(knight4)
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while running:
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self.screen.blit(self.bg, (0, 0))
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@ -16,13 +16,13 @@ class Spawner:
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coords = []
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for row in range(self.pos_row, (self.pos_row + self.width)):
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for column in range(self.pos_column, (self.pos_column + self.height)):
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if self.grid.grid[row][column].texture_path != ("water.png" or "grass_with_tree.jpg"):
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if self.grid.grid[row][column].texture_path != "water.png" and self.grid.grid[row][column].texture_path != "grass_with_tree.jpg":
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coords.append([(GRID_CELL_PADDING + GRID_CELL_WIDTH) * column + GRID_CELL_PADDING + 7,
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(GRID_CELL_PADDING + GRID_CELL_HEIGHT) * row + GRID_CELL_PADDING + 7])
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for obj in self.objs_to_spawn_list:
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random_tile = random.randint(0, len(coords) - 1)
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obj.rect.x = coords[random_tile][0]
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obj.rect.y = coords[random_tile][1]
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coords.pop(random_tile)
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obj.update()
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for obj in self.objs_to_spawn_list:
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random_tile = random.randint(0, len(coords) - 1)
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obj.rect.x = coords[random_tile][0]
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obj.rect.y = coords[random_tile][1]
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coords.pop(random_tile)
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obj.update()
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