From 352f5ecee9340bfc4c773487de163675597781f3 Mon Sep 17 00:00:00 2001 From: korzepadawid Date: Mon, 21 Mar 2022 20:30:02 +0100 Subject: [PATCH] feat: spawning teams --- common/constants.py | 4 ++++ logic/game.py | 41 +++++++++++++++++++++++++++-------------- 2 files changed, 31 insertions(+), 14 deletions(-) diff --git a/common/constants.py b/common/constants.py index fb59fbc..f6f61ed 100644 --- a/common/constants.py +++ b/common/constants.py @@ -9,6 +9,10 @@ COLUMNS = 24 BORDER_WIDTH = 10 BORDER_RADIUS = 5 FPS_COUNT = 60 +KNIGHTS_SPAWN_WIDTH = 4 +KNIGHTS_SPAWN_HEIGHT = 5 +KNIGHTS_SPAWN_FIRST_ROW = 8 +KNIGHTS_SPAWN_FIRST_COL = 0 TILES = [ 'grass1.png', 'grass2.png', diff --git a/logic/game.py b/logic/game.py index 2a3beee..e31e83f 100644 --- a/logic/game.py +++ b/logic/game.py @@ -3,12 +3,13 @@ import sys import pygame from common.colors import FONT_DARK, WHITE -from common.constants import GAME_TITLE, WINDOW_WIDTH, WINDOW_HEIGHT, FPS_COUNT, TILES +from common.constants import GAME_TITLE, WINDOW_WIDTH, WINDOW_HEIGHT, FPS_COUNT, TILES, COLUMNS, KNIGHTS_SPAWN_WIDTH, \ + KNIGHTS_SPAWN_FIRST_ROW, KNIGHTS_SPAWN_HEIGHT, KNIGHTS_SPAWN_FIRST_COL from common.helpers import draw_text from models.knight import Knight from models.monster import Monster -from ui.screens.credits import Credits from ui.logs import Logs +from ui.screens.credits import Credits from ui.screens.options import Options from ui.stats import Stats from .grid import Grid @@ -85,17 +86,20 @@ class Game: grid = Grid(self.tiles) stats = Stats() logs = Logs() - knight1 = Knight("./resources/textures/knight.png") - knight2 = Knight("./resources/textures/knight.png") - knight3 = Knight("./resources/textures/knight.png") - knight4 = Knight("./resources/textures/knight.png") - spawn = Spawner(grid, [knight1, knight2, knight3, knight4], 4, 5, 8, 0) - spawn.spawn() - knights_list = pygame.sprite.Group() - knights_list.add(knight1) - knights_list.add(knight2) - knights_list.add(knight3) - knights_list.add(knight4) + + knights_sprite_group = pygame.sprite.Group() + + knights_left = self.generate_knights_team(knights_sprite_group) + knights_right = self.generate_knights_team(knights_sprite_group) + + spawn_left_team = Spawner(grid, knights_left, width=KNIGHTS_SPAWN_WIDTH, height=KNIGHTS_SPAWN_HEIGHT, + pos_row=KNIGHTS_SPAWN_FIRST_ROW, pos_column=KNIGHTS_SPAWN_FIRST_COL) + spawn_right_team = Spawner(grid, knights_right, width=KNIGHTS_SPAWN_WIDTH, height=KNIGHTS_SPAWN_HEIGHT, + pos_row=KNIGHTS_SPAWN_FIRST_ROW, + pos_column=COLUMNS - KNIGHTS_SPAWN_WIDTH - 1) # - 1 to avoid list index out of range + + spawn_left_team.spawn() + spawn_right_team.spawn() while running: self.screen.blit(self.bg, (0, 0)) @@ -112,9 +116,18 @@ class Game: stats.draw(self.screen) logs.draw(self.screen) - knights_list.draw(self.screen) + knights_sprite_group.draw(self.screen) monster1 = Monster(self.screen, "./resources/textures/dragon.png") monster_list = pygame.sprite.Group() monster_list.add(monster1) pygame.display.update() self.clock.tick(FPS_COUNT) + + @staticmethod + def generate_knights_team(knights_sprite_group): + knights = [] + for i in range(4): + knight = Knight("./resources/textures/knight.png") + knights.append(knight) + knights_sprite_group.add(knight) + return knights -- 2.20.1